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Apr 23 2009 01:28am
Earth
Ice
Fire

anyone?
and preffered EE

Mage WELLER

This post was edited by JAYZONE on Apr 23 2009 01:44am
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Apr 23 2009 01:29am
I'd go with a 120 EE+ Earth or Ice.

They're both very consistent in damage.

This post was edited by UsmanSimjee on Apr 23 2009 01:29am
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Apr 23 2009 01:43am
I'd say it depends on which character you're using.

A heavy caster (like paladin or fighter) would do better with an ice or an earth charm, while a Mage might do better with a fire/wind/lightning (Because of the higher int)

And yea, 120 ee will do you quite fine :)

It's all preference when it comes down to it really though.

Also, it's more important to have a nice heal charm than a nice attack charm. You can get away with a ~90 or 100 ee dmg charm, but don't skimp on the heal :P

Feel free to pm me with any other questions ;)

This post was edited by sigma89 on Apr 23 2009 01:44am
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Apr 23 2009 01:46am
why so low EE?
i thought preffered is like 140+ or so
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Apr 23 2009 04:18am
Quote (JAYZONE @ Thu, Apr 23 2009, 07:46pm)
why so low EE?
i thought preffered is like 140+ or so


ofc higher is better, but if you have 120ee on each of your charms you should be able to kill most of them.

What sort of charm always comes down to preference. consistency (ice), chance of huge hits (lightning/wind) or somewhere in the middle (fire/earth)

in my opinion consistency is far better, you can see from the start if you will be able to kill the monster and it gives greater control over the outcome of the battle.

When it comes to a heal charm there is no option - focused > heal > wild. You dont want to be trying to heal and end up healing yourself for 50 instead of 500. I would never even consider using a wild heal on a weller.
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Apr 23 2009 05:30am
Quote (Cloudfire @ Thu, Apr 23 2009, 06:18am)
ofc higher is better, but if you have 120ee on each of your charms you should be able to kill most of them.

What sort of charm always comes down to preference. consistency (ice), chance of huge hits (lightning/wind) or somewhere in the middle (fire/earth)

in my opinion consistency is far better, you can see from the start if you will be able to kill the monster and it gives greater control over the outcome of the battle.

When it comes to a heal charm there is no option - focused > heal > wild. You dont want to be trying to heal and end up healing yourself for 50 instead of 500. I would never even consider using a wild heal on a weller.


Thanks
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Apr 23 2009 06:59am
I bought a bunch of Ice charms for my Mage, in the end, I wish I had chosen Earth, because they are a little cheaper, and damage range isn't too wide (like the other 3 types)

The thing about using consistent damage charms, is that it is also easy to tell right away if you are going to be able to defeat the well. ;)
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Apr 23 2009 07:09am
Quote (stiffleronfire @ Thu, Apr 23 2009, 08:59am)
I bought a bunch of Ice charms for my Mage, in the end, I wish I had chosen Earth, because they are a little cheaper, and damage range isn't too wide (like the other 3 types)

The thing about using consistent damage charms, is that it is also easy to tell right away if you are going to be able to defeat the well.  ;)


i see
now its time to make another thread
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