- Heal Mastery; total amount adds to the effectiveness of a heal charm used
- Power Shot; % chance to do max melee damage
- Glancing Blow; % chance to evade melee attack, which then does base damage
- Mana Skin; % chance to absorb some, all, or none of the damage taken (melee or magical). Calculation is based upon current mana remaining vs. damage being received
- Jubilance; adds +experience per second while sitting in town
Your gear is decent so you should continue to go forward .
This post was edited by SoundlessHC on Aug 31 2008 08:12pm