Quote (izParagonzi @ 30 Nov 2009 11:56)
20 int = 1% (HM and DMG) ... 20 hm = 2% (heal)
60 int = 5% (HM and DMG) ... 60 hm = 6% (Healing)
OHHH MY GOSH... guess it does not equal that after all
You are going Solo... you want Int retrospectively first and having HM on same item is a MAJOR bonus
you're just poorly/wrongly interpreting thingsyour post is totally wrong
first of all (point 1)
20Hm = 20% more healing, not 2%
second of all (point 2)
20 HM on one item then 20HM on another is 20% + 20% = 40%
and not 1.2 (which is 100+20%) times 1.2 (for the other item) which would be 1.44 which is like 44%
likewise with int, your % conversion is just plain wrong, and as a matter of fact, because of point 2, you can't ever do a % comparison because the base % changes and so the adding % isn't static
this second point is why HM + int is the best healing combo
hm and int, do in fact multiply (but only with each other, not with themselves)
as such
(.95 + int/100)(1 + (EE+prof)/100)(1 + HM/100)
and so, 1HM does NOT equal 2int
it's all relative to what gear you have available and how much int you have base from your stats
in the end, HM is usually more valuable point per point than int when it comes to healing, just because people usually have lots of int from base stats already
BUT as was the case in this link:
http://forums.d2jsp.org/topic.php?t=37562466&f=74int and HM don't have a direct 1 to 1.5 or 1 to 2 or 1 to anything correlation
it just all depends on how much int you have to start with and what items you could possibly wear
the only way to know what's best is to plug in your values to the formula for various setups and find out which one is highest
(.95 + int/100)(1 + (EE+prof)/100)(1 + HM/100)remember, these are total int, and total HM
This post was edited by J_B on Nov 30 2009 03:21pm