Quote (DevilWithin17 @ Tue, Feb 3 2009, 08:11pm)
I'll tell you right now I can't get : 135 Int / 35 HM w/o sacrificing a huge amount a melee ability
and on top of that 4k mana would require me to put basically every point from 1-65into int hurting my killing ability even more
further more if I try to heal I will surely be caught in a healing trap or gain very little HP at the cost of a lot of mana
If you don't want to get the stats, more power to you.
But you don't have to sacrifice as much as you think if you balance your gear around it.
You're right, you would sacrifice
some offensive ability to gain the ability to heal, but that's the nature of any build.
Anyway, if it's not your style that's fine. My point was it's a viable build and holds it's weight next to a pure str/dex melee stat build.
Quote (TheNextBestThing @ Tue, Feb 3 2009, 08:12pm)
Precisley my point..hes talking about something ENTIRELY different..he is basically telling me a caster rogue is superior to a melee rogue and that is true..but that isn't what this thread is about.
Entirely discounting a point of view because you chose to doesn't quite make sense.
I was talking about a melee build. I commented on rogue because that's what I'm currently playing.
You're insisting on something you haven't even tried based on assumptions. And with no math or logical theory to back it up.
A build consists of the stat points you spend AND your gear. It's a philosophy, not simply which class you chose.
If you're arguing that just because you try to heal on a character that it means it's a caster then you're the one bringing up a different point in this thread.
I based all of my responses to previous posts, I fail to see how the posts discuss a different point.
This post was edited by maori on Feb 4 2009 02:03am