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Joined: Oct 13 2009
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Jul 4 2010 06:59am
Quote (VadSkaJagHeta @ Jul 4 2010 01:59pm)
http://img225.imageshack.us/img225/732/lolnazi.png


lol
Member
Posts: 36,514
Joined: Aug 17 2007
Gold: 2,069.00
Jul 4 2010 07:47am
LoL-spelare i Svenska Forumet:



EU SERVERN:

Litttle_Brother Ingamename: Tenoziw
Nickeee Ingamename: Nicke
Yllegarnet Ingamename: DefeQt
DoOmY Ingamename: Itzini
CandyThat Ingamename: Aweish
HereToOwn Ingamename: Morot


US SERVERN:

Hkan-swe Ingamename: Flax
Litttle_Brother Ingamename: Tenoziw (Inaktivt account dock)


Inte så lång just nu men vi hoppas den blir längre ;)
Alla ni som spelar LoL och inte är med på listan kan pm:a mig Litttle_Brother,
eller bara posta hära så sätter jag in dig i listan.
Helst aktiva spelare (som åtminstone spelar nån gång i veckan).


Om ni vet fler som spelar eller om du själv spelar säg då ditt namn på LoL så lägger jag till dig i listan.

Member
Posts: 36,514
Joined: Aug 17 2007
Gold: 2,069.00
Jul 8 2010 01:10pm
Jag (ThisIsMyName) och Nicke (Nickeee) ägde sönder, samt Nickes kompis (Miklaagard). :D

Sen så vare jämnaste creepkills-stats vad jag någonsin sett, på vårat lag alltså.

Member
Posts: 19,639
Joined: Jul 27 2007
Gold: 1,119.20
Jul 13 2010 08:33am
Quote
Here is the list of champions available in this week’s rotation (Season One - Week 01):

    * Ezreal
    * Kennen
    * Master Yi
    * Morgana
    * Nunu
    * Poppy
    * Ryze
    * Shen
    * Sivir
    * Taric

Maintenance: 9pm 13th July to 6am 14th July


nice de. grymt synd att man har nå jävla lappinternet som inte alls fungerar :@
Member
Posts: 36,514
Joined: Aug 17 2007
Gold: 2,069.00
Jul 13 2010 03:47pm
PATCH NOTES FÖR SEASON 1!


Season One is here!

* Ranked Games
o 5v5 Premade
o 5v5 Solo
o 3v3 Premade
* Ladders
* Draft Mode
* Improved Visual Style for PVP.net and the Community Site
* Story Tab in PVP.net and Issue 1 of the Journal of Justice
* All Random Mode in Practice Games


New Skins in the Store

* Commando Xin Zhao
* Imperial Xin Zhao
* Unmasked Kayle
* Tempest Janna


League of Legends v1.0.0.96

Xin Zhao, the Seneschal of Demacia

* Three Talon Strike: Xin Zhao's next 3 standard attacks deal increased damage, with the third attack knocking an opponent into the air.
* Battle Cry: Xin Zhao passively increases his attack speed and can activate this ability to further increase attack speed and lower his ability cooldowns with each attack.
* Audacious Charge: Xin Zhao charges an enemy, dealing damage and slowing it and all other enemies in the area. Audacious Charge increases Xin Zhao's armor temporarily and lowers the cooldowns of all of his abilities.
* Crescent Sweep (Ultimate): Xin Zhao fiercely sweeps his spear around him, dealing damage to nearby enemies based on their current health.
* Tireless Warrior (Passive): Xin Zhao is healed for every 3 attacks that he lands. This amount increases every 2 levels.


Akali

* Shadow Dance will now gain an Essence of Shadow charge on Champion kills and assists in addition to her standard accumulation over time method.


Amumu

* Fixed an issue where Amumu's attack timing was too slow.


Alistar

* Fixed an issue where Alistar's attack timing was too fast.


Cho'Gath

* Vorpal Spikes will no longer trigger cast effects like Lich Bane
* Vorpal Spikes will now fire even if the target is missed
* Cho'Gath can now more easily Feast on any unit, including Dragon, Lizard Elder, or other very large Cho'Gaths.


Garen

* Fixed a bug with Decisive Strike that would cause the icon cooldown to display improperly.


