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Feb 10 2010 09:36pm
what would i go with, *only feeder classes*

Guardian
Fighter (sword or axe)
Rouge (swords or dagger)

what type of items should i look for.

weapon i know high EE blah blah lolol

Armor, should i find stuff with Heal master and dex / str?
charm the same thing?

and other charm a high EE heal charm

and what stats i put in, inteligence?
Member
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Feb 11 2010 02:09am
Definitely fighter in my opinion.

Personally, I'd go for axes with EE/HM, chains/scales with Strength/HM and charms with Dexterity/HM. Oh and obviously a heal charm with EE.


Either get your int up to 50 - 70 and then put the rest of your stat points out into strength or dexterity (whichever you need more of), or just go full int. Personally I prefer the full int route but some people will argue adamantly for a more balanced stat allotment. It really just takes trying out a couple different builds to see which you like best :) everyone has a slightly different playing style
Member
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Feb 11 2010 10:04am
all classes except alchemist can go hybrid

just get a base of 50~ int or greater (for large mana pool) then get dex about 90+ range (dex does not need to be base, it can be obtained from gear)


weapon - ee as main stat
armor - heal mastery as main stat
charm - str and/or dex as main stat
acc charm - ee heal charm (only thing possible..)

basically everything else you can find on a item is bonus
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Feb 11 2010 06:44pm
Quote (xshanksx @ Feb 10 2010 07:36pm)
what would i go with, *only feeder classes*

Guardian
Fighter (sword or axe)
Rouge (swords or dagger)

what type of items should i look for.

weapon i know high EE blah blah lolol

Armor, should i find stuff with Heal master and dex / str?
charm the same thing?

and other charm a high EE heal charm

and what stats i put in, inteligence?


if feeder

rogue w/ daggers (high ee only)

and 65 is a fine int base hard points total added.
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