Now that
setyourselfonfire is a guy by my liking! Actually knows his math unlike 98% of the folks here :/
These values can actually easily be figured out. Just get yourself such-and-such amount of dex, and pound a lvl 70 mob for a while with a rusted axe - whenever you do damage, that's a crit. And as you vary the dexterity, you figure out the formula. Of course that's painfully slow and a lot of work so it'd all be easier if njaguar just posted em like I asked him to o_o.
Here's his formulas
Quote
Ladder Slasher melee damage formula:
Chance of critical hit = attacker's dexterity / (500 + attacker's dexterity) + 0.2 per point of critical strike
CritMultiplier = 200% + 1% per point of attacker's dexterity - 1% per point of defender's dexterity
Maximum CritMultiplier = 300% dmg, Minimum critmultiplier = 100% dmg
Normal attack damage = (0.95+ attacker's strength / 100) x base weapon damage - defense
Critical hit damage = (0.95 + attacker's strength / 100) x base weapon damage x CritMultiplier
* base weapon damage is weapon damage shown with 0 strength, average damage = 5.5 x weapon tier
that means 100 dex = 16% crit rate, and up to 300% damage for a crit, ignoring armor. So 100 dex would increase total damage over 0 dex by 50%.
50 base dex for samurai = 9% crit rate, up to 250% damage for a crit, ignoring armor. So 50 dex would increase total damage over 0 dex by 22%.
So 100 dex would increase total damage over 50 dex by 150/122 => 22%.
50 more dex over 50 = 22% more damage?
With 50 base str, I get 33% more damage from 50 more stat points.
If I have 100 str 50 dex, investing 50 more points in STR will give me 25% more damage still. At 150 str, another 50 points in str only add 20%, but still add 22% with dex.
This is all ignoring mob armor tho. Crits always ignore mob armor, but str makes mob armor block a smaller percentage of your raw damage. With the 300% crit damage cap, and cata mobs not having more than 36 dex, any dex over110 becomes questionable in effect, and above 136 becomes essentially wasted. For single play, the respective values would be 120 and 190. A 150 str 50 dex build will do more damage than a 50 str 150 dex build when ignoring armor.
Max Armor would close enough to:
Level * (1 to 6) * (mobvitality/100 + 1)
Where 1 to 6 stands for robe, padded robe, etc to chainmail, plate mail. Average of 3.5, vitality being (10+lvl/2)
Min armor is Max / 2.5, makes the average Max / 1.4
(lvl/5) * 3.5 * ((10+lvl/2)/100 + 1) / 1.4
So a lvl 50 mob has on average ~33 defense and 35 dex.
say a lvlreq 50 white weapon will do ~70 damage average per hit with 0 str 0 dex.
(critchance -1)(0.95*str + 1) * basedam + critchance*dexmultiplier*basedam
200 str + 0 dex: 203 - 33 = 170 damage per hit
150 str + 50 dex: 0.91*(169-33) + 0.09*2.15*169 = 124 + 33 = 156 damage per hit
125 str + 75 dex: 0.87*(153-33) + 0.13*2.40*153 = 104 + 48 = 152 damage per hit
100 str + 100 dex: 0.84*(137-33) + 0.16*2.65*137 = 87 + 58 = 145 damage per hit
50 str + 150 dex: 0.77*(103-33) + 0.23*3*103 = 54 + 71 = 125 damage per hit
Ha ha, all the dex builds suck.
And even for the fantastic max def, min dex mob in catas at lvl 50, the values are still wayy in favor of a str build.
edit: Corrected (forgot to weight properly)
This post was edited by Dabljuh on Jun 5 2009 05:49pm