Gragas

* Fixed a bug where Body Slam slowed targets that were immune to slows
* Fixed a bug where Body Slam would not display a hit particle or play a sound if it hit any target that blocked the slow


Heimerdinger

* H-28G Evolution Turret tooltip has been updated to show that turrets do magic damage.
* CH-1 Concussion Grenade now deals 50% damage to turrets, from 100%.
* CH-1 Concussion Grenade cooldown increased to 13/12/11/10/9 from 12/11/10/9/8


Kassadin

* Netherblade has been redesigned:
o Passive: the mana drain component removed and replaced with a flat 4/8/12/16/20 mana restore on hit. This effect returns triple the mana against champions.
o Active: Kassadin gains 7/15/25/38/50 Armor Penetration for 5 seconds. 15 second cooldown. 30/40/50/60/70 mana cost. Activating this ability counts as a spell cast for the purposes of Force Pulse.
* Null Sphere projectile speed increased to 1150 from 900
* Void Stone (Passive)
o The attack speed effect from Void Stone has been changed so that it stacks and renews instead of replaces on spell impact. This change will result in Kassadin gaining significantly more attack speed, and keeping it for a longer duration on average.
o Duration lowered to 4 seconds from 5 seconds.


Kayle

* Divine Blessing movement speed reduced to 10/12/14/16/18 from 12/14/16/18/20.
* Righteous Fury splash damage no longer affects turrets.


Kog'Maw

* Fixed a bug where Zilean’s Chronoshift would not prevent Kog’Maw from dying


Malzahar

* Nether Grasp range increased to 575 from 450
* Fixed a bug where the stun component of Nether Grasp would not break even if the channel was broken.


Nunu

* Nunu can now more easily Consume any unit, including Dragon and Lizard Elder.


Olaf

* Ragnarok now displays "Cannot be Disabled!" when it blocks a debuff


Pantheon

* Spear Shot mana cost increased to 45 at all ranks from 30/35/40/45/50
* Aegis of Zeonia
o Cooldown modified to 12 seconds at all ranks from 20/17.5/15/12.5/10
o Stun duration changed to 1/1.25/1.5/1.75/2 from 1.5
o Aegis of Zeonia now properly interacts with spell shields
* Heartseeker Spear
o Base damage reduced to 4/6/8/10/12 from 6/9/12/15/18
o Scaling damage reduced to 18/22/26/30/34% from 20/25/30/35/40%
o Cooldown reduced to 20/19/18/17/16 from 26/24/22/20/18
* Grand Skyfall will now apply smoother damage especially against large targets
* Grand Skyfall will now properly interact with spell shields
* General
* Base health increased to 520 from 505
* Base armor increased to 21 from 20.1
* Health per level increased to 87 from 85


Poppy

* Devastating Blow mana cost reduced to 55 from 65.
* Paragon of Demacia mana cost modified to 70/75/80/85/90 from 60/70/80/90/100.
* Heroic Charge mana cost modified to 60/65/70/75/80 from 50/60/70/80/90.


Singed

* Fling can now be more easily cast on any unit, including Dragon, Lizard Elder, or a well-fed Cho'Gath


Sion

* Fixed a bug with Death's Caress that was causing the cooldown on the tooltip to not be affected by cooldown reduction
* Fixed a bug where Death Caress's buff tooltip would display the absorption amount as 0.00 instead of the correct amount


Soraka

* Consecration Aura will no longer persist in the area around Soraka after she is killed.


Taric

* Fixed a bug where Dazzle could stun for longer than 2 seconds


Twisted Fate

* Pick a Card attacks are no longer subject to dodge or miss chances
* Fixed a bug where Blue cards would restore mana even if the target died before the card hit


Veigar

* Fixed a bug where Baleful Strike would grant Veigar AP even if the target died before the spell hit.
* Dark Matter ability power ratio increased to 1.0 from 0.8.
* Primordial Burst damage modified to 250/375/500 from 200/350/500.
* Primordial Burst ability power ratios increased to 1.0 from 0.8 (both from Veigar and the target)


Zilean

* Fixed a bug where replacing an enemy Time Bomb wouldn't cause the deactivation explosion
* Fixed a bug where replacing your own Time Bomb caused more damage than intended from ability power
* Fixed a bug where the Time Bomb explosion particle occasionally showed over fog of war
* Fixed a bug where Time Bomb would occasionally remain on dead units


