d2jsp
Log InRegister
d2jsp Forums > d2jsp > Ladder Slasher > LS Character Builds > Tank Armor Type
Prev12
Add Reply New Topic New Poll
Member
Posts: 76,720
Joined: Nov 2 2007
Gold: 143,168.48
Trader: Trusted
Feb 26 2019 08:48am
Quote (izParagonzi @ 26 Feb 2019 13:04)
I would go with this to be honest... even though it may seem small, 5% Power Shot is quite handy to have when using Consistent average damage weapons like Daggers / Axes / Spears and Battle axes.

You have added defense vs Wind and Ice casting monsters and the minimal 2% parry... even though negligible, they do help.

EDIT:

+ % Power Shot Gives a % chance that your melee attack will do the full damage amount listed on the weapon.
+ % Parry Gives a % chance to parry a melee attack, which gives you increased defense vs that attack.
+ % Wind Mastery Also increases resistance vs wind attacks against your character.


Power shot is NOT good when using consistent dmg weapon....
if your weapon is a sword or a club it will help more. 1-10 dmg will result in 10 dmg (when avrg is 5,5) but an axe that does 5-6 dmg will result in 6 dmg (when avrg is 5,5) so the bigger the dmg range, the better power shot will be.

The other defensive mods never hurt ofc (power shot helps too.. but sometimes more, sometimes less)
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Feb 26 2019 08:54am
Quote (ahs_darkhunter @ Feb 27 2019 03:48am)
Power shot is NOT good when using consistent dmg weapon....
if your weapon is a sword or a club it will help more. 1-10 dmg will result in 10 dmg (when avrg is 5,5) but an axe that does 5-6 dmg will result in 6 dmg (when avrg is 5,5) so the bigger the dmg range, the better power shot will be.

The other defensive mods never hurt ofc (power shot helps too.. but sometimes more, sometimes less)


Actually, I disagree.
During many runs, Armor Pierce was better for increasing averages when using Swords / Clubs / Longswords & Warhammers.
During runs with Power Shot vs Armor Pierce, it was better to use Power Shot increasing Avg dmg and kill speed with dagger consistent etc.
The ONLY factor that does ring true, a good mix of Critical Strike / Armor Pierce & Power Shot is the better solution.

You can run all the numbers you want, I am talking about in game calculations of minimum / average / maximum damage.

Quote (ahs_darkhunter @ Feb 27 2019 03:58am)
Well there is nothing to disagree. The usability of power shot when using big range vs small range weapons is a fact.
Other things can ofc be discussed like power shot vs armor pierce vs crit strike.
Power shot is better for big range weapons. This is not my opinion, but a fact.


I will rephrase for those that use 1 handed weapons. You are correct.
I don't use 1 hand weapons, I don't want to OVERKILL monster, so, when using a 124% ee level 35 battle axe it roughly takes 2-4 hits to kill a monster, where as using 13% power shot it takes only 1-2 hits, increasing my kill speed without over killing.

Test the mods with all weapons, not just 1 handed weapons... and I should have been more informative with my advice, but, like others, I took it on how I play the game.

Power Shot is better used with consistent average damage weapons. You see it differently because you are stuck at dealing max damage. You aren't wrong there with that thinking.

Don't recall the editing time, but I think 10 mins just put you out.

This post was edited by izParagonzi on Feb 26 2019 09:10am
Member
Posts: 76,720
Joined: Nov 2 2007
Gold: 143,168.48
Trader: Trusted
Feb 26 2019 08:58am
Quote (izParagonzi @ 26 Feb 2019 15:54)
Actually, I disagree.
During many runs, Armor Pierce was better for increasing averages when using Swords / Clubs / Longswords & Warhammers.
During runs with Power Shot vs Armor Pierce, it was better to use Power Shot increasing Avg dmg and kill speed.
The ONLY factor that does ring true, a good mix of Critical Strike / Armor Pierce & Power Shot is the better solution.

You can run all the numbers you want, I am talking about in game calculations of minimum / average / maximum damage.


Well there is nothing to disagree. The usability of power shot when using big range vs small range weapons is a fact.
Other things can ofc be discussed like power shot vs armor pierce vs crit strike.
Power shot is better for big range weapons. This is not my opinion, but a fact.

Also comparing 2 of these mods will be different for every player using different gear.

