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Sep 13 2009 12:54am
Quote (viet_boi_1994 @ Sun, Sep 13 2009, 01:29am)
acc slot only uses ee

so any other mods are useless
ex. say u got a 100 ee and 30 str heal charm

if u put in acc charm slot only the 100 ee will work u wont get +30 str in ur stats


What would the ee from the accessory charm do for you? Does it add dmg to your wep, def to the armor, etc.?

Does killing a monster get you more exp than just attacking it? Attacking a monster gets you more exp than doing nothing, right?
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Sep 13 2009 12:56am
EE on a charm that is in your Primary slot adds damage to that charm and that charm only.

Exp is based on actions and damage (I think)
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Sep 13 2009 12:57am
Quote (xxtmanxx @ Sun, Sep 13 2009, 02:56am)
EE on a charm that is in your Primary slot adds damage to that charm and that charm only.

Exp is based on actions and damage (I think)


I was wondering about the accessory charm :D

So there is absolutely no point to the accessory charm (other than the heal or dmg you do if you use it)?

And how come sometimes when I click on an item to pick it up in the catacombs, it won't let me pick up the item no matter how many times I click and how long I wait? Could there be a reason besides lag?

This post was edited by S3r3ndipity on Sep 13 2009 01:08am
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Sep 13 2009 02:10pm
Quote (S3r3ndipity @ Sat, Sep 12 2009, 05:40pm)
Trying ladder slasher :) It's kinda fun!

What is the best thing to do with items I don't want? Just trash them? Sell them? Use the shrine? The most number of items I can ever hold at once is 8 items and the equipped ones right? Is there a place to store them besides mules?

And in order to kill a monster, do I just click on it as fast as I can?

More questions to come! :) Thanks a lot guys!


my proposal/experience : safe alway 3-4 magic items for shrine. Trash rest! (:

only mule items you want to safe for later on (: like weapon you later gonna use as your weapon
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Sep 13 2009 06:05pm
Quote (Chestk @ Sun, Sep 13 2009, 04:10pm)
my proposal/experience : safe alway 3-4 magic items for shrine. Trash rest! (:

only mule items you want to safe for later on (: like weapon you later gonna use as your weapon


new questions now :)

I was wondering about the accessory charm :D

So there is absolutely no point to the accessory charm (other than the heal or dmg you do if you use it)?

And how come sometimes when I click on an item to pick it up in the catacombs, it won't let me pick up the item no matter how many times I click and how long I wait? Could there be a reason besides lag?

Also, how come holding the down arrow after clicking once to continuously attack a monster doesn't work for me on this computer (a vista)? It works on my laptop.

This post was edited by S3r3ndipity on Sep 13 2009 06:11pm
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Sep 13 2009 06:18pm
The only stat which works on the accessory charm is EE - so casters usually use a heal charm in that slot. It's useless in combat for melee, but some people keep a regen or extra item slot charm in there so they can hold 1 more item in their inventory.

And about items in catacombs, you can only pick an item up if you attacked that monster (I believe that there may be an exception for if you're healing, but I don't really catacomb so I'm not 100% sure. I know that the reason you can't pick it up is because you didn't attack that monster though ;) )

No idea about the down arrow though, it's supposed to work on any computer :(
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Sep 13 2009 06:34pm
Quote (NevV @ Sun, Sep 13 2009, 08:18pm)
The only stat which works on the accessory charm is EE - so casters usually use a heal charm in that slot. It's useless in combat for melee, but some people keep a regen or extra item slot charm in there so they can hold 1 more item in their inventory.

And about items in catacombs, you can only pick an item up if you attacked that monster (I believe that there may be an exception for if you're healing, but I don't really catacomb so I'm not 100% sure. I know that the reason you can't pick it up is because you didn't attack that monster though ;) )

No idea about the down arrow though, it's supposed to work on any computer :(


Ah okay, thanks a lot bro, that clears up a lot things :)

Now, I'm just wondering about the down arrow thing.

Also, if anyone knows how to do each Objective that would be great :) (I know a couple are listed, but the rest are "???")

And what exactly is a Master Quest? Or is that also unknown? Do you just kill a boss or something?
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Sep 13 2009 06:46pm
A Pinch of Evil - I believe that one is 4 Evil Presence mobs (not difficult at all at low levels)
Face the Evil - No idea, I've never seen this one before. But from the name I can assume that it's like 5 or 6 EP mobs
Stop the Seven Shamans - 7 super EP mobs from what I've heard, apparently this one is pretty hard (that's what I've heard)
Soften the Sneaky Shell - This one is just one huge monster with an insane amount of life. I've seen topics about people completing this one and it took like 15 or 20 minutes even with a great group
Ambush! - This is the one which scares all HC players, I guess that a whole bunch of really strong mobs jump out of nowhere and start attacking you. I guess they do a whole lot of damage and kill some groups in seconds


And I guess you could say that the MQ is the "boss" of LS, but you should trust me when I say that it'll be a lot better if you don't know what to expect while going into it :) but your gear doesn't matter, someone with tier I items has the same chances as someone with 200+ee tier xiv items.
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Sep 13 2009 06:52pm
Quote (NevV @ Sun, Sep 13 2009, 08:46pm)
A Pinch of Evil - I believe that one is 4 Evil Presence mobs (not difficult at all at low levels)
Face the Evil - No idea, I've never seen this one before. But from the name I can assume that it's like 5 or 6 EP mobs
Stop the Seven Shamans - 7 super EP mobs from what I've heard, apparently this one is pretty hard (that's what I've heard)
Soften the Sneaky Shell - This one is just one huge monster with an insane amount of life. I've seen topics about people completing this one and it took like 15 or 20 minutes even with a great group
Ambush! - This is the one which scares all HC players, I guess that a whole bunch of really strong mobs jump out of nowhere and start attacking you. I guess they do a whole lot of damage and kill some groups in seconds


And I guess you could say that the MQ is the "boss" of LS, but you should trust me when I say that it'll be a lot better if you don't know what to expect while going into it :) but your gear doesn't matter, someone with tier I items has the same chances as someone with 200+ee tier xiv items.


Really? How do they have the same chances? Is it not a fight? It is a puzzle or something? Or is the difficulty catered to the quality of the player's gear?
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Sep 13 2009 07:11pm
It's a game of chance ;) you have a 1/6 chance of passing your first one.

If you're really curious you can look it up on youtube, but let me tell you that it'll be a lot better if you don't know what it is when you first attempt it ^_^


But either way you'll get rerolled back to level 0 :o
(/edit: "either way" meaning pass or fail)

This post was edited by NevV on Sep 13 2009 07:11pm
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