Items

* New Item: Wriggle's Lantern
o +35 Damage, +30 Armor, +14% Lifesteal
o UNIQUE Passive: 20% chance on attack to deal 500 damage to a minion.
o UNIQUE Active: Places an invisible ward with 1100 range sight and lasts for 3 minutes. 3 minute cooldown.
* Fixed a bug where Aegis of the Legion was not affecting minions
* Fixed a bug with Elixir of Agility’s tooltip to correctly show that it grants 15% Critical strike
* Fixed a bug where Warden's Mail and Raduin's Omen were not slowing attack speeds


Summoner Spells


* Revive now increases your movement speed by 225%, diminishing to normal over 12 seconds.
* Cleanse now only removes crowd controlling effects, silences and blinds. It no longer removes effects such as damaging debuffs or armor/stat debuffs
* Ignite damage per level reduced to 20 from 25.


General

* Champion kill experience decreased by 5%
* Turret damage scaling now begins at 90% instead of 85%
* Turret damage scaling per hit increased to 20% from 15%
* Removed global gold and experience rewards from Grez on Twisted Treeline
* The Nexus and Nexus Turrets now become invulnerable if all of your team's inhibitors respawn
* Inhibitors no longer remain destroyed for successively longer periods - they are always destroyed for 5 minutes now.
* Normalized the jungle spawns on Summoner's Rift - the Wolf camp now always spawns in the same quadrant as the Ancient Golem, and the smaller golem camp will always spawn in the quadrant with Lizard Elder.
* Team Kills and Enemy Team Kills are now shown underneath the Kill Count bar
* Added tooltips to the Summoner Spells in the scoreboard
* Fixed several bugs where some passive abilities were not showing up properly in Death Recap
* Fixed a bug where certain particles would appear to drop to the ground before impact
* Fixed several server crashes
* Fixed several client crashes
Member
Posts: 16,327
Joined: Apr 18 2009
Gold: 259.62
Jul 13 2010 03:49pm
Quote (Litttle_Brother @ 13 Jul 2010 23:47)
PATCH NOTES FÖR SEASON 1!


Season One is here!

    * Ranked Games
          o 5v5 Premade
          o 5v5 Solo
          o 3v3 Premade
    * Ladders
    * Draft Mode
    * Improved Visual Style for PVP.net and the Community Site
    * Story Tab in PVP.net and Issue 1 of the Journal of Justice
    * All Random Mode in Practice Games


New Skins in the Store

    * Commando Xin Zhao
    * Imperial Xin Zhao
    * Unmasked Kayle
    * Tempest Janna


League of Legends v1.0.0.96

Xin Zhao, the Seneschal of Demacia

    * Three Talon Strike: Xin Zhao's next 3 standard attacks deal increased damage, with the third attack knocking an opponent into the air.
    * Battle Cry: Xin Zhao passively increases his attack speed and can activate this ability to further increase attack speed and lower his ability cooldowns with each attack.
    * Audacious Charge: Xin Zhao charges an enemy, dealing damage and slowing it and all other enemies in the area. Audacious Charge increases Xin Zhao's armor temporarily and lowers the cooldowns of all of his abilities.
    * Crescent Sweep (Ultimate): Xin Zhao fiercely sweeps his spear around him, dealing damage to nearby enemies based on their current health.
    * Tireless Warrior (Passive): Xin Zhao is healed for every 3 attacks that he lands. This amount increases every 2 levels.


Akali

    * Shadow Dance will now gain an Essence of Shadow charge on Champion kills and assists in addition to her standard accumulation over time method.


Amumu

    * Fixed an issue where Amumu's attack timing was too slow.


Alistar

    * Fixed an issue where Alistar's attack timing was too fast.


Cho'Gath

    * Vorpal Spikes will no longer trigger cast effects like Lich Bane
    * Vorpal Spikes will now fire even if the target is missed
    * Cho'Gath can now more easily Feast on any unit, including Dragon, Lizard Elder, or other very large Cho'Gaths.


Garen

    * Fixed a bug with Decisive Strike that would cause the icon cooldown to display improperly.


