Quote (J_B @ Dec 1 2009 09:20am)
you're just poorly/wrongly interpreting thingsyour post is totally wrong
first of all (point 1)
20Hm = 20% more healing, not 2%
second of all (point 2)
20 HM on one item then 20HM on another is 20% + 20% = 40%
and not 1.2 (which is 100+20%) times 1.2 (for the other item) which would be 1.44 which is like 44%
likewise with int, your % conversion is just plain wrong, and as a matter of fact, because of point 2, you can't ever do a % comparison because the base % changes and so the adding % isn't static
this second point is why HM + int is the best healing combo
hm and int, do in fact multiply (but only with each other, not with themselves)
as such
(.95 + int/100)(1 + (EE+prof)/100)(1 + HM/100)
and so, 1HM does NOT equal 2int
it's all relative to what gear you have available and how much int you have base from your stats
in the end, HM is usually more valuable point per point than int when it comes to healing, just because people usually have lots of int from base stats already
BUT as was the case in this link:
http://forums.d2jsp.org/topic.php?t=37562466&f=74int and HM don't have a direct 1 to 1.5 or 1 to 2 or 1 to anything correlation
it just all depends on how much int you have to start with and what items you could possibly wear
the only way to know what's best is to plug in your values to the formula for various setups and find out which one is highest
(.95 + int/100)(1 + (EE+prof)/100)(1 + HM/100)remember, these are total int, and total HM

maybe if you read further down.. you might get this:
Quote (izParagonzi @ Dec 1 2009 07:17am)
This is my understanding... I just kept it basic... Int vs HM... no in-between calculations...

i think I did it wrong...

nub forgot basics...
DOH doesn't make much of a difference, even though I did it differently...
And let us take a closer look at the simple calculations:
(.95 + int/100)(1 + (EE+prof)/100)(1 + HM/100)If you remove the middle part... because it is based on the
items and character... you will notice there is not much difference
Here is your equation based on INT
VERSUS HM
20 int = 0.2095 ... ... ... 20 hm = 0.2100 using (.95 + int/100)
60 int = 0.6095 ... ... ... 60 hm = 0.6100 using (1 + HM/100)
this was my first way I calculated it:
20 int = 0.19 (.95
x int/100)
20 hm = 0.20 (1
x HM/100)
Guess I go back to school...

Quote (arxyn @ Dec 1 2009 10:58am)
This doesn't make any sense and I have no idea what your trying to prove/say.
The following statements are facts.
Int > Hm -> Add Hm
Hm > Int -> Add Int
Int = HM -> Add 1:1 ratio
Giving anything else as advice is stupid. Just test it out...
I have tested this out... 29% HM vs 31 Int... in main slot and Focus Heal in Acc
There was no real difference except that Int gave more minimum healing range (only 2 points but what the hey)
Only done in Arena...
The discussion was based on the individual calculations:
(.95 + int/100)
(1 + (EE+prof)/100)(1 + HM/100)
Besides the scratched one... there is no difference in calculating that at all... no matter the number.
So why is it.. that people regard HM to be 2x more effective than Intelligence when it isn't?
This post was edited by izParagonzi on Nov 30 2009 05:05pm