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d2jsp Forums > d2jsp > Ladder Slasher > LS Character Builds > I Herd Proficiency Also Gives More Experience > This True?
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Sep 9 2011 03:33am
i herd proficiency also gives more experience

is this true ?

can someone one explain it ?
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Sep 9 2011 03:49am
I believe it's simply more enhanced effect. So you kill faster, thus you receive more experience
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Sep 9 2011 01:13pm
I wish this was true
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Sep 9 2011 02:50pm
well, if u talk about the update thing, it was more exp if u train profiencies in craftin skills.
does not apply for normal leveling and gaining more xp with higher prof.
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Sep 9 2011 07:50pm
i just saw a quote somewhere about exp increasing on proficiencies, when i find it, ill post it, !

found it :D

V1.22.0 Released! by njaguar on Jun 21 2011 10:05pm
Hello Everyone! I am pleased to announce the release of Ladder Slasher v1.22. Below are the release notes:

* Fixed a bug where you sometimes could not pick up an item after killing a well monster
* Fixed searching for battleaxe, spear, and polearm in vault now correctly returns only those item types
* Fixed abilities losing their charge when attack did not work (mob already dead, out of mana)
* Fixed damage over 32k overflow display glitch
* Added current Objectives Enabled to the Stats -> Objectives popup window
* Increased the experience gain for increasing proficiency in skills
* Drop quantity calculation has been rewritten and re-factored to be more dependent on the relative difficulty of the monster you are fighting (translation: more drops for harder mobs!)
* Increased drop rate of totems
* Pressing the Escape key while a text box has focus will now cancel focus off of that text box
* Added a Keyboard configuration section to the Settings window. You can now customize/change existing keyboard hotkeys
* Max market items under 20fg increased from 20 to 25
* Fish/Comfreys will now spawn as a min * tier base as well as max. This means that the minimum values that can spawn will be tied more directly to the tier of the item. (No more 5 heal catfish, for instance)
* Base Fish heal ranges have been changed from 5-50 per level to 25-100 per level
* Base Comfrey minimum heal value increased


As usual, please return to the main LS index page, and click your resolution again if you have it bookmarked. v1.22.0 should show up in the bottom right corner of the login screen.

Have fun!


This post was edited by diablo_clone on Sep 9 2011 07:52pm
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Sep 9 2011 08:07pm
No it doesn't. I can see how you'd think that, but basically Paul just increased the rate at which we fain profs, it has nothing to do with char exp
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Sep 9 2011 08:17pm
Quote (NevV @ Sep 10 2011 12:07pm)
No it doesn't. I can see how you'd think that, but basically Paul just increased the rate at which we fain profs, it has nothing to do with char exp


maybe paul would come along and clarify this !

but its wording is a bit confusing !
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Sep 10 2011 04:49am
* Increased the experience gain for increasing proficiency in skills


It simply means that the faster you gain experience ( such as having xp gain % mods and glyphs) will increase the rate at which your proficiency increases

This does not mean that you will gain prof by simply sitting in the back leeching xp -- you still have to use your weapon or charm

This post was edited by Paparick on Sep 10 2011 04:50am
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Sep 10 2011 05:39am
I thought it meant that you get more exp when completing mute / fuse / glyph.

edit

Oh well, english isnt my first language anyways.

This post was edited by imagomaisteri on Sep 10 2011 05:40am
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Sep 10 2011 05:42am
Quote (imagomaisteri @ 10 Sep 2011 06:39)
I thought it meant that you get more exp when completing mute / fuse / glyph.

edit

Oh well, english isnt my first language anyways.


me too about that part. "proficiency in skills" in particular led me to your conclusion. xp gain working for proficiencies makes sense too
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