3.1 Strength
* Increases your physical damage of your weapon by (roughly) 0.90% - 1.00% per point (~0.95% average, real formula is "hidden")
3.2 Dexterity (+ Critical Strike)
Dexterity:
* Increases the chance to score a critical hit by 0.XX% for every point of dexterity
- The more dexterity you have, the less % it adds to your critical strike chance. There is no real "breakpoint". I recommend to stop around 100-150 though, just my own experience
* Increases your physical attack speed
- Same as above, the more dexterity you have, the less % it adds to your attack speed, no real “breakpoint”
* Increases the damage done when you score a critical strike by roughly 1% per point
* Decreases the damage done to you when they hit you with a critical strike
Critical Strike:
* Increases the chance to score a critical hit by 1% for every point of critical strike
Q: Dexterity or Critical Strike?
A: Here’s my personal opinion regarding dexterity and critical strike
- 1 point of critical strike > 1 point of dexterity
- 2 points of dexterity ~ (equal) 1 point of critical strike (in this case, check the other stats on that item)
- 3 points of dexterity > 1 point of critical strike
3.3 Intelligence
* Increases your spell damage of your charm by roughly 1.05% per point
* Increases your charm (spell) attack speed
- The more intelligence you have, the less % it adds to your attack speed, no real “breakpoint”
* Decreases the damage done to you when they use a spell attack (like resistance, attack type (spell or physical) of a monster are not shown)
3.4 Vitality
* Increases your defense of your armor by (roughly) 0.90% - 1.00% per point (~0.95% average, real formula is "hidden")