I have a decent weller I put together, wins 9/10 or more...usually loses because I toss in a warhammer for fun and i get critted for 1500

or the monster just has a ton of hp and i run out of mana...but here's his setup
This was basically my first characters mq set, so didn't really shop more than a day or 2 for the gear
http://forums.d2jsp.org/user.php?c=3&i=639320&p=316980Magical ultimanium dagger
Level Req: 55
Damage: 64 to 112
+31 Intelligence
Rare silk padded robe
Level Req: 15
Defense: 0 to 14
+26 Intelligence
+3% Physical Damage Reduction
Rare wild heal XIV
Level Req: 55
Heals: 78 to 780
Mana Cost: 135
+71% Enhanced Effect
+42 Intelligence
(This is main slotted due to the +42 int)
Mythical earth XIV
Level Req: 55
Spell Damage: 397 to 696
Mana Cost: 135
+118% Enhanced Effect
+3% Life Steal
+11% Damage Return
+1% Critical Flux
+1% Mana Skin
Pretty decent weller imo, dagger was 75fg, robe 25fg, heal charm was 250ish, earth charm was 300fg
You should probably just get a higher ee heal charm, but the high int on my heal charm kinda makes up for the lower ee
In wells I have 1900 hp, I use heal whenever I get to 1200 and itll heal up to 800ish hp back, but being wild, i have to use it more than once some.
Hope this helps
