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Mar 21 2011 01:12am
first time! lmk im 4/7 this season!
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Mar 21 2011 01:13am
daggers and dex gear

or swords and str gear
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Mar 23 2011 08:17am
Wow, nice ratio!


Also sigma is correct. If you have swords, go with them and get some STR robes. If you have daggers, get DEX robes. Add a few to VIT (or not, personal choice) and then pump whichever stat you need (str=sword, dex=dagger)



I would recommend using Jumpattack, it is extremely useful. Pathslash is also nice, but after a few climbs I dropped it and went Multiattack, even though it is a Samurai ability I find it extremely useful on a full-melee class.

One climb I went Jumpattack, Multiattack, and Crossstrike, and I was an AOE (area-of-effect) killing machine, was very nice and I would recommend trying it to anyone.
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Mar 24 2011 09:07pm
Quote (jlhromeo @ Mar 23 2011 07:17am)
Wow, nice ratio!


Also sigma is correct.  If you have swords, go with them and get some STR robes.  If you have daggers, get DEX robes.  Add a few to VIT (or not, personal choice) and then pump whichever stat you need (str=sword, dex=dagger)



I would recommend using Jumpattack, it is extremely useful.  Pathslash is also nice, but after a few climbs I dropped it and went Multiattack, even though it is a Samurai ability I find it extremely useful on a full-melee class. 

One climb I went Jumpattack, Multiattack, and Crossstrike, and I was an AOE (area-of-effect) killing machine, was very nice and I would recommend trying it to anyone.


IMO, focusing on jumpattack/multistrike will yield more actions over-all.
If you can charge up two AOE abilities very quickly, I don't see a need for a third ability if you're trying to maximize your actions in a group. :)

This post was edited by sigma89 on Mar 24 2011 09:07pm
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Mar 24 2011 10:26pm
i hate you so much right now, you get no advice!
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Mar 25 2011 10:01am
Quote (sigma89 @ Mar 24 2011 11:07pm)
IMO, focusing on jumpattack/multistrike will yield more actions over-all.
If you can charge up two AOE abilities very quickly, I don't see a need for a third ability if you're trying to maximize your actions in a group. :)


Yes, let me clarify some. Level the Multiattack/Jumpattack first, get them both to ~50 or so, then start adding to Crossstrike. Whem multi is around 50 it is very effective and charges pretty fast, same with jumpattack. You use those two as your "main" and can put points into a third ability. I used twohitback once and that was ok, but crossstrike was far superior.

I have no issue doing 3 abilities, as long as you are NOT trying to level all three up from the start. You should focus on two abilities until you are higher in level when they become quick to fill, then toss in a third. I find once you get any ability over 60, it starts to peak and hit diminishing returns, there really isn't much point in going more, at least the style I play (usually full melee)
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Mar 26 2011 12:20am
Quote (jlhromeo @ Mar 25 2011 09:01am)
Yes, let me clarify some.  Level the Multiattack/Jumpattack first, get them both to ~50 or so, then start adding to Crossstrike.  Whem multi is around 50 it is very effective and charges pretty fast, same with jumpattack.  You use those two as your "main" and can put points into a third ability.  I used twohitback once and that was ok, but crossstrike was far superior.

I have no issue doing 3 abilities, as long as you are NOT trying to level all three up from the start.  You should focus on two abilities until you are higher in level when they become quick to fill, then toss in a third.  I find once you get any ability over 60, it starts to peak and hit diminishing returns, there really isn't much point in going more, at least the style I play (usually full melee)


I guess I could see that, but then you're only really using the third ability for 5-15 lvls at most probably.
I've never tried it personally but I'll give it a shot the next time I play melee ninja.
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