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Sep 17 2012 08:02am
I might be stupid but I have a hard time understanding how this ability works?
At first I though I need to shift-click to use it on mobs which would then heal me but seems I was wrong.
What do I need to do to use it and how does it work? Thanks in advance!
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Sep 17 2012 08:07am
You need a Heal charm with Enhanced Effect preferably in your Acc or Main slot.
Then when you use your ability (75% charged up or more) you will see that you get healed (higher than a normal heal cast if done right).

Note: Enhanced Effect Armor can reduce this ability to charge up, that is because you may receive "0" hits taken on their attacks.
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Sep 17 2012 08:15am
Quote (izParagonzi @ Sep 17 2012 04:07pm)
You need a Heal charm with Enhanced Effect preferably in your Acc or Main slot.
Then when you use your ability (75% charged up or more) you will see that you get healed (higher than a normal heal cast if done right).

Note: Enhanced Effect Armor can reduce this ability to charge up, that is because you may receive "0" hits taken on their attacks.


So it is charged up when mobs hit me for actual damage?
Is there any way to redo my ability choise?
This sounds like an aweful ability.
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Sep 17 2012 08:22am
Quote (Zinaroth @ Sep 18 2012 02:15am)
So it is charged up when mobs hit me for actual damage?
Is there any way to redo my ability choise?
This sounds like an aweful ability.


I got the ability charge wrong... You have to heal your character to charge it (sorry).
Or another person in the group has to heal you to charge this ability up.
The result means that you can deal larger dmg.

You can re-roll your character and start from scratch if you still find this ability useless.
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Sep 17 2012 08:31am
Quote (izParagonzi @ Sep 17 2012 04:22pm)
I got the ability charge wrong... You have to heal your character to charge it (sorry).
Or another person in the group has to heal you to charge this ability up.
The result means that you can deal larger dmg.

You can re-roll your character and start from scratch if you still find this ability useless.


As a barbarian I don't really use spells a lot even to heal myself though do I? :P
Since it's turn based I find that trying to just demolish my foes before they rape me seems better than trying to heal myself.
Plus there's always food.
Thanks for the help! :)
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Sep 17 2012 08:42am
BTW how can I tell if abilites are charged up?
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Sep 17 2012 09:02am
Quote (Zinaroth @ Sep 18 2012 02:42am)
BTW how can I tell if abilites are charged up?


They appear at the top of screen by your other icons indication weapon, charm, acc

Edit: I suggest you make some mules... so tht you can transfer items you like over to them when you get higher level.

General Information:
Feeder Classes: Fighter [] Barbarian [] Rogue [] Mage [] Guardian
These are the characters you will start out with, when you reach level 71 on your character, a new area will be unlocked, this is
where you enter and complete your "Master Quest". If you succeed, you unlock the next class, ALL weapons and proficiencies you
have gained are kept whether you Pass OR Fail.

Catacombs is where you go to kill monsters. You can move your character using the <> next to your character either: Back (least dmg) / Middle (avg dmg) / Front (most dmg)
Moving around catacombs can be done with W (up) A (left) S (down) D (right) or Arrow keys.
After Encounters: Press "G" (engage map) or move your cursor over the symbol underneath the Door to engage (to resume moving in catacombs)
Hotkeys: Q = Weapon, E = Main Charm, R = Acc Charm, I = Inventory, O = Item Drop Box & V = Vault
C = Character Screen (add stats/ability points), P = Proficiencies, F = Find Group (create/exit group <-- outside of the catacombs)

Shrine: Outside of catacombs, Murukar will consume junk magical + items (excluding rods) to give back a portion of life & mana.
NOTE: do NOT shrine your items that you use.

Transferring items from your character to a mule. Ensure you have created another character firstly (maybe more). When you want to transfer items over, go to the Marketplace
and hit the "Transfer" tab, you will see your characters listed, click on one, put item in the box and bingo... you can click to transfer.