Gragas

    * Fixed a bug where Body Slam slowed targets that were immune to slows
    * Fixed a bug where Body Slam would not display a hit particle or play a sound if it hit any target that blocked the slow


Heimerdinger

    * H-28G Evolution Turret tooltip has been updated to show that turrets do magic damage.
    * CH-1 Concussion Grenade now deals 50% damage to turrets, from 100%.
    * CH-1 Concussion Grenade cooldown increased to 13/12/11/10/9 from 12/11/10/9/8


Kassadin

    * Netherblade has been redesigned:
          o Passive: the mana drain component removed and replaced with a flat 4/8/12/16/20 mana restore on hit. This effect returns triple the mana against champions.
          o Active: Kassadin gains 7/15/25/38/50 Armor Penetration for 5 seconds. 15 second cooldown. 30/40/50/60/70 mana cost. Activating this ability counts as a spell cast for the purposes of Force Pulse.
    * Null Sphere projectile speed increased to 1150 from 900
    * Void Stone (Passive)
          o The attack speed effect from Void Stone has been changed so that it stacks and renews instead of replaces on spell impact. This change will result in Kassadin gaining significantly more attack speed, and keeping it for a longer duration on average.
          o Duration lowered to 4 seconds from 5 seconds.


Kayle

    * Divine Blessing movement speed reduced to 10/12/14/16/18 from 12/14/16/18/20.
    * Righteous Fury splash damage no longer affects turrets.


Kog'Maw

    * Fixed a bug where Zilean’s Chronoshift would not prevent Kog’Maw from dying


Malzahar

    * Nether Grasp range increased to 575 from 450
    * Fixed a bug where the stun component of Nether Grasp would not break even if the channel was broken.


Nunu

    * Nunu can now more easily Consume any unit, including Dragon and Lizard Elder.


Olaf

    * Ragnarok now displays "Cannot be Disabled!" when it blocks a debuff


Pantheon

    * Spear Shot mana cost increased to 45 at all ranks from 30/35/40/45/50
    * Aegis of Zeonia
          o Cooldown modified to 12 seconds at all ranks from 20/17.5/15/12.5/10
          o Stun duration changed to 1/1.25/1.5/1.75/2 from 1.5
          o Aegis of Zeonia now properly interacts with spell shields
    * Heartseeker Spear
          o Base damage reduced to 4/6/8/10/12 from 6/9/12/15/18
          o Scaling damage reduced to 18/22/26/30/34% from 20/25/30/35/40%
          o Cooldown reduced to 20/19/18/17/16 from 26/24/22/20/18
    * Grand Skyfall will now apply smoother damage especially against large targets
    * Grand Skyfall will now properly interact with spell shields
    * General
    * Base health increased to 520 from 505
    * Base armor increased to 21 from 20.1
    * Health per level increased to 87 from 85


Poppy

    * Devastating Blow mana cost reduced to 55 from 65.
    * Paragon of Demacia mana cost modified to 70/75/80/85/90 from 60/70/80/90/100.
    * Heroic Charge mana cost modified to 60/65/70/75/80 from 50/60/70/80/90.


Singed

    * Fling can now be more easily cast on any unit, including Dragon, Lizard Elder, or a well-fed Cho'Gath


Sion

    * Fixed a bug with Death's Caress that was causing the cooldown on the tooltip to not be affected by cooldown reduction
    * Fixed a bug where Death Caress's buff tooltip would display the absorption amount as 0.00 instead of the correct amount


Soraka

    * Consecration Aura will no longer persist in the area around Soraka after she is killed.


Taric

    * Fixed a bug where Dazzle could stun for longer than 2 seconds


Twisted Fate

    * Pick a Card attacks are no longer subject to dodge or miss chances
    * Fixed a bug where Blue cards would restore mana even if the target died before the card hit


Veigar

    * Fixed a bug where Baleful Strike would grant Veigar AP even if the target died before the spell hit.
    * Dark Matter ability power ratio increased to 1.0 from 0.8.
    * Primordial Burst damage modified to 250/375/500 from 200/350/500.
    * Primordial Burst ability power ratios increased to 1.0 from 0.8 (both from Veigar and the target)


Zilean

    * Fixed a bug where replacing an enemy Time Bomb wouldn't cause the deactivation explosion
    * Fixed a bug where replacing your own Time Bomb caused more damage than intended from ability power
    * Fixed a bug where the Time Bomb explosion particle occasionally showed over fog of war
    * Fixed a bug where Time Bomb would occasionally remain on dead units


