the reset should make no difference to when you start. This isnt diablo where everything "disappears" from the ladder. Each reset just puts everyone at level 1 on the first class and we all keep our items.
However to answer the question, There are currently 4 active alchemists which suggests reset is close, i would be highly surprised if it was any later than the end of February.
I would guess 6-10 attempts are made daily and each has 1/720 chance of success.
Looking to make a proper beginners guide soonish.
The basic is to start with a fighter.
First 10 points throw into strength.
Purchase a tier III weapon with 30+ enhanced effect (ee for short)
Purchase a scale/leather/chain/plate (plate/chain is better) with 10+ strength.
purchase a charm with 10+ strength.
This is your level 0 equipment and will easily take you to level 10.
Repeat process
Purchase a level 10 (tier V) weapon with 30+ enhanced effect (ee for short)
Purchase a level 10 (tier V)scale/leather/chain/plate (plate/chain is better) with 30+ee
can look again for strength charms, if there's something with a good 5 strength higher for 1 fg, it's probably worth picking up.
This can take you to level 20, you may also want to buy a new weapon at level 15.
Also, make a second character and any item you purchased and replaced (like the first 3 items) put on the mule. When you hit level 71, you will be sent back to level 1, this is the entire mechanic of the game. If you've kept your equipment then you dont need to rebuy everything.
to give you an idea, this is my axe set:
https://forums.d2jsp.org/user.php?c=3&i=193561&p=200687this is my armor set:
https://forums.d2jsp.org/user.php?c=3&i=193561&p=517481and i literally use 3 charms. 15 dex level 0, 32 dex at level 20, and 40 dex at level 55. This gives you a decent idea of how often you need to replace the equipment. (my charms are dex, as i'm using daggers, which have a dex ratio, as a fighter you will be using swords/clubs mostly, which gain more damage from strength:
https://ladderslasher.d2jsp.org/index.php?g=3In terms of abilities, Get power strike till it reaches "77", you literally do not need any other ability other than power strike until level 30. this is because only 2 mobs spawn on your first climb, so getting anything which hits rows/columns is generally weak. After that, i'd suggest retribution or knockdown or bottoms up. all have their good and bad points.
For stats, as i said, first 10 into strength simply because the first 10 levels should be a walkover if you've followed my advice on items to buy. After this, put all points into vitality until you hit 75. Then after that points back into strength. at level 55+ you can make a decision whether you want more vita or more strength. I personally use 80, although i know a few people like to have 90-95 on new characters.
Ideally focus on swords/clubs as they both benefit from strength more than axes.
That pretty much covers what items to buy to have a reasonably fast killing speed and survival rate.
for item drops, not a lot right now as the buyer for t3's isn't buying regularly, so would suggest this right now:
Next thing is possibly even items to look out for, you noticed the wells and how they can be used, well, if you don't use them you can just sell those items, here's a rough price breakdown:
vl 20 1 fg
lvl 25 ~1-2 fg
lvl 30 3-5 fg
lvl 35 ~5-8 fg
lvl 40 ~10-15 fg
lvl 45 ~ 19 fg
lvl 50 ~ 30 fg
lvl 55 ~ 65 fg
https://ladderslasher.d2jsp.org/itemHistory.php?i=1220814823&c=0 (no stats lvl 50 for 39 fg)
https://ladderslasher.d2jsp.org/itemHistory.php?i=1220814682&c=0 (no stats lvl 55 for 60 fg)
You also probably noticed me telling you that "IX" or level 30 items with stats are worth 1 fg each.
here's a few examples:
https://ladderslasher.d2jsp.org/itemHistory.php?i=1220956647&c=0https://ladderslasher.d2jsp.org/itemHistory.php?i=1220956614&c=0https://ladderslasher.d2jsp.org/itemHistory.php?i=1220953453&c=0they will not pay any more than 1 fg, even if they have 6 stats or more.
That's currently it in terms of "non useful" items you will find.
In terms of items people use there's the following stats:
Enhanced effect (ee)
Strength (str)
Dexterity (dex)
Magic Luck (ML)
Intelligence (Int)
Heal Mastery (HM) needs to be 40% or higher
Extra Equipment Slots (EES) needs to be 3 or higher, although 2 slots will sometimes sell for 1 fg.
Keep any maps which have a high number of anything, or have 6+ stats, i can double check the price on them. although it's unlikely you will complete a map at lvl 30 or higher (when you explore the entire area, a map will drop), the area to explore gets larger as you level, so the chances of finishing a map decreases drastically at lvl 30 onwards.
here's an evil presence map, this is the most likely type you'll find which is worth anything:
https://ladderslasher.d2jsp.org/itemHistory.php?i=1220910634&c=0If you can find a "+1 well" map, i'm sure you'll get the idea what that's for

Worth about 30-50 fg per qty.
you're unlikely to come across too many rods, the ones with no stats are worthless. they usually need +20 durability to have any value
There's about a 0.0001% chance to come across a totem, if you find one, pick it up

there's a 0.001% chance of finding a potion, again pick it up ^^
and that covers how to make fg

any questions, feel free to ask.