This post was edited by ahs_darkhunter on Feb 26 2019 09:00am
Member
Posts: 23,910
Joined: Aug 21 2007
Gold: 2,494.65
Trader: Trusted
Feb 26 2019 09:40am
Quote (mclarke @ 26 Feb 2019 12:58)
have you got any mathy reasons? Was looking forward to seeing what you added, I'm a little disappointed XD


the only reason to use plate/chain over scale/leather is that you can get more ee for less fg
since he already have both armors, which are very similar/close in EE the argument for cost effectiveness can be dropped

thus my recommendation to use the scale
Quote (izParagonzi @ 26 Feb 2019 15:54)
Actually, I disagree.
During many runs, Armor Pierce was better for increasing averages when using Swords / Clubs / Longswords & Warhammers.
During runs with Power Shot vs Armor Pierce, it was better to use Power Shot increasing Avg dmg and kill speed with dagger consistent etc.
The ONLY factor that does ring true, a good mix of Critical Strike / Armor Pierce & Power Shot is the better solution.

You can run all the numbers you want, I am talking about in game calculations of minimum / average / maximum damage.



I will rephrase for those that use 1 handed weapons. You are correct.
I don't use 1 hand weapons, I don't want to OVERKILL monster, so, when using a 124% ee level 35 battle axe it roughly takes 2-4 hits to kill a monster, where as using 13% power shot it takes only 1-2 hits, increasing my kill speed without over killing.

Test the mods with all weapons, not just 1 handed weapons... and I should have been more informative with my advice, but, like others, I took it on how I play the game.

Power Shot is better used with consistent average damage weapons. You see it differently because you are stuck at dealing max damage. You aren't wrong there with that thinking.

Don't recall the editing time, but I think 10 mins just put you out.


you are just wrong as you are many times

power shot makes you use always you highest damage number in combat, therefor it is just logically and mathematically better on any item with a high range, the higher the range the better power shot becomes
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Feb 26 2019 04:21pm
Quote (Meridius @ Feb 27 2019 04:40am)
the only reason to use plate/chain over scale/leather is that you can get more ee for less fg
since he already have both armors, which are very similar/close in EE the argument for cost effectiveness can be dropped

thus my recommendation to use the scale

you are just wrong as you are many times

power shot makes you use always you highest damage number in combat, therefor it is just logically and mathematically better on any item with a high range, the higher the range the better power shot becomes


And you can not read as usual, if you read it properly, you would see a few things:

1. "You are correct." (note, I stated this)
2. "I should have been more informative with my advice, I took it on how I play the game." (note, still in agreement)
3. "You aren't wrong there with that thinking." (again agreement)

The only person wrong here is you and your statement, learn to fucking read, I agreed 2 times and stated based on my play style, who the fuck are you to tell me I am wrong with my play style and what I find better for it? Do you play the game like me? No you fucking don't, you play it like all the other fucking monkey see, monkey do, players.

Just like your last post with formulas saying just use the formulas this and that, blah... You did not realise you DON'T need to use a formula when in v1.20 (maybe a little later) Paul ensured that Damage / Healing + any profs / ee / mastery were shown... but, he never fixed the Acc slot to show the -25% values. So instead of going through a long winded process of doing formulas, you don't have to.

Even when it is plain as fucking daylight I agree with Ahs... you put your fucking useless 2 cents in... you don't play like me and never fucking will, you are a puppet, and can not think how to play the game differently... you are a broken record... if you don't have any useful advice, don't fucking respond before reading my posts twice and thinking outside the minuscule box you use. Mathematically, basic logical thinking isn't always the best, neither is monkey see, monkey do.

There is my "I woke up on the wrong side of the bed" post for the day, or as one of my ex girlfriends' use to say...
"oh look, you're having the one(1) period moment for the day which all men have. Would you like a chill pill to go, or you gonna biatche more than a woman?"
Member
Posts: 40,527
Joined: Jul 28 2007
Gold: 76.56
Mar 1 2019 01:20pm
Personal choices:

Scale/Leather > Chain > Padded > Plate > Robe

I put scale/leather together in the category because it really depends on what my goals are. Scale is better low lvl for increased phys def since melee outnumber caster but then higher level I prefer leathers to counter caster crits and having pumped vit up being a tank you will have already boosted you phys def higher than normal.
Go Back To LS Character Builds Topic List
Prev12
Add Reply New Topic New Poll