Quote (mclarke @ Nov 26 2009 04:20am)
why would you take a fighter over a barb if you wanted to tank?
Barbs start with 10 more vita which is the stat you want a little more of, if you want to tank.i'd suggest hitting 75 vita (then u get 1 more free regen as well :P) then start pumping some damage.
My tank barb solo's mq's pretty fast, gets a pretty massive amount of hp and does "decent" damage (obviously not as high as those built for damage, but pretty close imo, my average is only ~ 50 off usually)
Ah you stated you'd prefer healing in last post rather to damage.
Usually it's best to heal rather than to tank, but a mix shouldnt be too bad, although with decent healing charms you can actually stay full hp until you get your mana back from level up.
I'd probably suggest going full int build, get a INT or HM club and EE or HM or INT (combo would be nice) armor, then a simple EE heal charm.
With 55 vita it's usually enough, better to get more int for more mana and better heals, rather than more hp for more armor and hp.
Stats in order: HM, INT, EE, all other stats will make very little difference unless they were very high.
statting vitality to get one extra life regen is an
inefficient way to get extra regen (same thing goes for mana regen)
do the math...
you also have to regen that extra life you get from that extra vitality (which takes longer than regenning that lower life with ONE less life regen)
you may regen more life per second with that extra vitality, but you wont regen that total life faster than the life total you would have if you did not stat that vitality at all
besides, 60 vitality is PLENTY with a 1xx ee level 55 armor, most mobs
regular (non-crit) hits in catacombs arent higher than the defense on a 1xx ee level 55 plate (defense on 60 vit char)
what is the point of extra defense that is not defending against critical hits?
This post was edited by dpaules on Nov 26 2009 11:28am