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Jul 29 2012 02:39pm
Quote (Svartermetalisk @ Jul 29 2012 09:15pm)
See, jag har #1 nonkorean protoss bakom mig B)


#1 butthurt foreigner*
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Jul 29 2012 02:57pm
Quote (Svartermetalisk @ Jul 29 2012 10:15pm)
See, jag har #1 nonkorean protoss bakom mig B)


Bruv, jag är på skype B)
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Jul 29 2012 02:59pm
Quote (umade @ Jul 29 2012 09:57pm)
Bruv, jag är på skype B)


Abuv

tänkte gå ut och löpa en kort vända men jag comer @ you when dun

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Jul 29 2012 03:00pm
Quote (Svartermetalisk @ Jul 29 2012 10:59pm)
Abuv

tänkte gå ut och löpa en kort vända men jag comer @ you when dun


Är du en katt? B)

Gör så, gl håeff

ha denna i öronen när du jågar

http://www.youtube.com/watch?v=9bZkp7q19f0
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Jul 30 2012 11:24pm
hehe fanni
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Aug 1 2012 04:34am
PATCH!
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Aug 1 2012 04:35am
¦¤¦¤¬¢£¬¢£¤STARCRAFT2??$?$
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Aug 1 2012 04:45am
Quote (Nevada @ Aug 1 2012 11:35am)
¦¤¦¤¬¢£¬¢£¤STARCRAFT2??$?$


Oh hi!
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Aug 1 2012 04:48am
Races
Protoss
The Pylon power radius now displays up cliff levels properly on Low graphic settings.
Fixed an issue where certain protoss structures would sometimes continue to display a warp-in animation if they became unpowered.

Terran
The Medivac_HealLoop sound now plays properly when a player manually heals a unit with a Medivac.
It is no longer possible to stack a large number of units into tight spaces using Medivacs.
The Command Center's Load ability will no longer reserve a cargo slot for nearby SCVs that are busy constructing buildings.
Siege Tanks no longer use an SCV voiceover when they fail to enter Siege Mode.
Fixed an issue where flying terran structures would sometimes use their ground death animations when killed.
Fixed an issue where the Hellion’s flame attack would only hit burrowed units despite other units also being in its line of fire behind the burrowed unit.
Fixed an issue where a Bunker could be made to look empty despite being loaded with units by using queued Rally
Fixed an issue where the Seeker Missile’s explosion would not display if a save was loaded while the missile was in flight.

Zerg
Banelings will now auto-cast Unburrow if a Colossus comes within their attack range.
Banelings lifted by phoenixes now use proper visual indication when detonating and damaging units below them.
It is no longer possible to queue up multiple build commands using a single Drone.
Morphing units no longer become stuck in their cocoon state if they are underneath a Hatchery.
The Nydus Network and Nydus Worm no longer glow if they are holding Drones that are carrying minerals.
Active Creep Tumors no longer display as dormant if their Spawn Tumor action was canceled during the spawn animation.
Brood Lord and Overseer Cocoons now have a Rally command instead of Move, Hold Position, and Patrol commands.
Banelings lifted by phoenixes now use proper visual indication when detonating and damaging units below them.

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