Quote (mXz @ Nov 23 2010 01:26pm)
I honestly don't know why the acc. charm is there since it only affects EE. To me there's real no point if having more than 1 charm if its only for accessorizing. I wished it'd be changed so you could atleast get minor benefits from it (ie: Exp gain/life leech/life regen/ mana regen ect..).
Casting has been improved with 1.20. Being able to shrine now during fights, every character is able to efficiently use charms. I have been a caster since my early slashing days - hell, i even payed caster-sammys. The reward is 14 prof in earth now, wich i can use on
every class now. If you have no gear at all, getting good caster gear will pay off fg-wise.
The ACC Slot is very useful. Imagine you are a Caster:
Prime Slot: EE-Charm
Armor: Int
Weapon: int
While prime-casting you only have 2 slots left to boost your charms efficiency. Same is true for weapons. However, if you occupy your ACC-Slot with an EE-Charm, you have 3 Slots left to boost its efficiency. While this may not be viable for damage-dealing because of the -25% penalty (costs -25% mana as well), it is great for healing:
Cast setup:
Int weapon
Int armor
EE CharmACC: EE-heal
Heal setup:
Int-Weapon
Int armor
Switch from EE-Charm to HM-Charm
ACC: EE-HealOnly due to switching gear for healing (you got time for this due to casting delay) my ninja heals an avg of 500. Try it out, you will like acc-healing
