Quote (seifersan @ Thu, Feb 12 2009, 01:55am)
I disagree.
Depends on your Base intelligence.
Your int > 100, go with HM
Your int <100, go half int half hm
How on a guardian would you have less then 100 int??? You would get 100 int at like level 35 or so, depending on starting stats.
On my mage I have the following int/hm items.
Int items - 61 staff, 64 robe. Heals are 1350 max with a 800 avg.
Hm items - 53 hm staff, 40 hm robe. Heals are 1750 max with a 1050 avg.
Combining them got me this
I did robe with staff because they are highest.
Heals were 1676 max with a 950 avg
So please tell me how using 1 and 1 is better.
This is with an mq charm ofc. Ill test a lower lvl setup on my next climb.
On another note.
+ % Heal Mastery Increases the effectiveness of any healing charms you use by the % listed. At the time of this writing, the stats visible on the heal charm will not change, however.
Thats how Paul defines the heal mastery. So now why does it work out that way?
Rare heal XIV
Level Req: 55
Heals: 341 to 911
Mana Cost: 135
+245% Enhanced Effect
+3% Glancing Blow
What my charm reads with just base intel. Now 93% more effective becuase of the hm. This ='s out to a max heal of 1758.23
Charm with my int robe on.
Rare heal XIV
Level Req: 55
Heals: 434 to 1159
Mana Cost: 135
+245% Enhanced Effect
+3% Glancing Blow
Now its 53% more effective. Max heal ='s 1773.27
Math says you should do more with a half half....
Why is it that in game this is not true? My conclusion that the formula for heal mastery isin't quite accurate. It doesn't just do the % listed.