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Dec 26 2008 03:11am
Hey im looking to build a character that can mf well but im not really sure how ls is played entirely.
Ty Jspers and ladder slashers
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Dec 26 2008 03:13am
1-25 melee
25-75 casting

light charms wink.gif
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Dec 26 2008 03:19am
Quote (mxO @ Fri, Dec 26 2008, 01:13am)
1-25 melee
25-75 casting

light charms wink.gif


Basically how you do it, cept I would melee until about L15 and then cast doing all intel stats [This is the magician character btw] and get a charm that you prefer with the most ee you can have. And start climbing and welling, that's basically mfing, remember to mute also. Also remember to get int weaps and armors and a good heal charm so you can well successfully at high levels
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Dec 27 2008 04:13pm
Quote (Gila @ Fri, Dec 26 2008, 09:19am)
Basically how you do it, cept I would melee until about L15 and then cast doing all intel stats [This is the magician character btw] and get a charm that you prefer with the most ee you can have. And start climbing and welling, that's basically mfing, remember to mute also. Also remember to get int weaps and armors and a good heal charm so you can well successfully at high levels


could i get some examples of like weps stats and stuff like that? ty for ur advice
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Dec 27 2008 08:50pm
Here's something I cooked up a little while ago for a few friends trying to get the hang of whats sellable and what isnt. Hope it helps biggrin.gif





Alright so.... you want to make fg on LS? This is how you do it.



FUCKING SOLO FOR THE LOVE OF SHIT!!!! SOLOING = FG IN LADDER SLASHER AND IN SOME CASES CAN BE EVEN FASTER!!!!!

Remember this guide is for mute items that have no material worth in stats.
If you fucking put up a 60+stat armor on the market for mute price please poor milk on your motherboard. (Heard it helps reduce stress for other on the internet)

This is no way a 100% awesome guide on what to keep. This is just my preferences and what i like to go by.




Armors:


lvl 20-25 Plate/Padded Robes (Toss chains,scales,leathers, and reg robes cause they aint SHIT! Unless of course they are like Legendary+ they might look cool)

Keep these if they are Angelic+

They are always good for muting with charms for stats.

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lvl 30-45 Plate/Padded Robes

Keeps these if they are Mystical+

They are useful for the same reason stated before. Always nice to mute that High int or dex armor with a charm you find while soloing



lvl 30-45 Chain/Scale/Leather/Robe

Keep these if they are Angelic+

If you mute them and the stats are good, they might not be worth more than their better counterparts but they'll still be worth something.

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lvl 50+ Plate/Padded Robes

Keep these if they are Rare+

They can always be sold for 5-15+fg depending on lvl and are also useful for muting.


lvl 50+ Chain/Scale/Leather/Robe

Keep these if there are Mystical+

They can always be sold for 5-15+fg depending on lvl and are also useful for muting.



Weapons:

lvl 10-20 Swords/Daggers/Axes

Keep these if Myth+

Always fun to mute weapons in my opinion. SO MANY POSSIBILITES!
You could have ee, int, mana regen, heal mastery, life regen. So many good things can come out of muting weapons.

lvl 10-20 Clubs/Staff

Keep these if Legend+

Lets face it. Staves and Clubs suck. Not much use for them unless you want to make a cheap caster or melee.
If you do find them though with high stats. Always good to test your luck Never know.
They might not be the most profitable of weapons, but they still can make a pretty penny when sold right.

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lvl 25-30 Swords/Daggers/Axes

Keep these if Mystical+ (Mystical lvl 25's might sell for 5-15 fg depending on type)

lvl 25-30 Axes/Clubs/Saffs

Keep these if Angelic+ (Angelic lvl 25's of these might sell for 5-10fg. check market though.)

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lvl 35-45 Swords/Daggers

Keep these if Rare+ (lvl 35 rare daggers mgiht sell for a few fg. Always a useful wep to mute too)

lvl 35-45 Axes/Staffs/Clubs

Keep these if Mystical+

------------------------------------------------------------------------------------------------------------

Lvl 50+ Axes/Daggers/Swords

Keep them all. These are all in-demand weps for mutes at this high of lvl.

lvl 50+ Staffs/Clubs

I usually keep if there are Rare+ (Magical lvl 55's can sell though. Check market though.)



