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Jan 11 2013 10:15am
Quote (izParagonzi @ 7 Jan 2013 00:23)
After doing some testing with +12 CS vs 39 Dexterity... I have come to the conclusion that it is by far better to use the 39 Dexterity.

When using the CS gear my average was lower and I only achieved 2 extra Critical Strikes out of 100 attacks compared to the 39 Dexterity item (note that this was done more than once)

Example:
CS charm = 44str/88dex = 7 Critical Hits out of 100 = 330 min [avg] / 525 avg [avg] / 1251 max [avg] (12 CS charm)
39 charm = 40str/127dex = 5 Critical Hits out of 100 = 424 min [avg] / 634 avg [avg] / 1591 max [avg] (39 dex charm)

More dmg stat = faster kill speed.


well my testing with dagger was on a charm with 43dex vs 26dex +11 CS..
on 100 hits i did 2 crits using zero CS while doing 20 crits on 100 hits using 11 CS..
dex total was around 220 vs 200
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Jan 31 2013 01:35pm
I am really noob
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Jan 31 2013 05:38pm
Critcal strike has a diminishing return without proper stats to back it up. You can use a 24 cs set-up with no stats and it is not as effective as having 80+ Dex.

Critical strike does wonders. That's all that needs to be said. Try it out. But always remember.

*Never sacrafice stats for more critical strike
*Never sacrafice EE for more critical strike
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Feb 2 2013 04:38pm
Quote (PhiRip @ Jan 31 2013 06:38pm)
Critcal strike has a diminishing return without proper stats to back it up. You can use a 24 cs set-up with no stats and it is not as effective as having 80+ Dex.

Critical strike does wonders. That's all that needs to be said. Try it out. But always remember.

*Never sacrafice stats for more critical strike
*Never sacrafice EE for more critical strike


This statement was partially incorrect. With very high end EE gear the sacrafice may be worth it. But for example don't do this.

Cast 102 EE 12 Crit Ice

over

150+ EE Ice

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Mar 29 2013 04:45pm
bump
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Apr 3 2013 06:24pm
Even though I agree with many of the things posted before there are a few things that I want to add.

In most tests people have done, myself included, 1 crit (with daggers) usually evens out to somewhere close to 2,8 dex. This number is however based on not using abilities and not fighting eps.

I always use a 26 crit + 50 dex setup while using daggers on all chars after samurai, because this is by far the most efficent for group climbs if you ask me. The power of critical strike is not how often you can 1 hit a single monster but rather how often you can multistrike and crit all 9 of them at the same time. I somewhat agree with Phirip's statement that crit has a diminishing return as having 15 or 25 critical strike really does not change it all that much in regards to hitting 1 monster. It does however increase how often you are able to trigger critical strikes with abilites such as multistrike where you easily take out the entire bunch of them.

Critical strike can easily cause an insane overkill of damage, so it's important to not save up abilites as high as you would usually do. It simply enables you to use your abilites earlier, thus making your total damage dealt skyrocket :)

Some things to add:
- Don't be afraid to sacrifice ee or dex for crit. Just make sure that if you are going to do it, you add A LOT of critical strike :) (20+) (obviously decent base ee of weapon is needed)
- The whole calculation of 1 crit = ?? dex becomes redundant once you get 20+ crit and use it in a group climb. It really cannot be calculated with standard play (not using abilites at the exact same time vs exact same number of monsters, and obviously luck as well)
- Probably the most cost efficient stat you will ever add.
- Not needed for casting, you crit enough as it is. Int is the way to go here.
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Apr 3 2013 06:41pm
great post rabbit.
very very usefull.
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