Ok guys I have difficulty opening doors.
Got stuck inside a telephonebox last week and when I try to open the front door to go out in the evening I reroll to the bathroom.
So got a little tired of my friends helping my sam caster out with little or no input from him (although I have tried various ways to compensate for this).
Here is the latest experiment. Don't laugh too much now I built this last night with junk lying about and just added any old ee dagger to the mix:
weapon:
Mystical ultimanium dagger
Level Req: 55
Damage: 209 to 367
+114% Enhanced Effect
+757 Max Life
+2 Mana Regen
armour:
Legendary ultimanium chain mail
Level Req: 55
Defense: 49 to 122
+21% Enhanced Effect
+16 Strength
+59 Intelligence
+1 Critical Strike
+1 to 3 Life per Attack
+1 to 9 Mana per Kill
+6% Armor Pierce
Mystical tintitanium chain mail
Level Req: 50
Defense: 37 to 94
+33 Dexterity
+1 Life Regen
+15% Mana Syphon
I use the first one but the above works spendidly yet is harder to balance with the gear i had on mules. manasyphon on hybrid is awesome. it is the only char class (guardian with added dex would be nice not got the gear) who takes advantage ie the damage inflicted < the mana you regain for heals.
this charm is just something i found knocking about. as you can see nothing sexi but fulfills the idea if not the criteria, more or less a shrinable but even this works well.
main charm:
Arcane heal XIV
Level Req: 55
Heals: 115 to 306
Mana Cost: 135
+19 Strength
+15 Dexterity
+27 Intelligence

--sammy only needs 50 int to amp it up. does not work on mage too low.
+7% Experience Gained
+1 to 6 Mana per Kill
+3% Physical Damage Reduction
acc charm:
Angelic wild heal XIV

--wild and crazy. even with my diminished healing power zap zap and full health. chains gone from 3-4 up to a current 10-14 lvl 68
Level Req: 55
Heals: 121 to 1212
Mana Cost: 135
+216% Enhanced Effect
+12 Life Regen
+1 to 2 Life per Kill
+1% Magical Damage Reductio
here are his current stats:
str 80
dex 65 (when i add that dex armour as i say the result is wonderful. i think possibly in cats i would wear that)
int 179
vita 50
I got this idea playing cats with my guildmates. Danomak has an armour with int as one of it's components and I just ask him to stand up front and the rest to duck back. saves me massively on healing.
This char is meant to be for catacombs not solo. I think that a pure melee char could be made far more effectively, idk how they perform never ever experimented.
4.2k health and 4.1k mana.
possibliity of syphon which actualy confers more health than the damage caused
dex required (palladin has far better base) but i need that at 120 at least.
ee needs to be at least 200. 100 is far too low without the stats which would otherwise be added to str and dex. need more str and dex.
self sustaining damage weilding almost impossible to crit charecter who can stand at the front and absorb readily leaving the healers not much to do but check their e-mails.
obviously he is not built. it is an idea
i was wondering on thoughts from people especialy those who specialise in melee or within the catacombs themselves.
dear reader, thank you for taking the time to read my wall of text.
I hope if nothing else you found my odd erratic build amusing.
I do an awful lot of this kinda thing, quietly testing out different styles. I like the theory on this fella but a 200 ee blade is a waste of my money if i would be better served sticking to a traditional build.
love to hear any thoughts, ideas, flame or just stopping by to say hello.
~Tim
This post was edited by wigwam on Aug 28 2008 04:27am