d2jsp
Log InRegister
d2jsp Forums > d2jsp > Ladder Slasher > LS Character Builds > Intelligence Or Hm
12Next
Add Reply New Topic New Poll
Member
Posts: 18,513
Joined: Dec 17 2005
Gold: 53.50
Feb 11 2009 10:40pm
Whats better for Guardians
HM or Int? For armors/weapon/charm.
Member
Posts: 18,087
Joined: Sep 7 2006
Gold: 86.20
Feb 11 2009 11:17pm
I think u mean for catas ?

then 1 item with high int and other two HH
Member
Posts: 12,004
Joined: Dec 17 2006
Gold: 88.50
Feb 11 2009 11:21pm
Quote (Hevial @ Thu, Feb 12 2009, 01:17am)
I think u  mean for catas ?

then 1 item with high int and other two HH


I disagree. Hm > then int all around.

Get the highest Hm charm you can find along with plate and club/heavy weap of the same.
Member
Posts: 18,087
Joined: Sep 7 2006
Gold: 86.20
Feb 11 2009 11:28pm
Quote (Massivelybored @ Wed, Feb 11 2009, 11:21pm)
I disagree. Hm > then int all around.

Get the highest Hm charm you can find along with plate and club/heavy weap of the same.


well for a more accuraccy response this guys really knows

pm him recenT : http://forums.d2jsp.org/user.php?i=381657
Member
Posts: 42,338
Joined: Apr 10 2006
Gold: 4,396.17
Feb 11 2009 11:55pm
Quote (Massivelybored @ Wed, Feb 11 2009, 11:21pm)
I disagree. Hm > then int all around.

Get the highest Hm charm you can find along with plate and club/heavy weap of the same.


I disagree.

Depends on your Base intelligence.

Your int > 100, go with HM
Your int <100, go half int half hm
Member
Posts: 12,004
Joined: Dec 17 2006
Gold: 88.50
Feb 12 2009 12:43am
Quote (seifersan @ Thu, Feb 12 2009, 01:55am)
I disagree.

Depends on your Base intelligence.

Your int > 100, go with HM
Your int <100, go half int half hm


How on a guardian would you have less then 100 int??? You would get 100 int at like level 35 or so, depending on starting stats.

On my mage I have the following int/hm items.


Int items - 61 staff, 64 robe. Heals are 1350 max with a 800 avg.
Hm items - 53 hm staff, 40 hm robe. Heals are 1750 max with a 1050 avg.

Combining them got me this

I did robe with staff because they are highest.

Heals were 1676 max with a 950 avg


So please tell me how using 1 and 1 is better.


This is with an mq charm ofc. Ill test a lower lvl setup on my next climb.


On another note.

+ % Heal Mastery Increases the effectiveness of any healing charms you use by the % listed. At the time of this writing, the stats visible on the heal charm will not change, however.

Thats how Paul defines the heal mastery. So now why does it work out that way?

Rare heal XIV
Level Req: 55
Heals: 341 to 911
Mana Cost: 135

+245% Enhanced Effect
+3% Glancing Blow

What my charm reads with just base intel. Now 93% more effective becuase of the hm. This ='s out to a max heal of 1758.23

Charm with my int robe on.

Rare heal XIV
Level Req: 55
Heals: 434 to 1159
Mana Cost: 135

+245% Enhanced Effect
+3% Glancing Blow

Now its 53% more effective. Max heal ='s 1773.27

Math says you should do more with a half half....


Why is it that in game this is not true? My conclusion that the formula for heal mastery isin't quite accurate. It doesn't just do the % listed.





Member
Posts: 42,338
Joined: Apr 10 2006
Gold: 4,396.17
Feb 12 2009 03:11am
Quote (Massivelybored @ Thu, Feb 12 2009, 12:43am)
Quote (seifersan @ Thu, Feb 12 2009, 01:55am)

I disagree.

Depends on your Base intelligence.

Your int > 100, go with HM
Your int <100, go half int half hm


How on a guardian would you have less then 100 int??? You would get 100 int at like level 35 or so, depending on starting stats.

