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Jan 25 2009 05:53pm
Yup, that's pretty much how it goes.

But...

Couldn't one argue that, since with less strength and more dex, a larger percentage of your damage rolls will "zero out" on a sword (meaning they'll roll less than the monster's defense, making you deal 0 damage), going less strength/more dex with a sword would increase your average damage by a negligible amount? laugh.gif (As compared to axes and other weapons which never "zero out.")

@ massivelybored: he's not comparing builds, he's comparing weapon types. Read the first post again.

Quote (jbpellerin @ Sun, Jan 25 2009, 06:58pm)
you could, but then again you're on a different playing field, because though more of the monster's defense is "wasted" you're not doing as much damage as you would with optimal multiplier
so it would really depend on how many more 0's you'd be hitting and by how much under the defense as compared to how much it lowers your average multiplier damage by
but it's almost negligible like you said so yourself wink.gif


Ofc.

This post was edited by iin77 on Jan 25 2009 06:01pm
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Jan 25 2009 05:56pm
Quote (Massivelybored @ Mon, Jan 26 2009, 12:49am)
I personally have never really noticed a differnce with high dex builds as far as the dmg you take. Although I can't say I pay much attention to it. I usually worry more about how many monsters I can kill in a row, and how long it takes me to kill them. Seeing as if I die, it doesn't really matter. You guys on the other hand do have alot more to worry about as far as that goes.


thats just only one example

they make the same effect (same avg dmg.) on the long run, that has been proved mathematically


Quote (Natester @ Mon, Jan 26 2009, 12:49am)
Until you are playing hardcore and die because you don't have enough dex to protect yourself from massive crits . I have personally found 100 dex to be my favorite build on hardcore although when I had better stats on my softcore items , I actually preferred 140 dex tongue.gif


yeah, thats true
but its another thing, we are talking about dmg now ohmy.gif

This post was edited by ButUCItsNotMeItsNotMyFamilyInUrH on Jan 25 2009 05:57pm
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Jan 25 2009 05:58pm
Quote (iin77 @ Sun, 25 Jan 2009, 16:53)
Yup, that's pretty much how it goes.

But...

Couldn't one argue that, since with less strength and more dex, a larger percentage of your damage rolls will "zero out" on a sword (meaning they'll roll less than the monster's defense, making you deal 0 damage), going less strength/more dex with a sword would increase your average damage by a negligible amount? laugh.gif

@ massivelybored: he's not comparing builds, he's comparing weapon types. Read the first post again.


you could, but then again you're on a different playing field, because though more of the monster's defense is "wasted" you're not doing as much damage as you would with optimal multiplier
so it would really depend on how many more 0's you'd be hitting and by how much under the defense as compared to how much it lowers your average multiplier damage by
but it's almost negligible like you said so yourself wink.gif
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Jan 25 2009 06:57pm
I wouldn't call it ignorance as much as I would say personal preference.

I climb with a set of clubs, using an all str build now, and before when I evenly distributed dex/str I found I killed slower.

I don't care what your math says.
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Jan 27 2009 12:12pm
Quote (decoppel @ Sun, 25 Jan 2009, 17:57)
I wouldn't call it ignorance as much as I would say personal preference.
I climb with a set of clubs, using an all str build now, and before when I evenly distributed dex/str I found I killed slower.
I don't care what your math says.


you obviously didn't read it properly because you're missing the main point
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Jan 30 2009 12:52am
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Feb 1 2009 02:28pm
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Feb 3 2009 04:57am
Quote (jbpellerin @ Tue, Jan 27 2009, 06:12pm)
you obviously didn't read it properly because you're missing the main point


To call those who think differently than you based on their own experiences versus your theoretical mathematics is rather ironic

to me..that is ignorance as Experience = Wisdom regarding an event or situation.

Hypotheticals are fictional events without solid outcomes.

Its kind of like comparing inductive reasoning to deductive reasoning, Your approach starts with one problem or question and ends up with multiple solutions that are all possible. Theres is more like deductive reasoning they start with the same situation or problem and end up with one result that they find supreme based on processes like trial and error and elimination.

I would take cold hard facts and experience over theoretical equations anyday..Your math may be spot on or it could not be in every single encounter that VARIES with luck as criticals are random..not fixed.

Their outcome is always the same e.g. always 3 hits to kill a 2k life monster (Unless they crit in which case..they could actually end up killing in the same amount of hits as you even when your criticaling)

In the long run that can save you up to 200+ life from not taking that extra 4th hit you would of taken by using a dex build depending on criticals..you could argue the same that those criticals could save you the same amount of life.

But realistically whats more likely? On an average basis you are going to critical one out of every 3 hits (Leading to the monster dying in 2 hits) or they aren't going to kill the monster in 3 hits even though basic math says its almost a certainty?

Criticals being random will give the pure str build the advantage 7/10 minimum.


In my personal opinion your math isn't really 100% reliable as you aren't accounting for the fact criticals aren't guaranteed they are random so when you don't crit your damage could very well fall behind that of a pure str build of the same type...ESPECIALLY in short periods as apposed to long ones.
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Feb 3 2009 04:59am
Quote (Massivelybored @ Sun, Jan 25 2009, 11:26pm)
This will probably be more effective now with the ls nerf. But pre nerf with an axe the consistent 700-800 dmg hits were better for me soloing then the 500's with a 1.5 crit here and there. The problem I found is crits are completely random. Sometimes you get them sometimes you don't. I would prefer to leech 70-80 every hit then to steal 50 every hit then here and there steal 150. Though all of this now is useless with the ls nerf. New builds will have to be tested and such.


Math is one thing testing is another.

120 dex build with a 197ee level 55 axe with 10% ls got me 7-10 chains.

All str build 10%ls got me no less then a 25 chain. So while your math may say this is wrong. My testing(in game) says otherwise. The crits are just too infrequent to rely upon.

This is strictly from a solo pov. Catas might be different, Not sure. I no longer play them.


Oh and this guy he is my new hero..^^ I don't know why exactly but he seems knowledgeable & outspoken and those are two nice attributes to combine.
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Feb 3 2009 12:12pm
Quote (TheNextBestThing @ Tue, 3 Feb 2009, 03:57)


if you would even read what I said
the whole point of this thread is to show that if a certain build is good for axes it is good for swords and vice versa
and that the type of weapon you wear should have nothing to do with how you allocate your stat points
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