Quote (Zinaroth @ Sep 18 2012 02:42am)
BTW how can I tell if abilites are charged up?
They appear at the top of screen by your other icons indication weapon, charm, acc
Edit: I suggest you make some mules... so tht you can transfer items you like over to them when you get higher level.
General Information:Feeder Classes: Fighter [] Barbarian [] Rogue [] Mage [] GuardianThese are the characters you will start out with, when you reach level 71 on your character, a new area will be unlocked, this is
where you enter and complete your "Master Quest". If you succeed, you unlock the next class, ALL weapons and proficiencies you
have gained are kept whether you Pass OR Fail.
Catacombs is where you go to kill monsters. You can move your character using the <> next to your character either: Back (least dmg) / Middle (avg dmg) / Front (most dmg)
Moving around catacombs can be done with W (up) A (left) S (down) D (right) or Arrow keys.
After Encounters: Press "G" (engage map) or move your cursor over the symbol underneath the Door to engage (to resume moving in catacombs)
Hotkeys: Q = Weapon, E = Main Charm, R = Acc Charm, I = Inventory, O = Item Drop Box & V = Vault
C = Character Screen (add stats/ability points), P = Proficiencies, F = Find Group (create/exit group <-- outside of the catacombs)
Shrine: Outside of catacombs, Murukar will consume junk magical + items (excluding rods) to give back a portion of life & mana.
NOTE: do NOT shrine your items that you use.
Transferring items from your character to a mule. Ensure you have created another character firstly (maybe more). When you want to transfer items over, go to the Marketplace
and hit the "Transfer" tab, you will see your characters listed, click on one, put item in the box and bingo... you can click to transfer.
Enhanced Effect (ee) only effects the item it is on, e.g. armor = defense / weapon = damage / cast charm = damage / heal charm = heal
Heal Mastery (hm) is basically another enhanced effect for Heal charms
ACC Slot: ONLY enhanced effect is applicable, no other mods. Also, charms placed here are reduced 25% by effectiveness and mana cost
Wpn/Charm Proficiencies: You gain from 1 to 10(max) points per WAVE encountered. Level and monster level MUST be higher than Rank to gain profs. e.g. Rank1 sword = level 2+ character
Starting Stat Points: Start with 10 & maximum = 20: +1 stat based on failed MQ attempts. Unlocked classes (fail attempts are increased by one per pass)
e.g. Samurai (2 fails = 1 extra stat), Paladin (3 fails = 1 extra stat) etc
Ability Points: you start with 1 and gain an additional 1 per level or 5s... e.g. 5 / 10 / 15 / 20 / 25 etc
Objectives: These are side quests, they activate based on level and completion. Only three (3) can activate at a time. 95% of these require 4-5 people in a group to complete consecutively.
This post was edited by izParagonzi on Sep 17 2012 09:04am