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3.2 Caster’s Palace
This section will teach you how to utilize your caster at a high efficiency.
We all know that the main point playing as a caster is because we deal more damage than the listed damage itself. That is called AMP, aka Attack Multiplier.
The AMP takes effect whenever you have more intelligence than your enemy. The higher the difference, the higher the AMP. The limit to the AMP range is 50-150%. This mean you cannot deal more than 150% than the listed damage.
Below you can see how much intelligence you should have when you use your charm as an attack source. It is based on my own experience and research. Hell I’ve been playing as a caster since the pre-release of this game.
Code
Level Minimum Recommended AMP Waste
15 95 100-130 140+
20 100 105-135 145+
25 110 115-145 155+
30 115 120-150 160+
35 125 130-160 170+
40 130 140-170 180+
45 135 145-175 185+
50 140 150-180 190+
55 145 155-185 200+
60 150 160-190 210+
65 155 165-200 220+
The AMP waste is not really a “waste”. It means, if you have higher than that your AMP will not increase most likely, therefore you go for another stats such as heal mastery, max mana/life, mana consumption or mana skin. The higher intelligence the more damage though. It’s up to you to decide with you value more. In hardcore mode you might want to get more life though.
As for level 1 to 14, you might want to do melee. Read section 3.1.
SourceBreakdown from most consistent damage to least.
-Ice
-Earth
-Fire
-Wind
-Light
Whichever element you choose.. its merely preference.
This post was edited by GimmeCoffee on Oct 19 2009 03:51pm