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Poll > Sammy Mq Gear - What Build?
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Member
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May 3 2009 12:04pm
Well, I dont know what to do for my MQ on my Sammy

here's the MQ gear

Rare ultimanium dagger
Level Req: 55
Damage: 203 to 355

+159% Enhanced Effect
+2% Mind Numb

Mythical tintitanium chain mail
Level Req: 50
Defense: 37 to 94

+48 Strength
+7 Life Regen
+1 Mana Regen
+1 Extra Item Slots
+3% Critical Flux

Rare lightning XIII
Level Req: 50
Spell Damage: 19 to 193
Mana Cost: 125

+48 Dexterity
+13% Heal Mastery

Here's the possibilites I could have (At level 55)

157 Strength
98 Dex

Or, I could put some points into dex now and at level 55 have

147 Strength
108 Dex

Theres my posibilities for level 55 - Not sure which to pick :)
Retired Moderator
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May 3 2009 03:18pm
they're not very different :p

try both and you'll see imo :)

I'd go for #2 ;)

guide about samy for feedback : http://forums.d2jsp.org/index.php?showtopic=29744018&f=74
Trade Moderator
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May 4 2009 12:46am
id say #1
Member
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May 4 2009 03:28am
other : Try by yourself (but I would prefer #2).
Member
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May 4 2009 04:54am
i say 120 dex rest str.
Member
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May 4 2009 06:48am
So, you think I should aim for 120 dex with MQ gear then the rest str?
Member
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May 6 2009 12:25am
I'd go with #2
tho I haven't tested this following piece of advice I believe it to be true (and you can quote/credit me for this):

damage = x * (str/100 + .95) * (EE/100 + 1) * (1+ (%chance to crit * crit multiplier bonus)) <-- that part is true, what I propose later about the dex might be false as I will point out if theres ever the chance it might
the last term being dependant on dex

optimal results will be obtained with a maximization of the product of all involved variables
in this case EE, str, dex

EE you can't really play around with (unless you have an alternative weapon with str and a little bit less EE)
which leaves str and dex
to maximize their part of the product you would want them to be as close to equal as possible (basic calc, even geometry can show this)

now since I don't know the exact formula for the crit and crit multiplier I can't definitively tell you that there isn't actually a point where you should stop pumping into it
but I can tell you that even though it has diminishing returns these may be compensated for by the fact that it is a multiplicative bonus

example of that (entirely made up numbers) ((even contrived phoney example if you'd like to call it that))
100 points to allocate between dex and str on a character starting at 0 dex 5str
25dex = 33%crit with 2*bonus
50dex = 50%chance to crit with 3*damage bonus
100dex = 66%chance with 4*bonus
case 1: 75str 25dex : (1+.75)(1+ (.33*2)) = 2.905
case 2: 50-50 : (1.5)(1+(.5*3))=3.75
case 3: 100dex : (1)(1+(.66*4)) = 3.64

thats totally made up but you see where I'm getting at lol

This post was edited by jbpellerin on May 6 2009 12:26am
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