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Apr 10 2012 04:13am
which kinda heal should i use? wild, focused or normal?
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Apr 10 2012 04:23am
most use focused but ofc they are the most expensive too.

i use str8 forward heals (red hearts) i find them good + affordable.

wilds are usually fairly cheap unless its got mass ee
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Apr 10 2012 04:25am
ive been using wild and honestly i find it pretty good, jus was curious as to what was the bst
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Apr 10 2012 04:28am
skrillex is the best :O trolling
just wanted to see if you were SC or HC. AB's my old guild and I know its divided between both.

Wild should be fine. I think they are less desired on HC because of ambush and you want to make sure your heals are consistant.

This post was edited by Dyermaker on Apr 10 2012 04:29am
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Apr 10 2012 04:34am
i understand that i dont play hc, just learning the game first before i jump into that pool, i been using wild and honestly think its good with the added chance of high heal. and cheap lol, and also what kinda charm/armor should i be looking forward to getting?
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Apr 10 2012 05:08am
Quote (Sk8rn3rd @ Apr 10 2012 07:34am)
i understand that i dont play hc, just learning the game first before i jump into that pool, i been using wild and honestly think its good with the added chance of high heal. and cheap lol, and also what kinda charm/armor should i be looking forward to getting?


ive never made a guardian before but most are tank/healers so high ee heavy armor and anything with heal mastery is good.
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Apr 10 2012 05:11am
yeah i need some new armor but in fullish games i dont even get hit enough to die, i just heal and its not even hard for rest of team to complete maze and so forth. im currently looking for someone to slash with. lvl 41 guardian looking for cata group
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Apr 11 2012 01:23am
Focus for consistency
Regular heals a bit more consistent than wilds
Wilds = oh fudge I just healed 1 hp 5 times in a row... dang I am dead.

You play SC:
Weapon: = EE (or HM or Int)... Personal note... i prefer heavy weapons with EE and have HM wpns spare in vault.
Armor: = Stat for weapon if in a group to help with dmg... or as a pure healer HM or Int or combination... OR... EE for group tanker/healer
Main Charm: = Stat for weapon if in a group to help with dmg... or as a healer or hybrid, get HM (30% +, no less)
Acc Slot: = EE heal that you prefer.

Note: you may find that putting you heal charm into the Main slot is better for healing for more, that is because
when it is put into the Acc Slot, you get a -25% penalty on the heal capacity.

When in a 1-71 group, find out what your role is going to be... pure healer or tanker/healer or melee/healer.
This will help you know what gear you need to use during the run... and having a guardian in a group that deals
damage as well as healing can be just as good as a tanking healer.

This is what i use on Hardcore and I solo... I have spare Armor / charm / weapon in vault.

Magical godwood warhammer <-- I change to 47% hm club for hard objectives in group
Level Req: 55
Damage: 185 to 834
+57% Enhanced Effect

Rare ultimanium chain mail <-- I change to +31int/20% hm armor for groups or hard EPs
Level Req: 55
Physical Defense: 47 to 119
Magical Defense: 0 to 47
+36 Strength
+7% Glancing Blow

Rare focused heal X <-- i change this to 45% HM when hard EPs or in group doing hard objectives.
Level Req: 35
Heals: 85 to 102
Mana Cost: 77
+33 Strength
+7% Mind Numb

Rare focused heal XIV
Level Req: 55
Heals: 245 to 294
Mana Cost: 109
+106% Enhanced Effect
+3% Damage Return

My Stats @ level 64

Strength: 136
Dexterity: 10
Intelligence: 75
Vitality: 75


This post was edited by izParagonzi on Apr 11 2012 01:31am
Member
Posts: 3,630
Joined: Dec 4 2006
Gold: 367.00
Apr 11 2012 02:58am
Quote (izParagonzi @ Apr 11 2012 01:23am)
Focus for consistency
Regular heals a bit more consistent than wilds
Wilds = oh fudge I just healed 1 hp 5 times in a row... dang I am dead.

You play SC:
Weapon: = EE (or HM or Int)... Personal note... i prefer heavy weapons with EE and have HM wpns spare in vault.
Armor: = Stat for weapon if in a group to help with dmg... or as a pure healer HM or Int or combination... OR... EE for group tanker/healer
Main Charm: = Stat for weapon if in a group to help with dmg... or as a healer or hybrid, get HM (30% +, no less)
Acc Slot: = EE heal that you prefer.

Note: you may find that putting you heal charm into the Main slot is better for healing for more, that is because
when it is put into the Acc Slot, you get a -25% penalty on the heal capacity.

When in a 1-71 group, find out what your role is going to be... pure healer or tanker/healer or melee/healer.
This will help you know what gear you need to use during the run... and having a guardian in a group that deals
damage as well as healing can be just as good as a tanking healer.

This is what i use on Hardcore and I solo... I have spare Armor / charm / weapon in vault.

Magical godwood warhammer <-- I change to 47% hm club for hard objectives in group
Level Req: 55
Damage: 185 to 834
+57% Enhanced Effect

Rare ultimanium chain mail <-- I change to +31int/20% hm armor for groups or hard EPs
Level Req: 55
Physical Defense: 47 to 119
Magical Defense: 0 to 47
+36 Strength
+7% Glancing Blow

Rare focused heal X <-- i change this to 45% HM when hard EPs or in group doing hard objectives.
Level Req: 35
Heals: 85 to 102
Mana Cost: 77
+33 Strength
+7% Mind Numb

Rare focused heal XIV
Level Req: 55
Heals: 245 to 294
Mana Cost: 109
+106% Enhanced Effect
+3% Damage Return

My Stats @ level 64

Strength: 136
Dexterity: 10
Intelligence: 75
Vitality: 75



:) ty. very helpful
Member
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Joined: Jul 25 2007
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Apr 11 2012 06:37am
wild heals all the way
as long as u got a decent hm charm use salvation and a decent wild heal ull never heal low #s..... EVER

This post was edited by xXxWSNxXx on Apr 11 2012 06:46am
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