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Jan 24 2011 11:49am
Hybrid Melee - Any Future in These?

I agree with the guides saying they are were great for welling.
I did many high lvl wellables with barb & sami as hybrid, being able to finish over 80% of them safely.
But i'm pretty sure hybrid melee is only effective versus a single mob at a time.
With a full melee group it had some use keeping groups up longer, but with the new shrining that became obsolete; just kill fast and shrine up.

Besides the guardian/paladin tank mana syphon base melee stats builds as dedicated MM healers, i don't see much use for non-casting healers.
I don't plan ever to be caster, i can melee up to alchy, but i don't MQ enough to ever get there anyways;... maybe warlock could be decent hybrid also, but he can't tank.
I still have a full heal set, and even found a nice new heal, but to save a full set just for a single MM attempt i might make one day... kinda wasteful
Or would there be a new combat mode in some update where a single player can fight a single mob?
Any other use for the heals?
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Jan 24 2011 03:42pm
from my experience
if somethings going cheap
it will rebound
now is a great time to buy ee heavy armors and hybrid gear
no one knows what the future holds, but i would bet on them having a good future
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Jan 24 2011 04:20pm
I will still make my non-casting characters hybrid for the simple reason that I'd rather have the casters attacking rather than healing and while it is easy to shrine, it takes time away from killing. I mean you don't need insane damage to kill these mobs. Full melee isn't required, most of the time after the casters are done you are just picking off the weak and weary mobs (other than the immunes).
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Jan 24 2011 06:59pm
I found it very easy to solo hybrids while wearing tank armor.... if u cant find a group it is an alternative.... however using tank armor alone normally allows u to gather most of the shrines u would need to fully regen...
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Jan 25 2011 07:02am
Casters do way more overall damage then melee characters in this version, therefore it's better for your group if casters do damage as often as possible while melee characters take care of tanking / healing.

Ofc casters should carry heals if you run into mass EP or the melee goes OOM but the above still aplies.

if you go full-melee and let your casters heal all the time you will lose alot of killing speed.
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Jan 25 2011 07:24am
There arent many who plays hybrid anymore

Most part of the Ladder Slasher players plays either clean Caster or Melees in this update.

If you got the optimal team, which you will most of time, 2-3 Caster + 2-3 Melees - you have no need for a decent healer.
By this team the caster will kill 90% by of the mobs at once they spawn by multy-cast.

If the group have a need for few heals, the caster can do it after they have done their first - while the melees kill the last 1-3 mobs
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Jan 25 2011 07:25am
Nowdays there arent many how plays hybrids anymore.

I mean either you play clean Caster or Melee in this update. If you have the optimal team which is 2-3 Casters and 2-3 Melees, you have no need for decent healer.
Because the caster will spawn and kill 90% of the mob. Which result that they dont reach to cause damange against the players.

If there is a need for a few heals, the caster have their time after during the
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Jan 25 2011 03:27pm
I am so confused by the last two posts, they are the same but different.... :huh:



Anyway, I think the reason you see so many full-melee and full-caster is because it is cheaper to build a character to do one job (melee damage, cast, or heal) than to combine them into one effective at both jobs. It is also easier to find the gear for a melee or caster or healer than to find hybrid gear (most times, recently things have started to change.)

I appreciate a good hybrid in the group, they are damn handy. I am also aware that they are not exactly needed if you have people capable of shrining quickly and efficiently, as well as using their mana wisely.

This post was edited by jlhromeo on Jan 25 2011 03:27pm
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Jan 26 2011 07:52am
Quote (Chestk @ Jan 25 2011 03:25pm)
Nowdays there arent many how plays hybrids anymore.

I mean either you play clean Caster or Melee in this update. If you have the optimal team which is 2-3 Casters and 2-3 Melees, you have no need for decent healer.
Because the caster will spawn and kill 90% of the mob. Which result that they dont reach to cause damange against the players.

If there is a need for a few heals, the caster have their time after during the


Quote (jlhromeo @ Jan 25 2011 11:27pm)
I am so confused by the last two posts, they are the same but different.... :huh:



Anyway, I think the reason you see so many full-melee and full-caster is because it is cheaper to build a character to do one job (melee damage, cast, or heal) than to combine them into one effective at both jobs.  It is also easier to find the gear for a melee or caster or healer than to find hybrid gear (most times, recently things have started to change.)

I appreciate a good hybrid in the group, they are damn handy.  I am also aware that they are not exactly needed if you have people capable of shrining quickly and efficiently, as well as using their mana wisely.


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