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Apr 4 2019 04:19pm
Hi and thanks
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Apr 4 2019 04:41pm
Basically there isn't one other than a Map Hunter.

Rogue / Monk / Ninja = Detect Traps = clearing catacomb without falling into a trap door and finding maps more often. Added Tip, use /set easy 1 so that you encounter less monsters which helps with the speed of clearing the catacomb.
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Apr 4 2019 05:39pm
If your looking to farm gear and maximize your time spent

As a feeder you want rogue.

Can use all the best in slot gear

Can detect traps (so you can gather maps)

Is a cutie
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Apr 4 2019 08:01pm
Rogue is boss
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Apr 5 2019 07:00am
If strictly looking for items then it would be whatever class you can solo the most effectively. Personally I find that most of my really good drops in this game have been on monk+. If you are including maps in your question then you would want either rogue or monk depending on your access to strong gear.
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Apr 5 2019 07:46am
Quote (RaynePayce @ Apr 4 2019 03:19pm)
Hi and thanks



That Charm you have equipped is doing nothing for you FYI.
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Apr 5 2019 07:58am
Quote (Horadric_Pube @ 5 Apr 2019 07:46)
That Charm you have equipped is doing nothing for you FYI.



This! Yeah you need to find either a dex or str charm to throw on you main slot

This post was edited by Cheeya on Apr 5 2019 07:59am
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Apr 5 2019 12:16pm
I'd say rogue is the best farming character...

Then again, since December 2018, I found these while playing on a Paladin...

But I don't like Paladin, so I'll still say rogue :P


Mythical amber scale armor
Level Req: 25
Physical Defense: 26 to 104
Magical Defense: 19 to 59

+114% Enhanced Effect
+6 Critical Strike
+1% Armor Pierce
+3% Magical Damage Reduction
+2% Lightning Mastery


Mythical fossil scale armor
Level Req: 20
Physical Defense: 24 to 97
Magical Defense: 17 to 52

+118% Enhanced Effect
+2 Mana Regen
+1 Critical Strike
+1% Life Steal
+1% Mana Skin


Angelic mithril chain mail
Level Req: 25
Physical Defense: 58 to 147
Magical Defense: 0 to 39

+114% Enhanced Effect
+1 Mana Regen
+2% Glancing Blow
+2% Wind Mastery


Magical embossed leather armor
Level Req: 25
Physical Defense: 29 to 88
Magical Defense: 21 to 87

+139% Enhanced Effect


Angelic wild heal VIII
Level Req: 25
Heals: 9 to 92
Mana Cost: 61

+34 Strength
+11 Dexterity
+3% Quick Draw
+4% Glancing Blow


Magical wind XII
Level Req: 45
Spell Damage: 27 to 124
Mana Cost: 93

+47 Dexterity


Rare enchanted leather armor
Level Req: 40
Physical Defense: 48 to 146
Magical Defense: 41 to 165

+156% Enhanced Effect
+1% Parry


Magical bronze sword
Damage: 8 to 86

+70% Enhanced Effect


Mystical ice III
Spell Damage: 27 to 32
Mana Cost: 21

+59% Enhanced Effect
+93 Max Mana
+1 to 2 Mana per Attack


Relic wild heal III
Heals: 4 to 42
Mana Cost: 21

+20 Dexterity
+37 Max Life
+267 Max Mana
+4 Mana Regen
+1 Critical Strike
+2% Mind Numb
+1% Parry
+2% Critical Flux
+5% Heal Mastery
+1% Glancing Blow


Magical earth XI
Level Req: 40
Spell Damage: 118 to 208
Mana Cost: 85

+135% Enhanced Effect


Magical alloy dagger
Level Req: 15
Damage: 78 to 136

+101% Enhanced Effect


Mystical brocade padded robe
Level Req: 10
Physical Defense: 0 to 19
Magical Defense: 14 to 36

+20 Intelligence
+1 Mana Regen
+9% Heal Mastery


Rare brocade robe
Level Req: 10
Physical Defense: 0 to 7
Magical Defense: 11 to 34

+25 Strength
+140 Max Life


Mystical runewood staff
Level Req: 20
Damage: 94 to 252

+136% Enhanced Effect
+1 Critical Strike
+2% Damage Return
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Apr 22 2019 11:45am
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Apr 22 2019 12:25pm
The character itself doesn't matter, it's the equipment you're using and how quickly you kill the mobs.

The ability to kill 3 EP's at level 55+ i would suggest is on the highest priority.
Having ML will probably help. How much it helps is extremely difficult to proove, other than we can say for a fact it gives a chance for overspawn drops.
also 99% of drops are generally solo
They are generally split between well drops and EP drops.

Therefore you're looking for a character who can tank and deal with EPs and well monsters.

Generally in terms of cheapest items to get one which works would be a barb/fighter with chains/plates (if the price is cheap), clubs and strength charms, or alternatively use a magic luck charm.
Using swords will mean you can use the same setup for barb/samurai/paladin.
Powerstrike/Powercast are the most ideal abilities when solo'ing and hunting EP's, although with enough points, getting it to 60-70 is reasonably easy.

It's also reasonably to use a staff rogue. Staff's are also cheap, EE scales/leathers are a little expensive, but worthwhile and dex/ml charms.

Here's 2 example chars both doing it:
My own barb:
Magical godwood club
Level Req: 55
Damage: 129 to 584

+207% Enhanced Effect

Legendary ultimanium plate mail
Level Req: 55
Physical Defense: 95 to 286
Magical Defense: 0 to 34

+135% Enhanced Effect
+1 Strength
+18 Max Life
+3 Extra Equipment Slots
+1 to 51 Mana per Kill
+1% Quick Draw
+1% Glancing Blow

Mystical wind XII
Level Req: 45
Spell Damage: 25 to 113
Mana Cost: 93

+52 Strength
+2% Experience Gained
+7% Physical Damage Reduction

Total cost ~7.5k

If i could change anything, i'd be looking for new armor as casting mobs can wreck him pretty fast, so i often prioritise killing them with power strike, as healer mobs literally do nothing to him.
Clears well mobs and easily does EP's even at level 70 and down a trap door or two (although i use fish/shrines for a bit of healing if needed)

Another players very similar character (also uses barb)
Magical godwood club
Level Req: 55
Damage: 196 to 882

+178% Enhanced Effect

Rare crystallized scale armor
Level Req: 45
Physical Defense: 47 to 188
Magical Defense: 28 to 85

+138% Enhanced Effect
+4% Physical Damage Reduction

Rare heal XIII
Level Req: 50
Heals: 39 to 104
Mana Cost: 101

+11 Magic Luck
+7 Life Regen

cost ~2500-3500 fg.

Both my and the other guy use barb over fighter for 2 reasons:
1. higher strength/vita (less dex but at level 55 the crit rate is around 1% whether or not we're fighter or barb anyway)
2. Has secondary abilities, i suspect both of us mostly use power strike, but knockdown is more versatile than bottoms up and retribution is a good addition.

Samurai has 2 good solo abilities, whilst paladin is less useful.

I used to also use a cast setup but it struggles against 3 EP spawns at level 65 plus, so would probably suggest a barb over a magician. also 90% of the community dislike solo'ing for casting.
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