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Dec 8 2020 05:37pm
Quote (Bigheaded @ Dec 9 2020 10:21am)
Says the one who posts crud and believes it to be true. Heck you haven't even explained the above, is it to get exactly 1 prof point? Or more than one? If it's exactly 1 then it's WAAAY out.



I perceive all of your posts to be nonsense.


The entire point here is that you posted a guide and half the information is wrong or missing or unclear, how is this an any definition a "guide"?
New players whom are interested in proficiency may look at this and get entirely the wrong idea. This is the reason i'm a bit angry about the situation.


EDIT: Dang... should have added "On Successful HIT" ... yup, all information is now debunked.

Can not edit Title of thread... hence first line of original post... maybe should have used the wording "Condensed"

Quote (izParagonzi @ Dec 7 2020 05:52pm)
Dang EDIT: Heading should have been: "Concise Prof Gain Guide"


Now... this part states "Subject Matter", this would be based on the thread Title... again... concise, or stated previously should be condensed.

Quote (izParagonzi @ Dec 7 2020 05:52pm)
Subject Matter:
A single Attack/Heal ACTION = 0-1 Prof Point. Max Cap 10 per Wave excl Event Mod.
A multi ability Attack/Heal ACTION = Increases % chance to get 1 Prof Point &/or (0-X) Max Cap 10 per Wave excl Event Mod.


Now, my "Statement" is actually irrelevant, it is strictly a statement. How it is perceived is the reader(s) issue. Hence your replies.

Okay, never knew it was hard to look at the statement from the view of the other person... it is like two(2) people looking at the same wall, but on different sides... one side is blue, the other side is red... they both argue about the color of the same wall... both are correct, just takes one of the two to view it from the other side... hopefully that person is not color blind.

I agree with your view... basically when doing a single action vs a monster, you have a chance to get 1 prof point in that action, so, that means you can ONLY get 1 point maximum for that action... Hence 0-1 prof point gain (maybe using the Per Wave was confusing the issue) ... so mathematically speaking, you have a 50% chance to get 1 prof point for that action.

Now, one multi action vs 9 targets increases getting 1 prof point by a factor of 9 ... correct, this is not %. How would you suggest an easy way to word this scenario? Hence my perception being 9/10 = 90% chance to get 1 prof point. Now this isn't maths... it is perception.
_______________________

Final comment... this is not going to be the final Prof Hunting Guide that I am working on... because the title will be "Prof Hunters Guide" ... also, it is faster solo to gain the most prof points, so normally you won't be encountering 9 mob wave, well anything above 3 that is (yes, Gigabee / Slugslider are the exceptions)

Testing "Well" currently: Character, Gear level vs Level of item that is dropped into the Well... Note: Using ML gear can reduce prof gain based on item being used to kill.) Welling any level item does NOT reduce Healing prof gain, even using a level 25 heal welling Tier3+ items at character level 25+ (since using lvl25 type heal).

Trying to compromise the best Enhanced Effect to balance out killspeed and still gain prof points at a decent rate... to be honest, you are better off with 0 EE gear as long as the Level of ATTACK equipment is no less that 15 levels below your character level (note this changes from 55+)... BUT, other gear like Armor should be the same level as character for defensive reasons.

What abilities are needed when hunting Prof points? Personal opinion, if using 0 EE gear, use any & all you like... using EE gear, don't use any. NOTE: Still testing this also... I love Salvation, but only use it when encountering EPs (normally 2+ depending on how hard they are hitting)... note; I am using my ee heavy weapons though (again, still testing)

So... there are still a lot of things to weigh into it... this original post is simplified so that a user can decide everything for themselves... they want fast runs, then they will use Best EE and Abilities and placing most stat points into damage for faster killing.

There is no need for in depth guide to the formula of Prof point gain. Don't you agree?

