Quote (Layso @ Dec 16 2010 07:29am)
That helped a bit. But what does the charms do? Iso explanation of them and how they work.
There are two main types of charms, but many more options, basically try to think of them in terms of Melee or Caster. Melee will have stats on them such as +STR or +DEX as a main mod, with other things like +Critical Strike, +Life, +Quick Draw, +Glancing Blow, etc, as good secondary mods. They are only useful in the Main Slot, the only stat that works in the Accessory Slot is Enhanced Effect, and is typically used for Heals.
Caster charms usually have Enhanced Effect as their main stat, to boost the damage or heal power of the charm. Good secondary mods would be +INT or +Heal Mastery, as well as +Mana, +Magic Luck, +Critical Strike, +Mana Syphon to name a few.
Now knowing that, any charm can fall into those two categories (or not at all if it is not very good) and it makes little difference what type (earth, fire, heal, ice, wild heal) unless your class can only use one type of charm. Headhunters for example can only use Lightnings and Wild Heals, so they are more limited than say a Paladin that can use Any charm.
If you have any more questions feel free to shoot me a PM, always up to helping new faces.
This post was edited by jlhromeo on Dec 16 2010 12:52pm