i have a rogue caster weller (though it's on sc).
http://forums.d2jsp.org/user.php?c=3&i=240078&p=60146currently fighting with those equipments, the results are about 85% of successful win,
while i had to run from almost every lvl70+ well battle when i used lvl50 137ee ice.
Quote
Magical ultimanium axe
Level Req: 55
Damage: 87 to 105
+44 Intelligence
Magical spiderthread padded robe
Level Req: 55
Defense: 0 to 37
+43 Intelligence
Mythical earth XIII
Level Req: 50
Spell Damage: 413 to 723
Mana Cost: 125
+190% Enhanced Effect
+2 Magic Luck
+1 Life Regen
+1% Damage Return
+1% Mind Numb
Mystical wild heal XIV
Level Req: 55
Heals: 74 to 743
Mana Cost: 135
+163% Enhanced Effect
+46 Strength
+5% Armor Pierce
(charms are shared with my other MQ characters)
the pro of rogue caster is the price of int weapon/armors.
especially int axe is very reasonable as it has no other good use than rogue/pala caster. (caster with 10 or less default int is a pain --- i gave up samurai caster

)
also mid int armors are much less pricy than int robes, and have more defense.
you have to pay for a good ee MQ charm and decent heal, but still cost less than mage.
also you can use every kind of regen/eis/magic luck equipments except heavy armors.
the con i see on sc is lower mana than mage.
sometimes i had to run in a few turns because i saw my mana dropping faster than enemy's life.
it's the only moment when i wish if i were a mage