Enhanced Effect (ee) only effects the item it is on, e.g. armor = defense / weapon = damage / cast charm = damage / heal charm = heal
Heal Mastery (hm) is basically another enhanced effect for Heal charms
ACC Slot: ONLY enhanced effect is applicable, no other mods. Also, charms placed here are reduced 25% by effectiveness and mana cost
Wpn/Charm Proficiencies: You gain from 1 to 10(max) points per WAVE encountered. Level and monster level MUST be higher than Rank to gain profs. e.g. Rank1 sword = level 2+ character
Starting Stat Points: Start with 10 & maximum = 20: +1 stat based on failed MQ attempts. Unlocked classes (fail attempts are increased by one per pass)
e.g. Samurai (2 fails = 1 extra stat), Paladin (3 fails = 1 extra stat) etc
Ability Points: you start with 1 and gain an additional 1 per level or 5s... e.g. 5 / 10 / 15 / 20 / 25 etc
Objectives: These are side quests, they activate based on level and completion. Only three (3) can activate at a time. 95% of these require 4-5 people in a group to complete consecutively.


This post was edited by izParagonzi on Sep 17 2012 09:04am
Member
Posts: 5,343
Joined: Aug 7 2008
Gold: 238,327.92
Sep 17 2012 11:13am
Quote (izParagonzi @ Sep 17 2012 05:02pm)
They appear at the top of screen by your other icons indication weapon, charm, acc

Edit: I suggest you make some mules... so tht you can transfer items you like over to them when you get higher level.

General Information:
Feeder Classes: Fighter [] Barbarian [] Rogue [] Mage [] Guardian
These are the characters you will start out with, when you reach level 71 on your character, a new area will be unlocked, this is
where you enter and complete your "Master Quest". If you succeed, you unlock the next class, ALL weapons and proficiencies you
have gained are kept whether you Pass OR Fail.

Catacombs is where you go to kill monsters. You can move your character using the <> next to your character either: Back (least dmg) / Middle (avg dmg) / Front (most dmg)
Moving around catacombs can be done with W (up) A (left) S (down) D (right) or Arrow keys.
After Encounters: Press "G" (engage map) or move your cursor over the symbol underneath the Door to engage (to resume moving in catacombs)
Hotkeys: Q = Weapon, E = Main Charm, R = Acc Charm, I = Inventory, O = Item Drop Box & V = Vault
C = Character Screen (add stats/ability points), P = Proficiencies, F = Find Group (create/exit group <-- outside of the catacombs)

Shrine: Outside of catacombs, Murukar will consume junk magical + items (excluding rods) to give back a portion of life & mana.
NOTE: do NOT shrine your items that you use.

Transferring items from your character to a mule. Ensure you have created another character firstly (maybe more). When you want to transfer items over, go to the Marketplace
and hit the "Transfer" tab, you will see your characters listed, click on one, put item in the box and bingo... you can click to transfer.

Enhanced Effect (ee) only effects the item it is on, e.g. armor = defense / weapon = damage / cast charm = damage / heal charm = heal
Heal Mastery (hm) is basically another enhanced effect for Heal charms
ACC Slot: ONLY enhanced effect is applicable, no other mods. Also, charms placed here are reduced 25% by effectiveness and mana cost
Wpn/Charm Proficiencies: You gain from 1 to 10(max) points per WAVE encountered. Level and monster level MUST be higher than Rank to gain profs. e.g. Rank1 sword = level 2+ character
Starting Stat Points: Start with 10 & maximum = 20: +1 stat based on failed MQ attempts. Unlocked classes (fail attempts are increased by one per pass)
e.g. Samurai (2 fails = 1 extra stat), Paladin (3 fails = 1 extra stat) etc
Ability Points: you start with 1 and gain an additional 1 per level or 5s... e.g. 5 / 10 / 15 / 20 / 25 etc
Objectives: These are side quests, they activate based on level and completion. Only three (3) can activate at a time. 95% of these require 4-5 people in a group to complete consecutively.


Thanks for the help. :)

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Sep 20 2012 10:36am
this is a pretty silly ability.. best you forget about it..
as izpara told.. either you heal yourself or get healed.. then it gets charged.. you release it to hit a monster.. always remember that power strike is charged A LOT faster.. so are other abilities like backstab (from rogue) or bottoms up (from fighter)
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Posts: 5,343
Joined: Aug 7 2008
Gold: 238,327.92
Sep 20 2012 01:03pm
Quote (ahs_darkhunter @ Sep 20 2012 06:36pm)
this is a pretty silly ability.. best you forget about it..
as izpara told.. either you heal yourself or get healed.. then it gets charged.. you release it to hit a monster.. always remember that power strike is charged A LOT faster.. so are other abilities like backstab (from rogue) or bottoms up (from fighter)


Yeah it seems rather useless, thank you.
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