a very costly build as Rogues start with low intelligence. first 10-15 points into vitality. all the rest of the points into intelligence. intelligence on weapon and armor. enhanced effect on charms. light to medium armors, medium having the best defense, scale being first choice, leathers, second. for arena (solo), damage charm with enhanced effect in main slot, and heal charm with enhanced effect in accessory slot (75% effectiveness). for catacomb healers switch charms. use heal charm in main slot (100% effectiveness). when not healing in catacombs, hotkey to weapon. hits will be low but count towards experience. dont use damage charm in catcombs, it just wastes mana.
gear according to what you can afford. max intel increases per tier so keep that in consideration. as they start with low intell, you'll have to get items with high intel to make up the difference. they can use Swords, Clubs, Axes, Daggers, Staffs