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Poll > Best Caster Element For Soloing?
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Oct 19 2009 02:21am
I've been reading up on peoples' opinions for soloing etc and casters seem to prevail from level 20 on.
I've used a melee rogue since i started and it's difficult to get more than a 3 chain @ level 30+ so i'm collecting more opinions and experimenting :thumbsup:
Bottom line, what element do you prefer for a solo caster?
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Oct 19 2009 02:30am
It's all about preference, because they all average the same.
If you like consistency then go for ice or earth, or if you like the other side then go for lightning or fire.


Personally I really like earth because it's affordable and consistent but you can also get some nice amps. But really it's all about personal preference - one isn't inherently better than the others.
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Oct 19 2009 02:15pm
is there a breakdown of the elements somewhere of consistency of amps etc?
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Oct 19 2009 03:50pm
Quote
3.2 Caster’s Palace

This section will teach you how to utilize your caster at a high efficiency.

We all know that the main point playing as a caster is because we deal more damage than the listed damage itself. That is called AMP, aka Attack Multiplier.

The AMP takes effect whenever you have more intelligence than your enemy. The higher the difference, the higher the AMP. The limit to the AMP range is 50-150%. This mean you cannot deal more than 150% than the listed damage.

Below you can see how much intelligence you should have when you use your charm as an attack source. It is based on my own experience and research. Hell I’ve been playing as a caster since the pre-release of this game.

Code
Level  Minimum  Recommended  AMP Waste
15      95        100-130      140+
20      100      105-135      145+
25      110      115-145      155+
30      115      120-150      160+
35      125      130-160      170+
40      130      140-170      180+
45      135      145-175      185+
50      140      150-180      190+
55      145      155-185      200+
60      150      160-190      210+
65      155      165-200      220+


The AMP waste is not really a “waste”. It means, if you have higher than that your AMP will not increase most likely, therefore you go for another stats such as heal mastery, max mana/life, mana consumption or mana skin. The higher intelligence the more damage though. It’s up to you to decide with you value more. In hardcore mode you might want to get more life though.

As for level 1 to 14, you might want to do melee. Read section 3.1.


Source

Breakdown from most consistent damage to least.

-Ice
-Earth
-Fire
-Wind
-Light

Whichever element you choose.. its merely preference.

This post was edited by GimmeCoffee on Oct 19 2009 03:51pm
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Oct 19 2009 09:59pm
any reasons as to why ice is leading? does it slow or anything lol or is the consistency the reason it's #1?
sorry if i'm beating a dead horse
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Oct 19 2009 10:05pm
Quote (FloppyWaffles @ Mon, Oct 19 2009, 11:59pm)
any reasons as to why ice is leading? does it slow or anything lol or is the consistency the reason it's #1?
sorry if i'm beating a dead horse


most likely its consistency.
there are no added effects to charms. ie: burning/slowing
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Oct 20 2009 01:53am
It's whichever you prefer
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