Quote (threesomes @ Mar 7 2011 07:58pm)
and this was the reason i just asked for gear so no one would try to write my topic for me,double strike? this build u made has nothing to do with mine. this has nothing to do with avg or keeping up with stats for bragging rights. again just post items. this thread was to never explain anything that thread comes later but im sure i will get numerous negative feedback on that thread also as the flamer squad aka trollers will come through and say thats no good. well here is some food for thought , if u don't have an item don't post in here just w8 for a finished product and i will seek ppl to play this build with who will throw their input while the climb is in progress.
I think you should open your eyes more to the content of my post.
It is about what minimum you should try for... not this EES junk for
shrining purposes... if you want a shriner / healer in game, realise
a few key things if he/she is not the driver.
1. constantly towning and slowing down his levelling up
2. not being able to shrine fast enough and ppl die in catacombs because of 8-9eps
Note: I suggested gear? Minimum EE! Minimum HM and where to use it.
If by chance that gear has EES, then that is a bonus for your attempt at
a guide for new ppl... remember that some of the items posted already
will cost an arm and a leg... not many NEW ppl have the fg to even bother
buying those items.
Keep to basics first... then add in the additional extras that ppl may want later
in their time playing LS... and in most cases, they will most likely move onto other
character classes as they can still do the same job... BUT deal damage making
the speed of the cata run faster... unless they have vn EE clubs with HM / MS & your EES
Food for thought... Limit your spending to just 20fg and not using any of your gear that
you have collected over your game time... then play in a selected group and test it out.
I do believe that you are saying that it is for NEW members...
EDIT: Tip Here:This is based on testing Guardian, have not continued and just recalling some things I noticed
8-9 Points into heal mastery
5 casts of heal = 50% charge
8 casts of heal = 75% charge
10 cast of heal = 100% charge
12 cast of heal = 125% charge
15 cast of heal = 175% (or 200%) charge
This is from recall... you may need to test it more.
This post was edited by izParagonzi on Mar 7 2011 01:35am