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Mar 7 2011 12:58am
Quote (izParagonzi @ Mar 6 2011 11:14pm)
Here is a Guide for a Guardian healer to heal as a Newcomer:

1. 3 Points Salvation (level 0 - level 10) ... NO MORE NEEDED
2. Heal charms (not wild) should NOT have less than 50% enhanced effect.
3. Put Heal charms on Main slot from levels 0-55 if you do NOT have any Heal Mastery Charm 35% or over.
4. Weapon / Armor must have Minimum of 20% heal mastery on EACH.
5. When Purchasing Heal type charms.... in 10 bracket range... i.e. 0, 5, 15, 25, 35, 45 & 55
6. Tip: If you manage to get a level 45 heal type charm with 90-100%+ enhanced effect, this can be used upto MQ
7. Multiheal skill 9 points (3+9=12) = level 55 and from there you do what ever you want.
8. Intelligence as much as you can or pump first 10 points into Vitality if you are planning on being up front.

Tip to healing group:
Keep everyone over 2/3 life and learn to judge your Life vs damage taken... this way you can utilise your mana more.

EDIT: I have a guardian (level 32) on Hardcore solo'ing with level 15 Focus Heal (56% ee) and 200% charge up can give you 1.2k life returned.
Base Vita / Intelligence:
Pumped Strength Only:
200 avg heal solo'ing:
Made a mistake in taking TwoHitBack... should have been Doublestrike


and this was the reason i just asked for gear so no one would try to write my topic for me,double strike? this build u made has nothing to do with mine. this has nothing to do with avg or keeping up with stats for bragging rights. again just post items. this thread was to never explain anything that thread comes later but im sure i will get numerous negative feedback on that thread also as the flamer squad aka trollers will come through and say thats no good. well here is some food for thought , if u don't have an item don't post in here just w8 for a finished product and i will seek ppl to play this build with who will throw their input while the climb is in progress.

This post was edited by threesomes on Mar 7 2011 01:00am
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Mar 7 2011 01:20am
Quote (threesomes @ Mar 7 2011 07:58pm)
and this was the reason i just asked for gear so no one would try to write my topic for me,double strike? this build u made has nothing to do with mine. this has nothing to do with avg or keeping up with stats for bragging rights. again just post items. this thread was to never explain anything that thread comes later but im sure i will get numerous negative feedback on that thread also as the flamer squad aka trollers will come through and say thats no good. well here is some food for thought , if u don't have an item don't post in here just w8 for a finished product and i will seek ppl to play this build with who will throw their input while the climb is in progress.


I think you should open your eyes more to the content of my post.
It is about what minimum you should try for... not this EES junk for
shrining purposes... if you want a shriner / healer in game, realise
a few key things if he/she is not the driver.

1. constantly towning and slowing down his levelling up
2. not being able to shrine fast enough and ppl die in catacombs because of 8-9eps

Note: I suggested gear? Minimum EE! Minimum HM and where to use it.
If by chance that gear has EES, then that is a bonus for your attempt at
a guide for new ppl... remember that some of the items posted already
will cost an arm and a leg... not many NEW ppl have the fg to even bother
buying those items.

Keep to basics first... then add in the additional extras that ppl may want later
in their time playing LS... and in most cases, they will most likely move onto other
character classes as they can still do the same job... BUT deal damage making
the speed of the cata run faster... unless they have vn EE clubs with HM / MS & your EES

Food for thought... Limit your spending to just 20fg and not using any of your gear that
you have collected over your game time... then play in a selected group and test it out.
I do believe that you are saying that it is for NEW members...

EDIT: Tip Here:
This is based on testing Guardian, have not continued and just recalling some things I noticed
8-9 Points into heal mastery
5 casts of heal = 50% charge
8 casts of heal = 75% charge
10 cast of heal = 100% charge
12 cast of heal = 125% charge
15 cast of heal = 175% (or 200%) charge

This is from recall... you may need to test it more.

This post was edited by izParagonzi on Mar 7 2011 01:35am
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Mar 7 2011 01:21am
I can go with the idea I guess... But I don't know how new comers (99% with 0-100fg) will afford any of the items posted here.
I will wait for the complete guide before I throw it off ^^
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Mar 7 2011 01:27am
I read the first page and I don't want to read more. First you need to give us an ideea about what build should be becouse its seams more of a hybrid of "healer" and " mule"

ees its always helpful but just for storage

other stats are more important

beside that you require some gear for your tests.

we usualy do guides after we tested something not the way around as our tests might prove us that we are wrong :lol:
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Mar 7 2011 03:50am
Quote (threesomes @ Mar 7 2011 03:29am)
damn as for tomorrow that out of the question have an aviionics midterm on tuesday morning early need the whole day to study as this test is not multiple choice but fill in the blank for the whole exam and complex circuits added as well
sorry tomorrow is a no go willing to do it tonight cause i have no interuptions at this present moment no one in the family to bother me for at least 5 hrs which the climb should be a max of 4 hrs at any rate of the ppl in the climb but climbs have been around 3 hrs avg time for 1-71.

still waiting for someone to climb with to actually give real feedback of this character.



