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Jun 30 2009 11:35pm
ok well i just bought a INT charm thinking that 32 int cancel out the -dmg putting my attack charm in ACC slot... but it seems like i still do less dmg and less chains...
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Jun 30 2009 11:38pm
yes you will. I think some1 tried this with a 60+ int charm and still got worse results.
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Jun 30 2009 11:42pm
Quote (Moojilsuh @ Wed, Jul 1 2009, 12:38am)
yes you will. I think some1 tried this with a 60+ int charm and still got worse results.


looking for more info on this like if somone has a INT number u need to have neutral balance or wtf going on.. lol
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Jul 1 2009 12:23am
You'd be better off with the standard - Int - Int - Attack charm - Heal charm - setup man. 25% is a lot to make up for with just int and not really worth it when you compare it to being able to heal yourself instead.

Are you doing this just to see if you can actually get the damage back to normal? or you wanna actually build your char like that?
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Jul 1 2009 12:27am
Quote (Col @ Wed, Jul 1 2009, 01:23am)
You'd be better off with the standard - Int - Int - Attack charm - Heal charm - setup man. 25% is a lot to make up for with just int and not really worth it when you compare it to being able to heal yourself instead.

Are you doing this just to see if you can actually get the damage back to normal? or you wanna actually build your char like that?


well was hoping for more effectivness since im a monk i dont need to heal unless im doing wells so i figured if i could do less per attack. and maybe get more dmg at higher lvls :) but it doesnt seem to work so i wasted my fgz on the int charms with bonus stats :(
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Jul 1 2009 02:39am
It may be more valuable to get a charm with a ton of mana on it (1000+ maybe). Maybe work out how much more mana you use to kill a monster with the charm in the acc slot, and if you can get a few more kills from having an extra 1k mana, go for it.
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Jul 1 2009 08:16am
would only be useful for a cata healer
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Jul 1 2009 11:23am
Quote (Djsem @ Wed, Jul 1 2009, 08:16am)
would only be useful for a cata healer


nope b/c you can get a heal mastery charm and it works about 2 times better than an int charm.
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Jul 1 2009 11:42pm
you can't get enough int on the main charm to overcome the 25% damage loss.

if you are a pure healer and you don't have any heal mastery on weapon and armor you can heal better putting the heal charm in the secondary slot and a 34+ heal mastery charm on the main charm slot. well 34 heal mastery would just overcome the -25%, if you want to see an actual improvement you need a 45+ heal mastery charm.
anyway, like i said, that is true only if you have no heal mastery at all on weapon and armor (like if you are using int weapon and tank armor). otherwise it's not worth it for you would need alot more heal mastery on the main charm to overcome the -25% loss. if you have 50% heal mastery from weapon+armor you would need 100 heal mastery (clearly impossible) on the main charm just to make healing from the secondary slot as effective as healing from the main one. so you understand you can give it a shot only if you have no mean to get some heal mastery elsewhere.

This post was edited by Zave-AZ on Jul 1 2009 11:44pm
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Jul 2 2009 02:38am
although since the acc slot costs 75% in catacombs, any hm/int on the primary is an improvement in efficiency if casting with the heal in the acc slot.
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