Quote (jaywalker @ Wed, Mar 4 2009, 02:19pm)
My current eq @ lvl 52 is:
Rare runewood staff
Level Req: 20
Damage: 24 to 64
+1% Block
+33% Heal Mastery
Rare wyvernskin robe
Level Req: 40
Defense: 0 to 12
+1% Critical Flux
+38% Heal Mastery
Angelic focused heal XI
Level Req: 40
Heals: 201 to 242
Mana Cost: 105
+70% Enhanced Effect
+3% Critical Flux
+3% Magical Damage Reduction
+1% Quick Draw
If I buy a healcharm at 55 with approx 80-100ee
How much HM would I need to make it better when placing heal charm in acc.charm lot? Is there any "rule" on how to work it out?
If you're talking about healing in catacombs, 1% Heal mastery in main slot makes the acc slot heal charm more effective.
In recent updates, paul reduced the mana cost of acc charms to 75% while in catacombs games.
This meaning, you get 75% the effect for 75% the cost, and 1% in main would give you a boost.
I recently purchased 37 and 64 HM charms, and saw drastic increases in my heals, and that was with a monk caster.