This post was edited by izParagonzi on Dec 8 2020 06:02pm
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Dec 8 2020 06:15pm
Quote (izParagonzi @ Dec 8 2020 11:37pm)
I agree with your view... basically when doing a single action vs a monster, you have a chance to get 1 prof point in that action, so, that means you can ONLY get 1 point maximum for that action... Hence 0-1 prof point gain (maybe using the Per Wave was confusing the issue) ... so mathematically speaking,you have a 50% chance to get 1 prof point for that action.


so the chance when you roll a die of getting a 6 is 50%? This is EXACTLY the same, i told you the chance to get prof is 20% and did my own research to find that out. If it's "50%" then take a screenshot of your proficiency when you have 0 attack actions, then compare it when you've reached 500 attack actions (it splits actions into damage and heal, so you can heal if you wish). If it was 50% then it would 250? correct? Do the testing yourself.

Quote
Now, one multi action vs 9 targets increases getting 1 prof point by a factor of 9 ... correct, this is not %. How would you suggest an easy way to word this scenario? Hence my perception being 9/10 = 90% chance to get 1 prof point. Now this isn't maths... it is perception.

It is NOT perception, there's black and white in this scenario. Leave it at that you have 20% chance to gain +1 prof on each hit, don't try and total it up unless you wish to reread my comments as i've told you the answer multiple times.
_______________________

Quote
Final comment... this is not going to be the final Prof Hunting Guide that I am working on... because the title will be "Prof Hunters Guide" ... also, it is faster solo to gain the most prof points, so normally you won't be encountering 9 mob wave, well anything above 3 that is (yes, Gigabee / Slugslider are the exceptions)


I would entirely disagree solo is faster, spamming 30-50% multistrikes against 9 mobs is significantly faster and still heavily contributes to the climb, there's a reason all the group players have significantly better prof than the solo players. It took me about 300 hours of solo play to get axe prof and club prof to 8. In the same amount of hours I got Ice all the way to 17 and Fire to about 10 from group climbs.
I will even offer to do the testing here, I will do 1 group climb with my clubs on a barb, then solo the barb same gear spending the same amount of TIME and see how much prof i get, fair?

Quote
What abilities are needed when hunting Prof points? Personal opinion, if using 0 EE gear, use any & all you like... using EE gear, don't use any. NOTE: Still testing this also... I love Salvation, but only use it when encountering EPs (normally 2+ depending on how hard they are hitting)... note; I am using my ee heavy weapons though (again, still testing)

You should be doing group climbs with multistrike for your heavy weapons. For solo you probably want EE gear to be honest, seeing it's based on each hit anyway, might as well get drops out of the deal as well?

Quote
There is no need for in depth guide to the formula of Prof point gain. Don't you agree?

I disagree, some of the info here is helpful to those who don't know. There's a lot of useful information in this topic now, I will possibly tidy it up
Either do the job properly or don't do it at all.


Let me know if you want a result of a group climb versus the same amount of time spent solo'ing.
I will praise you on at least discussing the matter in that response. I would rather we "discussed" a prof hunting guide before you post it, otherwise we get a messy topic like this one again.

This post was edited by Bigheaded on Dec 8 2020 06:17pm
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Dec 8 2020 07:57pm
Quote (Bigheaded @ Dec 9 2020 01:15pm)
so the chance when you roll a die of getting a 6 is 50%? This is EXACTLY the same, i told you the chance to get prof is 20% and did my own research to find that out. If it's "50%" then take a screenshot of your proficiency when you have 0 attack actions, then compare it when you've reached 500 attack actions (it splits actions into damage and heal, so you can heal if you wish). If it was 50% then it would 250? correct? Do the testing yourself.

You are completely missing the point.
When a SUCCESSFUL hit check is done with a single attack ACTION (vs 1 mob), you get either, 0 or 1 prof point (unless this has changed).

i.e 50% chance. Have you included MISSED Hit Checks in your testing? How does doing 500 actions and comparing your prof points got to do with getting 20% chance?


It is NOT perception, there's black and white in this scenario. Leave it at that you have 20% chance to gain +1 prof on each hit, don't try and total it up unless you wish to reread my comments as i've told you the answer multiple times.

