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Jul 10 2011 09:30pm
Hey, I was wondering if someone could help me.

I was wondering what wepaon ratio's actually mean.

For example axe is (50/50 -- str/dex). Does that mean that if i have 100 str i should get 100 dex aswell?
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Jul 10 2011 09:35pm
it is best to be as close as possible to that combo

50/50 axe means 100/100 is good like u said

90/10 dagger means 180 / 20 is good

etc.

this is what ive come to understand
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Jul 10 2011 09:43pm
Quote (PeytonsFan18 @ 11 Jul 2011 03:35)
it is best to be as close as possible to that combo

50/50 axe means 100/100 is good like u said

90/10 dagger means 180 / 20 is good

etc.

this is what ive come to understand



Thanks you ^_^
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Jul 16 2011 06:00am
I actually had that question too! So for every ten levels, one should stat 9 dex and 1 str if they are using a dagger?
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Jul 16 2011 07:30am
Quote (V0dKa101 @ Jul 16 2011 12:00pm)
I actually had that question too! So for every ten levels, one should stat 9 dex and 1 str if they are using a dagger?


I'm only playing the game for 1 day but I think you need to invest more into dex since you already got a lot of base str.
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Jul 17 2011 07:23am
Quote (PeytonsFan18 @ Jul 10 2011 11:35pm)
it is best to be as close as possible to that combo

50/50 axe means 100/100 is good like u said

90/10 dagger means 180 / 20 is good

etc.

this is what ive come to understand


I'm not so convinced it works that way. I haven't played in a bit, but if I remember correctly, Paul said that for example club (90/10), each point into strength would give 0.90 "power" while each point into dexterity would give 0.10 "power". Correct me if I am wrong !
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Jul 17 2011 07:58am
Quote (NeWbLt123 @ 17 Jul 2011 14:23)
I'm not so convinced it works that way. I haven't played in a bit, but if I remember correctly, Paul said that for example club (90/10), each point into strength would give 0.90 "power" while each point into dexterity would give 0.10 "power". Correct me if I am wrong !


i don't think Paul actually said how it works other than the dominant stat determines dmg while the lower one critical stirke chance, tbh i think what u said, that would explain why dagger and club based chars have so much more dmg than axe users with very similar gear (even though it's harder to get the perfect ratio with 9:1), but still i believe str:dex ratio affects ur dmg in some ways:

all these are using the exact same weapon (axe), with no abilities, after 1000 actions:

60str:60dex
min dmg: 41.0
avg dmg: 55.5
max dmg: 111.6
crits: 13.3%

95str:25dex
min dmg: 40.3
avg dmg: 52.1
max dmg: 107.2
crits: 8.9%

30str:90dex
min dmg: 41.3
avg dmg: 53.6
max dmg: 110
crits: 8.8%

dmg is pretty much the same in all of these, slightly higher in the "perfect ratio" one cuz of the amount of crits

my guess then would be that, say in daggers, 1 dex point = 9 str points for dmg but a perfect ratio gives u a higher critical strike chance

e: just to prove the "damage theory", with the same ee on a club and a perfect ratio (same total of str+dex as the ones mentioned above) i was getting like ~70 avg

This post was edited by Leny on Jul 17 2011 08:05am
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Jul 17 2011 08:18am
Quote (V0dKa101 @ 16 Jul 2011 14:00)
I actually had that question too! So for every ten levels, one should stat 9 dex and 1 str if they are using a dagger?


No, that all depends on your base stats. You should try to be as close as possible to the ratio with your gear on, meaning if you play a rogue with daggers then aim for 270 dex before you start worry about str (they have 30 base str)
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