Items

    * New Item: Wriggle's Lantern
          o +35 Damage, +30 Armor, +14% Lifesteal
          o UNIQUE Passive: 20% chance on attack to deal 500 damage to a minion.
          o UNIQUE Active: Places an invisible ward with 1100 range sight and lasts for 3 minutes. 3 minute cooldown.
    * Fixed a bug where Aegis of the Legion was not affecting minions
    * Fixed a bug with Elixir of Agility’s tooltip to correctly show that it grants 15% Critical strike
    * Fixed a bug where Warden's Mail and Raduin's Omen were not slowing attack speeds

Summoner Spells

    * Revive now increases your movement speed by 225%, diminishing to normal over 12 seconds.
    * Cleanse now only removes crowd controlling effects, silences and blinds. It no longer removes effects such as damaging debuffs or armor/stat debuffs
    * Ignite damage per level reduced to 20 from 25.


General

    * Champion kill experience decreased by 5%
    * Turret damage scaling now begins at 90% instead of 85%
    * Turret damage scaling per hit increased to 20% from 15%
    * Removed global gold and experience rewards from Grez on Twisted Treeline
    * The Nexus and Nexus Turrets now become invulnerable if all of your team's inhibitors respawn
    * Inhibitors no longer remain destroyed for successively longer periods - they are always destroyed for 5 minutes now.
    * Normalized the jungle spawns on Summoner's Rift - the Wolf camp now always spawns in the same quadrant as the Ancient Golem, and the smaller golem camp will always spawn in the quadrant with Lizard Elder.
    * Team Kills and Enemy Team Kills are now shown underneath the Kill Count bar
    * Added tooltips to the Summoner Spells in the scoreboard
    * Fixed several bugs where some passive abilities were not showing up properly in Death Recap
    * Fixed a bug where certain particles would appear to drop to the ground before impact
    * Fixed several server crashes
    * Fixed several client crashes

tror jag ska börja med lol om typ 2 veckor, berätta lite om det i jämförelse med dota pls :)
Member
Posts: 36,514
Joined: Aug 17 2007
Gold: 2,069.00
Jul 13 2010 04:08pm
Quote (Goss3N @ 13 Jul 2010 23:49)
tror jag ska börja med lol om typ 2 veckor, berätta lite om det i jämförelse med dota pls :)


Öh, läs första posten xD Mkt står där :P
Men, en stor skillnad är att spellhjältar kan vara bra endgame iaf. (Vilket också är en av mina favoritgrejer med LoL)

Dota Spellhjältar
Låt oss säga Zeus, en vanlig spellhjälte i dota t ex om han har lvl 4 lightning strike
eller vad den heter (hans andra spell) så gör den 350 skada (eller vad de än är),
sen så har den spellen och med den skadan resten av gamet, vilket gör
att den är ganska dålig mid game och suger helt endgame.
Med andra ord blir spellhjältar Supporters lr dåliga dmg dealers om man ej kör solo mid mot noobs APEM.

LoL Spellhjältar
I LoL har dem gjort nåt som kallas "Ability Power", och om du är "Ryze" (en spellhjälte i LoL)
tar 350 när din spell är maxad (lvl 5, ej lvl 4 som i dota) då gör den den skadan + din AP (Ability Power).
Och i LoL köper du Ability Power när du är spellhjälte, samma som carrys köper attack damage.
Så om du då är Ryze och tar 350 med spellen, + att du har 200 AP så gör du 550 skada istället.
Också beroende på vilket "AP ratio" spellen har, t ex får AOE SPELLS oftast inte +1 skada för varje AP du har,
då dem har AOE och det hade varit crazy på vissa av dem, så då kanske en sån spell hade fått +0.5 för varje ability power du har
så om du hade 200 AP hade du fått 100 mer dmg på den aoe spellen.
Här i LoL kan du vara en aggressiv dmg dealer med spellhjältar, jämfört med dota.


Man kan köra 3v3, och 5v5, det finns bara blindpick just nu men imorgon
när Season 1 kommer ska draft mode komma också.
Man har även "2 free spells" där det finns samma urval för alla (se på första posten om detta också)
som inte kostar nåt alls att göra men har mkt längre cd (oftast) än andra spells, t ex en heal spell.
Alla har också en "recall" spell, du kan teleportera hem när du vill tar dock 8 sek och du får ej bli attackerade eller attackera medans.

