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Jul 22 2014 06:46pm
Heres my question.... Being that the weapons in this game work on the %'s they do gain power. For example right now I use staffs 75% dex/25%str on my Monk build. Base str on a monk is 40, and i currently have no hybrid dex/str items so it stays at 40 from 1-MQ. at lvl 26 i the 75%/25% threshold having 160dex/40str.... What can anyone tell me about why its more lucrative to continue pumping dex? Do the returns from dex not deminish? I think my problem may lie in that i dont have a good source of knowledge to reference, as i seem to be reading outdated material.
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Jul 23 2014 05:13am
Stats and what they do have went through many changes through the updates. In this latest version of the game trying to stat to the ratio doesn't help add crits are extra damage like it once did.

You always put into the higher % stat because it gives the most return for the point invested. There is no diminishing return and adding stats is one way to continue increasing an items dage even past it's ee cap.

With staves 25/75 you only get the % credit for what's statted meaning of those 40 strength points on the monk only 25% of those go toward increasing damage so 10 points you're actually getting credit for. At the same time if the monk had 40 dex then you'd get 75% or 30 dex points crediting toward the damage. Since its not diminishing its best to always put into the higher % of the two.

With axes being 50/50 you can get by starting whatever way you want. But there is a small difference in damage going pure dex. Without getting more wordy it's just a slight leftover of how dex used to work.
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Jul 23 2014 07:40am
Thank you for taking the time to educate me on the subject.
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Jul 23 2014 11:31am
Easiest way:

Weapons with 75+ Dex / 25- Str:
... 1 Dex = 0.75% ee / 1 Str = 0.25% ee [it is not exact numbers, but gives you a general idea]

Weapons with 75+ Str / 25- Dex:
... 1 Str = 0.75% ee / 1 Dex = 0.25% ee [it is not exact numbers, but gives you a general idea]

Since Monk / Ninja use dex weapons, then it is always better to have dex gear... even a Headhunter with Axe utilise dex gear.
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Jul 23 2014 12:52pm
Quote (izParagonzi @ Jul 23 2014 01:31pm)
Easiest way:

Weapons with 75+ Dex / 25- Str:
... 1 Dex = 0.75% ee / 1 Str = 0.25% ee [it is not exact numbers, but gives you a general idea]

Weapons with 75+ Str / 25- Dex:
... 1 Str = 0.75% ee / 1 Dex = 0.25% ee [it is not exact numbers, but gives you a general idea]

Since Monk / Ninja use dex weapons, then it is always better to have dex gear... even a Headhunter with Axe utilise dex gear.


well what are the exact numbers closer too? I would love it if u all could post any links to not out of date charts or discussions, basically anything that i could maybe learn something from. And another thing, i was looking at the ratios all wrong. I was lookin at it as 75%dex/25%str to mean that keeping this ratio will either 1. grant higher bonus from stats, or higher bonus to subsequent hard stats. or 2. Keeping the ratio would lessen deminishing returns from lets say just pumping dex.

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Jul 23 2014 01:37pm
if you look at the 75%dex and 25%str it means that 3 of 4 stats into dex will increase your dmg while only 1 of 4 stats into str will upgrade your weapon dmg (or 75% each dex/25% each str)
meaning a charm with 10dex will work as good as a charm with 30str if you are using a staff
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Jul 23 2014 02:27pm
bump

This post was edited by PowerTripped on Jul 23 2014 02:28pm
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Jul 23 2014 02:27pm

Quote (izParagonzi @ Jul 23 2014 01:31pm)
Easiest way:

Weapons with 75+ Dex / 25- Str:
... 1 Dex = 0.75% ee / 1 Str = 0.25% ee [it is not exact numbers, but gives you a general idea]

Weapons with 75+ Str / 25- Dex:
... 1 Str = 0.75% ee / 1 Dex = 0.25% ee [it is not exact numbers, but gives you a general idea]

Since Monk / Ninja use dex weapons, then it is always better to have dex gear... even a Headhunter with Axe utilise dex gear.


Quote (ahs_darkhunter @ Jul 23 2014 03:37pm)
if you look at the 75%dex and 25%str it means that 3 of 4 stats into dex will increase your dmg while only 1 of 4 stats into str will upgrade your weapon dmg (or 75% each dex/25% each str)
meaning a charm with 10dex will work as good as a charm with 30str if you are using a staff


thanks for reading post #2
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Jul 23 2014 03:25pm
Quote (PowerTripped @ Jul 24 2014 09:27am)
thanks for reading post #2


No problem... just thought it was a bit long... and since you stated that "ratios for 'Crit Strike Chance' makes no difference in damage"
I thought I would leave that part out.
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Jul 24 2014 06:20am
Quote (PowerTripped @ 23 Jul 2014 21:27)
thanks for reading post #2


ah sry ^^ well i read across your post.. just not all in detail and only wanted to try to explain in my own words as well ;)
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