Refer previous statement by me, then consider the possibility when using a multi attack ACTION vs 9 (say all successful hit) improves your odds of getting 1 prof point? I stated 90%, this maybe totally incorrect, but, do you really need it to be precise? Perception, read between the lines.
_______________________


I would entirely disagree solo is faster, spamming 30-50% multistrikes against 9 mobs is significantly faster and still heavily contributes to the climb, there's a reason all the group players have significantly better prof than the solo players. It took me about 300 hours of solo play to get axe prof and club prof to 8. In the same amount of hours I got Ice all the way to 17 and Fire to about 10 from group climbs.
I will even offer to do the testing here, I will do 1 group climb with my clubs on a barb, then solo the barb same gear spending the same amount of TIME and see how much prof i get, fair?

Had this debate ages ago, and to be honest, it is hard to explain it. You can NOT compare Oranges to Apples:

E.G. calculate my prof points gained in a group for 10x1 hour runs vs same character Solo'ing for 10 hours. That is ludicrous, you have to take the Successful Hit Check ACTION(s) total to compare, and even that is RANDOM. Where are you getting your numbers? by taking your total prof points before the run and comparing the total afterwards? And then you are saying that the percentage is X? or are you talking about AVERAGE prof gain?


You should be doing group climbs with multistrike for your heavy weapons. For solo you probably want EE gear to be honest, seeing it's based on each hit anyway, might as well get drops out of the deal as well?

This is a comparison of prof gain Solo only... 1 using my EE gear vs Bufcore character.

Bufcore iZZi linked Kills: 31,157 MQ Attempts: 7 = 81,000 prof points (round down)

Monk DDAwe linked Kills: 27,667 MQ Attempts: 7 = 26,000 prof points (round down)

Yup... 50,000+ more prof points... 'what is that again'.... 50,000+ more prof points, and just under 4k more kills.


I disagree, some of the info here is helpful to those who don't know. There's a lot of useful information in this topic now, I will possibly tidy it up
Either do the job properly or don't do it at all.


Let me know if you want a result of a group climb versus the same amount of time spent solo'ing.
I will praise you on at least discussing the matter in that response. I would rather we "discussed" a prof hunting guide before you post it, otherwise we get a messy topic like this one again.


Numbers look great on paper, but then... remember... to calculate it properly, you need to jot down EVERY Successful Hit Check with your Total Actions ... TRUE or FALSE

EDIT: your testing is FLAWED and your percentages is based around that fact, thus they are NOT wrong based on the way you are collecting your data.

This post was edited by izParagonzi on Dec 8 2020 08:12pm
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Dec 8 2020 08:15pm
I am going to be honest here, i have not got a clue what you're saying i'm missing.
I complete 1000 actions using single target attacks which are added up correctly. Every single actions bar about 20 did damage in 1000 attacks. For those 1000 attacks i got 200 prof points hence 20%. IF it was a 50% chance to get a prof point, i would have got 500 prof points.


If you can explain the flaws in that logic then sure.

I have a simple request, do 100 attacks with an EE weapon when whistling, tell me how many of those gave you prof? 100 attacks should take you about 5 mins or less. off you go.

This post was edited by Bigheaded on Dec 8 2020 08:17pm
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Dec 8 2020 08:16pm
This is fantastic.
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Dec 8 2020 08:20pm
You both wrong
The correct answer is about tree fiddy
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Dec 8 2020 08:23pm
Quote (BeeetleJuice @ Dec 9 2020 02:20am)
You both wrong
The correct answer is about tree fiddy


ahhh i knew i'd gone wrong somewhere. thanks!


New guide for Prof:
Statement(s): They are both correct.
About tree fiddy
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Dec 8 2020 08:23pm
Quote (ToughGuy_TJ @ 8 Dec 2020 23:16)
This is fantastic.



Just learned here that the more you click more prof points you get.
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Dec 8 2020 09:01pm
Quote (Bigheaded @ Dec 9 2020 03:15pm)
I am going to be honest here, i have not got a clue what you're saying i'm missing.
I complete 1000 actions using single target attacks which are added up correctly. Every single actions bar about 20 did damage in 1000 attacks. For those 1000 attacks i got 200 prof points hence 20%. IF it was a 50% chance to get a prof point, i would have got 500 prof points.


