Here's something I cooked up a little while ago for a few friends trying to get the hang of whats sellable and what isnt. Hope it helps
Alright so.... you want to make fg on LS? This is how you do it.
FUCKING SOLO FOR THE LOVE OF SHIT!!!! SOLOING = FG IN LADDER SLASHER AND IN SOME CASES CAN BE EVEN FASTER!!!!!
Remember this guide is for mute items that have no material worth in stats.
If you fucking put up a 60+stat armor on the market for mute price please poor milk on your motherboard. (Heard it helps reduce stress for other on the internet)
This is no way a 100% awesome guide on what to keep. This is just my preferences and what i like to go by.
Armors:
lvl 20-25 Plate/Padded Robes (Toss chains,scales,leathers, and reg robes cause they aint SHIT! Unless of course they are like Legendary+ they might look cool)
Keep these if they are Angelic+
They are always good for muting with charms for stats.
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lvl 30-45 Plate/Padded Robes
Keeps these if they are Mystical+
They are useful for the same reason stated before. Always nice to mute that High int or dex armor with a charm you find while soloing
lvl 30-45 Chain/Scale/Leather/Robe
Keep these if they are Angelic+
If you mute them and the stats are good, they might not be worth more than their better counterparts but they'll still be worth something.
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lvl 50+ Plate/Padded Robes
Keep these if they are Rare+
They can always be sold for 5-15+fg depending on lvl and are also useful for muting.
lvl 50+ Chain/Scale/Leather/Robe
Keep these if there are Mystical+
They can always be sold for 5-15+fg depending on lvl and are also useful for muting.
Weapons:
lvl 10-20 Swords/Daggers/Axes
Keep these if Myth+
Always fun to mute weapons in my opinion. SO MANY POSSIBILITES!
You could have ee, int, mana regen, heal mastery, life regen. So many good things can come out of muting weapons.
lvl 10-20 Clubs/Staff
Keep these if Legend+
Lets face it. Staves and Clubs suck. Not much use for them unless you want to make a cheap caster or melee.
If you do find them though with high stats. Always good to test your luck Never know.
They might not be the most profitable of weapons, but they still can make a pretty penny when sold right.
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lvl 25-30 Swords/Daggers/Axes
Keep these if Mystical+ (Mystical lvl 25's might sell for 5-15 fg depending on type)
lvl 25-30 Axes/Clubs/Saffs
Keep these if Angelic+ (Angelic lvl 25's of these might sell for 5-10fg. check market though.)
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lvl 35-45 Swords/Daggers
Keep these if Rare+ (lvl 35 rare daggers mgiht sell for a few fg. Always a useful wep to mute too)
lvl 35-45 Axes/Staffs/Clubs
Keep these if Mystical+
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Lvl 50+ Axes/Daggers/Swords
Keep them all. These are all in-demand weps for mutes at this high of lvl.
lvl 50+ Staffs/Clubs
I usually keep if there are Rare+ (Magical lvl 55's can sell though. Check market though.)
Charms:
lvl 15-20 Offensive Charms (Ice, wind, fire , etc....)
Keep these if Angelic+
Always worth a few fg and the combinations with armors always make for good mutes.
lvl 15-20 Defensive Charms (Focused, heal, wild)
Keep these if Myth+
Always worth a few fg and the combinations with armors always make for good mutes.
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lvl 25-35 Fire/Ice
Keep these if Mystical+
Fires are good for int and they are one of the slasher communities fav charms to use. Ice is possibly the most demanded EE charm on the market.
lvl 25-30 Light/Earth/Wind and Defensive Charms
Keep these if Angelic+ (Mysticals might be worth a few fg and can still be good to mute. Just not as in-demand as ice adn fire.)
Always worth a few fg and the combinations with armors always make for good mutes.
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lvl 40-45 Offensive charms
Keep these if Rare+ (Magical Fire's may be worth a little)
Always worth a few fg and the combinations with armors always make for good mutes.
lvl 40-45 Defensive Charms
Keep these if Mystical+
Always worth a few fg and the combinations with armors always make for good mutes.
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Lvl 50+ Offensive charms
Keep if Magical+
Always worth a few fg and the combinations with armors always make for good mutes.
Too high of a level to not be worth anything.
Lvl 50+ Defensive charms
Keep if Rare+
Always worth a few fg and the combinations with armors always make for good mutes.
Magical lvl 55's may be worth selling.
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A good way to judge what to put them up for is by checking the market for similar lvl/magic types.
Remember if you put an item up for under 20fg it doesnt cost you anything and you can always change the price after 2 hours.
Never get frustrated if an item doesnt sell. Muting all depends on a person willing to spend the fg on chance.
Even if an item doesnt sell, theres always the possibility you will find another item like it and be able to mute them yourself in the hopes for something better.
Also a high lvl item put up for 1fg will sell to some crazy person wanting to regen faster eventually.
If your unsure if the item is a muteable or something actually decent. Theres always a price check guide in either cores trading grounds where im sure someone woul be glad to help.
This post was edited by Jasta88 on Dec 27 2008 08:54pm