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d2jsp Forums > d2jsp > Ladder Slasher > LS Character Builds > The Fighter Guide. > By M4nze.
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May 25 2008 08:38am
Quote (Inaya @ Sun, 25 May 2008, 16:19)
very nice for beginners, it actually gives them a direction to go. not just drop stats and start clicking. and its in simple enough detail

needs to be spell checked though.


True. happy.gif
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Jun 17 2008 10:29am
Just gotta say, since the criticals has been nerfed, i recommend 130-140 dex, rest in str!
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Jul 19 2008 06:09pm
Quote (M4nze @ Tue, Jun 17 2008, 04:29pm)
Just gotta say, since the criticals has been nerfed, i recommend 130-140 dex, rest in str!


Another thing that would be nice to add to this is...as you level which stat do you dump your points into?

example: from levels 1-30 split your points into 1 point of dex then 1 point of strength keeping it even..

In other words how should we do it..try to keep our str / dex stats even in the begining and until what level? or should we be investing points heavily into a certain stat early on then later on adding the others

I'd like a sort of points into X stat Until X level type of chart

Lvl 1-5
All points into strength

lvl 5-10
Start balancing your point distribution evenly between dex and str..
Please note these arent suggestions from me on what to do im just..showing him what I mean dont wanna cause confusion


How do you expect us to know how to deposit our points into at first? since were now having to mix strength with dex for a nice blend without a type of chart like above?

If we try to meet one requirement more than the other..then were likely to screw over our character by putting too much into dex too early and not getting enough strength for decent consistent hits..or vice versa no decent criticals later on in the middle levels because we kept adding points into strength for too long.


This post was edited by TheNextBestThing on Jul 19 2008 06:10pm
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Aug 24 2008 10:08pm
Good job bro, and good effor
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Aug 24 2008 10:33pm
Quote (M4nze @ Sun, May 11 2008, 03:49pm)
The Axe:
The Axe have very consident damage. You pretty much know what you are going to hit.

Advantages:
With the axe you allways know what you are going to hit. You will get very few criticals, but no low hits.
- When you start a fight and you see that the monster is taking low damage, you know you can run because the damage pretty much wont change, and that can give you another kill.

Dis-Advantages:
You will never have the critical hits as mentioned, which can make fights long.


The weapon itself does not add to your chance of doing a crit. You will get the same amount of crits if u use sword, axe, or club.

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Nov 22 2008 12:16am
is full melee preferred in pvp or hybrid?
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Nov 22 2008 12:29am
Quote (kenji51590 @ Sat, Nov 22 2008, 01:16am)
is full melee preferred in pvp or hybrid?


Your signature is WAY too big.
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Nov 22 2008 01:22am
I liked the guide. Would suggest it to others if they needed fighter help. good info in there.
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Nov 22 2008 03:33pm
bump
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Dec 7 2008 04:28pm
Thanx for this guide it helps a lot with what Im doing and adding a bit of my opinion as what to do. Most of what Im doing is what your saying is great,means im on the right track.
I have been going with a lot of EE gear and then going 1 Str 2 Dex and 1 Vit
I don't like the cookie cutter thing but the info you have said in the guide is very helpful
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