If you can explain the flaws in that logic then sure.

I have a simple request, do 100 attacks with an EE weapon when whistling, tell me how many of those gave you prof? 100 attacks should take you about 5 mins or less. off you go.


Done it (explored 0 EP)

Battle Axe; 3805 Start
Focus Heal: 1317 Start
100 Actions = 85 Melee / 15 Heal
Battle Axe; 3826 End (21)
Focus Heal: 1326 End (9)

30/100 ... level 64 Paladin = 124% EE Lvl 35 Battleaxe / 113% EE Lvl 25 Focus Heal : 0 Abilities Used.
Note: Gear selection below Monster spawn level.

Above means nothing, I could repeat this and get a totally different result because it is random, even though there is a 50% chance to get 1 prof point... had this mentioned to me extensively before.

NOW: for the spanner in the works... Healing charms seem to have a better RATIO to getting a prof point vs Melee weapons (I have to test this further). I am unaware for Attack charms, again will test that before making real Guide.

Just for fun. To show the difference vs Previous Heal prof gain. (explored and 3 wave EP)

Battle Axe; 3826 Start
Focus Heal: 1326 Start
100 Actions = 100 Melee / 0 Heal
Battle Axe; 3846 End (20)
Focus Heal: 1326 End (0)

XX/100 ... level 64 Paladin = 124% EE Lvl 35 Battleaxe / 113% EE Lvl 25 Focus Heal : 0 Abilities Used.

100 Actions = 85 Melee / 15 Heal = 9/15 successful Focus Heal Prof point gain

Did you notice the Difference BigHeaded?
85 Melee: Battle Axe; 3826 Start 21/85
100 Melee: Battle Axe; 3846 Start 20/100

Every action was successful hit check... luck no Azapnids, would have to remake... imagine using your Multi attack on Azapnid spawn and calculating your actions to what prof points you gain... rofl

Quote (legirotto @ Dec 9 2020 03:23pm)
Just learned here that the more you click more prof points you get.


100% true and correct statement.

This post was edited by izParagonzi on Dec 8 2020 09:22pm
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Dec 8 2020 09:35pm
so in both cases you have shown a chance significantly lower than 50%.
One being 25% and the other 20%

Quote
Every action was successful hit check... luck no Azapnids, would have to remake... imagine using your Multi attack on Azapnid spawn and calculating your actions to what prof points you gain... rofl


As i said i checked successful attacks:
Results for 500 hits:
First 500: Club prof 11, mob level 12->17. Number of 0 hits ~15. Club prof changed from 5816 to 5918, so roughly 20%. I had 1x azapnid split, which is 8 wasted actions and i think i had some bad luck with 2x goocidics.
Second 500: Club prof 11, mob level 17->22. Number of 0 hits ~3. Club prof changed from 5918 to 6018, so exactly 20%. This was just a few goocidics hits from 2 spawns as i target them first, if it goes immune, kill everything else.


Now you've proven me right that the chance is significantly lower than 50% Do the test more times, you'll notice it consistently be around 1 in 5 melee actions. Even when counting "successful hit checks". Not sure where you got that terminology, would have rather 0 damage hits but whatever floats your boat.

I told you to specifically count just the melee hits to your weapon prof.
Healing "may" have a better rate, More tests would be necessary to know, your sample size of 15 is much too small, i'd need at least 500. Will possibly do the test myself.
It may also give you prof faster if it's a lower level, however i don't believe this is the case.

Quote
Above means nothing, I could repeat this and get a totally different result because it is random, even though there is a 50% chance to get 1 prof point... had this mentioned to me extensively before.


by who and what is the evidence? We've both done tests and it comes out 20-25%. So either we're amazingly unlucky and need to increase our sample size to 10,000 or the guy who mentioned that was trolling you.
I'm telling you right now its basically impossible for 1000 hits at a 50% chance to come out as low as 20%

If you STILL think it is 50% increase your own sample size rather than beating your face into a wall with your arguments, this is completely un-necessary.
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