Charms:

lvl 15-20 Offensive Charms (Ice, wind, fire , etc....)

Keep these if Angelic+

Always worth a few fg and the combinations with armors always make for good mutes.

lvl 15-20 Defensive Charms (Focused, heal, wild)

Keep these if Myth+

Always worth a few fg and the combinations with armors always make for good mutes.

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lvl 25-35 Fire/Ice

Keep these if Mystical+

Fires are good for int and they are one of the slasher communities fav charms to use. Ice is possibly the most demanded EE charm on the market.

lvl 25-30 Light/Earth/Wind and Defensive Charms

Keep these if Angelic+ (Mysticals might be worth a few fg and can still be good to mute. Just not as in-demand as ice adn fire.)

Always worth a few fg and the combinations with armors always make for good mutes.

--------------------------------------------------------------------------------------------------

lvl 40-45 Offensive charms

Keep these if Rare+ (Magical Fire's may be worth a little)

Always worth a few fg and the combinations with armors always make for good mutes.

lvl 40-45 Defensive Charms

Keep these if Mystical+

Always worth a few fg and the combinations with armors always make for good mutes.

---------------------------------------------------------------------------------------------------

Lvl 50+ Offensive charms

Keep if Magical+

Always worth a few fg and the combinations with armors always make for good mutes.
Too high of a level to not be worth anything.

Lvl 50+ Defensive charms

Keep if Rare+

Always worth a few fg and the combinations with armors always make for good mutes.
Magical lvl 55's may be worth selling.

--------------------------------------------------------------------------------------------------

A good way to judge what to put them up for is by checking the market for similar lvl/magic types.
Remember if you put an item up for under 20fg it doesnt cost you anything and you can always change the price after 2 hours.

Never get frustrated if an item doesnt sell. Muting all depends on a person willing to spend the fg on chance.
Even if an item doesnt sell, theres always the possibility you will find another item like it and be able to mute them yourself in the hopes for something better.

Also a high lvl item put up for 1fg will sell to some crazy person wanting to regen faster eventually.

If your unsure if the item is a muteable or something actually decent. Theres always a price check guide in either cores trading grounds where im sure someone woul be glad to help.

This post was edited by Jasta88 on Dec 27 2008 08:54pm
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Dec 30 2008 12:21am
Ty this helped me on what to mf and keep but im also looking for a character build to mf like which character stats and build.
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Dec 30 2008 04:41am
Quote (Giving @ Tue, Dec 30 2008, 12:21am)
Ty this helped me on what to mf and keep but im also looking for a character build to mf like which character stats and build.


Mage is best mfer imo for its high well ratio and nice consistent soloing abilities.

Int wep (Update when needed. )
Int Armor (Update when needed. MQ robe should have 30+int which is fine for what your trying to do)
EE on charm (Update every 5-10 lvls or so)
EE on Heal charm (Would want a nice mq heal charm. Its your life basically. )

*EE = Enhanced Effect

For stats. Depends on core rofl.gif

For soft I like 5 vit in beginning and rest into intel.
Some go all intel or 10vit then rest intel.

Really all depends on what you want to do laugh.gif

This post was edited by Jasta88 on Dec 30 2008 04:43am
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Dec 30 2008 05:09am
ic so what mods are the best to look for on my equip and are any of the elements bette than the others like fire ice wind earth or lightning?
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Dec 30 2008 08:22pm
Quote (Giving @ Tue, Dec 30 2008, 05:09am)
ic  so what mods are the best to look for on my equip and are any of the elements bette than the others like fire ice wind earth or lightning?


The right charm is all by preference really. In the end, just get what works.
Proficiency is nothing big really. It only extends your e-penis a little(So some would beleive) if you use all the same charm.
Id say try them all out and decide for yourself. I use wind and fire..... really only because I found a majority of them lol.

On equip just look for intelligence. Cant be too picky.

Most extra mods are useless or melee oriented. Magic Luck is always good though wink.gif (Although its never been proven if it helps at all. One of the many mysteries of the game really ph34r.gif )

Just pm me anymore questions if you have any biggrin.gif
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Jan 18 2009 03:41am
should i go cata for them or just battle 1v1
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