I read your thread 2x just to try and understand it. If i were you and you really are learning avionics tactical systems and such..i would stay off LS and study more. Your planned guide would
not be helpful to any new comer who does not learn the basics of the game first. What new slasher carrying ees gear is allowed to slow down the rest of the group by towning it every 4-5 waves
and healing little?? I'm thinking that slasher would get body slammed all over the catacombs and not even reach the mq :D I'm sure your thoughts are well intended but miss the mark terribly bad
on what a NEW slasher should know and do first here.
Member
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Mar 7 2011 03:59am
Quote (izParagonzi @ Mar 7 2011 08:20pm)
EDIT: Tip Here:
This is based on testing Guardian, have not continued and just recalling some things I noticed
8-9 Points into MULTIHEAL
5 casts of heal = 50% charge
8 casts of heal = 75% charge
10 cast of heal = 100% charge
12 cast of heal = 125% charge
15 cast of heal = 175% (or 200%) charge

This is from recall... you may need to test it more.


Corrected My Error
Bold / Caps / Purple
Member
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Mar 7 2011 04:53am
I don't really see how EES gear would be prioritized over other healer stats, but this thread doesn't show his tests/stats/plans/explanations/etc.

BUT

Let him collect his gear and in the next thread he makes (actually showing his stats/numbers, char guide/explainations) then criticize, agree/disagree with his new build.

The point of this thread that he posted was to see the available gear that is out there.

I too have my ???????? about the viability of this build, but I won't slam him down until he shows/explains what he's trying to do.

people are too quick to make judgment calls...

This post was edited by Brainwashed on Mar 7 2011 04:55am
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Mar 7 2011 06:31am
i have always loved eis on my gear thats why i use this ;)

Mythical adamantium dagger
Level Req: 35
Damage: 62 to 109

+36 Intelligence
+6 Extra Equipment Slots
+1% Damage Return
+23% Heal Mastery
+4 Jubilance
Member
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Mar 7 2011 06:57am
Mythical tanned leather armor
Physical Defense: 4 to 13
Magical Defense: 3 to 12
+3 Extra Equipment Slots
+1 to 4 Life per Attack
+2% Mind Numb
+2% Physical Damage Reduction
+5% Heal Mastery

BOOM! Found this bad boy on one of my mules. :rofl:

btw
I wouldnt suggest a pure healer for a new player let alone an EES healer..
but ill wait to see where this goes.
The flame war was a fun read. thanks for that. :)

This post was edited by cambovenzi on Mar 7 2011 06:57am
Member
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Mar 7 2011 07:34am
Mystical hard leather armor
Level Req: 10
Physical Defense: 6 to 19
Magical Defense: 7 to 28
+4 Extra Equipment Slots
+2 Critical Strike
+15% Heal Mastery

Mythical iron sword
Level Req: 5
Damage: 5 to 56
+13 Intelligence
+4 Extra Equipment Slots
+1 to 1 Life per Attack
+3% Critical Flux
+1% Magical Damage Reduction

Angelic wind VI
Level Req: 15
Spell Damage: 17 to 76
Mana Cost: 45
+70 Max Mana
+5 Extra Equipment Slots
+1 to 6 Life per Kill
+2% Heal Mastery

Rare mithril sword
Level Req: 25
Damage: 11 to 112
+165 Max Mana
+7 Extra Equipment Slots

Mystical lightning III
Spell Damage: 3 to 32
Mana Cost: 21
+7% Enhanced Effect
+172 Max Mana
+3 Extra Equipment Slots

Arcane mithril sword
Level Req: 25
Damage: 13 to 132
+15 Vitality
+209 Max Mana
+7 Extra Equipment Slots
+1% Armor Pierce
+3% Physical Damage Reduction
+2% Power Shot

Angelic bronze dagger
Damage: 18 to 32
+117 Max Mana
+3 Extra Equipment Slots
+1 to 1 Life per Attack
+1 to 2 Mana per Attack

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