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Sep 17 2008 02:47pm
alright so ima fighter and it seems that even with pretty good gear welling with him is still to hard ( for the big ee drops)

so i need advice do i sell all my gear and try and make a weller or not


and if i do what charchter and what gear

id have about 3k im geussing if i sold all would that be enough to make a weller??
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Sep 17 2008 03:09pm
If you want high percentage well success i would definitely say go with a caster character. Magician preferably, but rogue casters also work well.

if you have 3,000 fg you should be able to make a good weller setup. if you check out my lvl 65 magician, im using a 15 int wep, a 36 int robe, and a 105ee lvl 55 fire charm. the charm isnt the greatest, the int gear kinda sucks, but i still do a good % of wells, probably close to 90%.

if you do go w/ a mage char, DONT FORGET THE HEAL CHARM. You WILL need a good heal charm, it greatly improves you success rate, so if you can find something lvl 45-55 w/ 100+ ee it will help you loads.
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Sep 17 2008 03:13pm
Quote (ItsLotd @ Wed, Sep 17 2008, 04:09pm)
If you want high percentage well success i would definitely say go with a caster character. Magician preferably, but rogue casters also work well.

if you have 3,000 fg you should be able to make a good weller setup. if you check out my lvl 65 magician, im using a 15 int wep, a 36 int robe, and a 105ee lvl 55 fire charm. the charm isnt the greatest, the int gear kinda sucks, but i still do a good % of wells, probably close to 90%.

if you do go w/ a mage char, DONT FORGET THE HEAL CHARM. You WILL need a good heal charm, it greatly improves you success rate, so if you can find something lvl 45-55 w/ 100+ ee it will help you loads.


alright but another major thing is i wanna be able to mq fast so would rouge caster be better??

cheap and fast and good success rate is what i need smile.gif
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Sep 18 2008 01:01am
the casters chars are certainly very effective for welling.

you can find a nice well guide over here:

http://forums.d2jsp.org/index.php?showtopic=18559285&f=272

if you want to level fast additionally, i would recommend you choose the rogue caster unless you gain more funds somehow.

traditionally, mages have problems in the lower levels because they will run out of mana quite fast.
to avoid this, people go melee ( but going melee e.g. with low life and especially defense is not very nice )
or they get mana per kill/attack stuff. this is mostly season 1 stuff that is VERY expensive.


rogue casters can be played hybrid without any compromises. you can still go for a int only build, but because of the nice dex rates,
the fact that you can wear medium armors and all kinds of weapons you can easily go melee until level 20 or even up to 40 depending on your gear.

you find a very sweet guide about this character here:

http://forums.d2jsp.org/index.php?showtopic=13894977&f=272


you can find some more basic info over here:

http://forums.d2jsp.org/index.php?showtopic=18560908&f=272
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Sep 18 2008 02:32am
Yeah read NaRa's guides up there, it helped me out a lot and as for me I use a Rogue Caster to well my items. At levels 55+ I can well at a rate of about 90% these are my items which cost me about 2k smile.gif

Mystical lightning XIII
Level Req: 50
Spell Damage: 41 to 413
Mana Cost: 125

+165% Enhanced Effect
+9 Vitality
+1 to 50 Mana per Kill

Rare ultimanium sword
Level Req: 55
Damage: 17 to 175

+50 Intelligence
+2% Mind Numb

Magical fine honed leather armor
Level Req: 55
Defense: 20 to 62

+43 Intelligence

Rare heal XIII
Level Req: 50
Heals: 105 to 282
Mana Cost: 125

+126% Enhanced Effect
+2 Magic Luck
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Sep 18 2008 08:31pm
alright thx

sounds like rouge caster well be what im looking for now what would be best sit up to go for it

like for wells and fast lvling


swords or daggers

when should i stop melee

ice or lighting or something between

focus heal or wild heal

whats minum my int should be

thoose are my last questions smile.gif

thx for all the info ive got so far
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Sep 19 2008 03:31am
basically, you can take any weapon or charm you want, as the rogue can use all weapons. smile.gif

if you plan other chars as well, you might think about what they can use, so e.g. if you want to play a melee fighter as well,
a dagger would not be that good, as a fighter cant wear it. rather go for a sword, axe or club then.
if you plan to do several mq you will pass to samurai sooner or later, so you will need daggers or swords then.

generally spoken, swords and especially daggers are a bit more expensive then the rest somehow.

its a question of preference and what you can get on the market or can afford.

swords: very high maximum damage, very low minimum damage. huge difference between this points. for lucky ones or with good gear, 1-10 damage on level 1
clubs: very high maximum damage, very low minimum damage. huge difference between this points. for lucky ones or with good gear, 2-9 damage on level 1
staffs: higher maximum damage, lower minimum damage. big difference between this points. but more controllable damage, 3-8 damage on level 1
daggers: high maximum damage, medium minimum damage. medium difference between this points. even more controllable damage, 4-7 damage on level 1
axes: medium maximum damage, high minimum damage. small difference between this points. very controllable damage, 5-6 damage on level 1

lightning charm: very high maximum damage, very low minimum damage. huge difference between this points. for lucky ones or with good gear, 0-9 damage on level 1
wind charm: very high maximum damage, very low minimum damage. huge difference between this points. for lucky ones or with good gear, 1-8 damage on level 1
fire charm: higher maximum damage, lower minimum damage. big difference between this points. but more controllable damage, 2-7 damage on level 1
earth charm: high maximum damage, medium minimum damage. medium difference between this points. even more controllable damage, 3-6 damage on level 1
ice charm: medium maximum damage, high minimum damage. small difference between this points. very controllable damage, 4-5 damage on level 1

the advantage on ice charms or as weapon comparable axes is constant damage. you can calculate the next rounds quite easy and know very fast
if you got a chance or not.

lightning charms or comparable swords have a very broad range. you can be very lucky and strike very high hits, so you can beat monsters you normally wouldnt. but you can be unlucky as well and just strike very low hits.

in the total, both types will have about the same average damage, but this can vary in the single fights for sure.

with the new proficiencies introduced it is certainly helpful to have sets of the same type, e.g. swords for level 1-30 and ice charms for level 30-71
so you can push exactly these 2 with every climb and gain the extra ee points.

this may help you on the choice of charm:

http://forums.d2jsp.org/index.php?showtopic=18950893&f=272


the same goes for heal charms.

# Wild heal: Small minimum heal, high maximum heal. huge difference
# Heal: higher minimum heal, not so high maximum heal. medium difference
# Focused Heal: higher minimum heal, medium maximum heal. small difference

focused heals are very popular these days and thus quite expensive.
its again a question of preference like with the offensive charm and weapon questions.


the more int you gain through stating and items, the higher your damage output and healing rates. so more is always nice for sure smile.gif

you should try to get 25+ on weapon and armor. these days, i guess you will even make 40+ quite easily.
in connection to a 1xx ee charm this will be enough to allow you a good well rate in the higher levels.


the switching point from melee to caster highly depends on your gear.

you may start to cast at level 20 or 25 already, if you have good charms and int gear for this area already.
if you have good melee gear or not so good caster gear, you can start casting later in the 30s or 40s.

personally, i start to cast at about level 30-40, the mana pool is already increased quite nice here and i have good int gear for this area.


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