3,2 Feeder classes, which to choose and why?At first glance all the feeder classes may seem equivalent in terms of pros/cons. This is wrong. Your feeder class will be the first character you play with and thus the first character you pass a MQ with. When buying gear for it you should be thinking down the road to the other classes you will encounter. You should choose a feeder class that will run smoothly with your equipment setups.
Not to mention, that some of the more specific classes (Guardian, Rogue) can be harder to play and will only be good in certain scenarios (compared to another class).
Basically, I would recommend that you either choose a Magician and play it as a caster or choose a Fighter and play it as a melee using swords.
The reasons for this will be explained in the following section.
3,3 Buying gear with multiple passes in mindWhy buy multiple sets of weapons when a few can do just fine? Price? Swords / Daggers are more expensive? Well yes they are, but they will last you longer, be more versatile as well as keep their value longer then the less desirables mods. Also a low end sword / dagger will still be very affordable.
As far as Reset equipment sets goes there are currently 2 options.
Option 1 :
Magician - Caster
Samurai - Melee
Paladin - Melee or Caster
Monk - Caster
Ninja - Caster
Warlock - Caster
Headhunter - Melee
Alchemist - Caster
Using this option you will need to buy :
A light armor int set
An int staff set (if you plan on making it to warlock) or int dagger set (if you don't plan on making it to warlock)
A sword set
A heavy armor (EE/str/dex) set
A charm set (str/dex) Consider buying lightning or wild heal str/dex charms if you plan on making it to headhunter
Either a light armor (str/dex) set or a int sword set. Buying melee robes for low levels and int swords for high levels is a possibility.
An axe set
An offensive charm set
Option 2 :
Fighter - Melee
Samurai - Melee
Paladin - Melee
Monk - Melee
Ninja - Melee
Warlock - Caster
Headhunter - Melee
Alchemist - Caster
A heavy armor (EE/str/dex) set
A light armor (EE/str/dex) set
A charm set (str/dex) Consider buying lightning or wild heal str/dex charms if you plan on making it to headhunter
An axe set
A dagger set
An int staff set
A light armor int set
An offensive charm set
This information can be especially useful if your guild wants to get organized and buy a few sets of equipment that can be shared with all it's members.
for fighter 1.11
http://forums.d2jsp.org/topic.php?t=36376636&f=272For magician
weapon - int
armor - int
charm - EE offensive
acc.charm - EE heal charm
Put first 10 into vit
This post was edited by arxyn on Nov 30 2009 05:16pm