Alright.. so I've rolled two mages so far, one died at 7 lol.. I decided I should A.) Never stop playing HC, regardless if I'm just starting out or not- play hard. Next I decided B.) I should find out how I can get fg donations (the 20 I have is from d2 items and for my d2 char.. I have .95 to spend in here! lol).. finally, C.) To read the forums to learn more.
What I'm finding is that, even for a mage, people suggest 10 into vit right off the bat. I would like to know everyone's opinion on this..? Since Int is tied to damage, and being a damage class, wouldn't it be rational to go all Int?
Second question- does vitality gear still add to the +hp at level? I would think not =/
Third.. I looked in the ladder and saw most people prefer Fire over the other elemental charms. Understandable, decent damage with decent range. But back to the whole mage idea of being a dps class.. wouldn't lightning be better since they all average roughly the same in dps, but lightning has higher burst damage?
I guess the main question is.. before I have to reroll again.. or maybe I already do lol.. why the first 10 in vit then rest into Int? Is it simply an economical choice? Or will it make a huge impact? I ask this because I have a tendency to be anal with my characters (mind out of the gutter pl0x). Really though.. playing HC in a new game? But I also have to have the "perfect build" everytime.. for instance, d2, All vit. Every character. Get my eg shield if I am to have one, max block, rest vit. One point wrong I reroll. SO. Back to this game. If the 10 into vit is simply to provide a little durability in lower levels, then gg, I won't roll it.. but if it makes or breaks a character end game.. =/ Please let me know a little more on this functionality lol
Thank youuu!!! And thank you in advance for any donations =P I'm broke as fuhh xD
This post was edited by XxDarkonxX on Jan 15 2009 08:41am