Ganska svårt och komma på mer och berätta om :P
Läs igenom första posten där står en hel del, sen fråga det du vill veta mer om eller undrar över :)

This post was edited by Litttle_Brother on Jul 13 2010 04:10pm
Member
Posts: 16,327
Joined: Apr 18 2009
Gold: 259.62
Jul 14 2010 09:46am
Quote (Litttle_Brother @ 14 Jul 2010 00:08)
Öh, läs första posten xD Mkt står där :P
Men, en stor skillnad är att spellhjältar kan vara bra endgame iaf. (Vilket också är en av mina favoritgrejer med LoL)

Dota Spellhjältar
Låt oss säga Zeus, en vanlig spellhjälte i dota t ex om han har lvl 4 lightning strike
eller vad den heter (hans andra spell) så gör den 350 skada (eller vad de än är),
sen så har den spellen och med den skadan resten av gamet, vilket gör
att den är ganska dålig mid game och suger helt endgame.
Med andra ord blir spellhjältar Supporters lr dåliga dmg dealers om man ej kör solo mid mot noobs APEM.

LoL Spellhjältar
I LoL har dem gjort nåt som kallas "Ability Power", och om du är "Ryze" (en spellhjälte i LoL)
tar 350 när din spell är maxad (lvl 5, ej lvl 4 som i dota) då gör den den skadan + din AP (Ability Power).
Och i LoL köper du Ability Power när du är spellhjälte, samma som carrys köper attack damage.
Så om du då är Ryze och tar 350 med spellen, + att du har 200 AP så gör du 550 skada istället.
Också beroende på vilket "AP ratio" spellen har, t ex får AOE SPELLS oftast inte +1 skada för varje AP du har,
då dem har AOE och det hade varit crazy på vissa av dem, så då kanske en sån spell hade fått +0.5 för varje ability power du har
så om du hade 200 AP hade du fått 100 mer dmg på den aoe spellen.
Här i LoL kan du vara en aggressiv dmg dealer med spellhjältar, jämfört med dota.


Man kan köra 3v3, och 5v5, det finns bara blindpick just nu men imorgon
när Season 1 kommer ska draft mode komma också.
Man har även "2 free spells" där det finns samma urval för alla (se på första posten om detta också)
som inte kostar nåt alls att göra men har mkt längre cd (oftast) än andra spells, t ex en heal spell.
Alla har också en "recall" spell, du kan teleportera hem när du vill tar dock 8 sek och du får ej bli attackerade eller attackera medans.

Ganska svårt och komma på mer och berätta om :P
Läs igenom första posten där står en hel del, sen fråga det du vill veta mer om eller undrar över :)


ah ty ty :P
Member
Posts: 36,514
Joined: Aug 17 2007
Gold: 2,069.00
Jul 22 2010 06:05pm
Omg asså, jag sTår i en lane och har 8/0/2 efTer en kvarT, min TeamkamraT (udyr) är sådär, men deT går bra pga dem vi möTer verkar ej vara så bra + dem är för giriga (greed-mode).
Sen när lane:andeT Tar sluT och deT blir TeamfighTer suger hela TeameT, ingen gör nåT veTTigT föruTom karThus som lasT hiTTar med ulTin....
Så efTer yTTligare en kvarT har jag fåTT 5 deaThs, pga failaT Team och dem har bra Teamwork....

Ändå så leder vi pga en bra början för mig och lasT hiT kills för karThus, så vi leder med 40-20, dubbla kills allTså, sen av nån anledning lämnar/disconnecTar karThus och udyr.
så då är vi 3v5, sen lämnar även heimerdinger 5 min senare, när han dog, då är vi 2v5, dem pushar hårT som fan, poppy lyckas få en kill när dem är inne i våran bas och sen dör hon, jag lyckas Ta
en Tripple kill på dem, så en av dem lever. Jag har liTe liv, poppy (deras poppy) kommer och slakTar mig med sin ulTi inne i våran inre bas (var man shoppar och healar) jag dör
ofc, och våran poppy har re-spawnaT men då har hon också leavaT Tydligen eller är afk? Hur som helsT sTår deT 4 afk från vårT Team längsT inne i våran bas, och deras poppy
sTår själv reTsamT med deras creeps och vinner över oss...

Så failaT aTT deT inTe är sanT.
Member
Posts: 36,514
Joined: Aug 17 2007
Gold: 2,069.00
Jul 23 2010 10:01am
NERF XIN ZHAO NU!
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