On my mage I have the following int/hm items.


Int items - 61 staff, 64 robe. Heals are 1350 max with a 800 avg.
Hm items - 53 hm staff, 40 hm robe. Heals are 1750 max with a 1050 avg.

Combining them got me this

I did robe with staff because they are highest.

Heals were 1676 max with a 950 avg


So please tell me how using 1 and 1 is better.


This is with an mq charm ofc. Ill test a lower lvl setup on my next climb.


On another note.

+ % Heal Mastery Increases the effectiveness of any healing charms you use by the % listed. At the time of this writing, the stats visible on the heal charm will not change, however.

Thats how Paul defines the heal mastery. So now why does it work out that way?

Rare heal XIV
Level Req: 55
Heals: 341 to 911
Mana Cost: 135

+245% Enhanced Effect
+3% Glancing Blow

What my charm reads with just base intel. Now 93% more effective becuase of the hm. This ='s out to a max heal of 1758.23

Charm with my int robe on.

Rare heal XIV
Level Req: 55
Heals: 434 to 1159
Mana Cost: 135

+245% Enhanced Effect
+3% Glancing Blow

Now its 53% more effective. Max heal ='s 1773.27

Math says you should do more with a half half....


Why is it that in game this is not true? My conclusion that the formula for heal mastery isin't quite accurate. It doesn't just do the % listed.

Thank you for telling me i'm wrong, after completely ignoring the fact that i said only under special circumstances is it better to use half and half.

Quote (seifersan @ Wed, Feb 11 2009, 11:55pm)
I disagree.

Depends on your Base intelligence.

Your int > 100, go with HM
Your int <100, go half int half hm


It's possible that 100 int isn't the exact cutoff point, but it has been good to me.

This post was edited by seifersan on Feb 12 2009 03:12am
Member
Posts: 12,004
Joined: Dec 17 2006
Gold: 88.50
Feb 12 2009 03:57am
Yes ok your talking under 100 intel...

You don't spend much time under 100 base intel on a guard or a mage. Basing a build when your under 100 for the first 1/3 of your climb wich chances are your soloing more then half of that anyway. Also not like healing is all that much needed until 25 ish, wich should put you around 100 intel so therefore there is still no point in buying more expensive items that you aren't going to get much use out of. Its more cost efficient to buy heal mastery, and as you can see with the actual results the difference is minimal @ best.

Mind you the intel robe I was using cost 13k while the heal mastery armor cost 150.

Even at the low levels whats the difference in the amount you heal? I highly doubt that its a significant amount. Even at the high levels it wasn't really significant in the average difference. So why spend the extra fg?

Member
Posts: 30,717
Joined: Sep 19 2007
Gold: 254.00
Feb 12 2009 03:00pm
the number 100 is random and has nothing to do with anything
I gave the guy a nice reply, which I didn't save
if he would post it here you guys would see how HM and int works
otherwise I'm not going through the hassle of retyping it for people who go around making wild assumptions and pulling numbers out of their asses
Member
Posts: 42,338
Joined: Apr 10 2006
Gold: 4,396.17
Feb 12 2009 03:11pm
Quote (jbpellerin @ Thu, Feb 12 2009, 03:00pm)
the number 100 is random and has nothing to do with anything
I gave the guy a nice reply, which I didn't save
if he would post it here you guys would see how HM and int works
otherwise I'm not going through the hassle of retyping it for people who go around making wild assumptions and pulling numbers out of their asses


The two people arguing in this thread have actually done in game testing, all you've done is calculate the formulas.

And i know what you're talking about, HM is dependent on Int, without any intelligence, HM will mean absolutely nothing, however after you get to a certain amount of intelligence, you no longer need more for the HM to be more beneficial than the intelligence.

I haven't had the time to go 1 by 1 int and see the comparisons of hm, which is why i go by the number 100, because it is a good cutoff point imo.
Go Back To LS Character Builds Topic List
12Next
Add Reply New Topic New Poll