Quote (krassakollege @ Sun, Oct 5 2008, 08:34am)
i atm build a magician, lvl 13 atm..
at this time, i putted all into intelligence..
is this possible to play at higher lvls too?
or should i put something into vitality too?
should i go for + life / life per hit items?
btw, ill play only with selffound items..
many thx in advance for some suggestions.. :=)
my crappy items atm:
Rare pine staff, Damage: 6 to 18, +198 Max Life, +5 Intelligence
Mythical cotton padded robe, Defense: 0 to 4, +1% Mana Syphon, +2% Armor Pierce, +1 Mana Regen, +2% Experience Gained, +8 Vitality
Mythical wind III, Spell Damage: 10 to 49, +5% Mana Syphon, +2% Damage Return, +1 to 1 Life per Attack, +1% Experience Gained, +252 Max Mana
Mystical heal II, Heals: 10 to 29, +1% Critical Flux, +2% Block, +4 Vitality
well
u want all your stats into Int. Some people do +5 vit then rest into int
armor=int or heal master(if u are healing)
weapon=int or heal master(if u are healing)
charm=ee