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d2jsp Forums > d2jsp > Ladder Slasher > LS Character Builds > Best Tanking Armor Now And Changes Made? > With Magical Def?
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Dec 16 2009 01:21pm
so whats better now for tanking?


leather armor with 150 ee or plate with 150 ee?

thoughts and opinons welcome.
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Dec 16 2009 01:32pm
scale with 150 EE will be better then a leather.

You have 66% chance to be hit phys, 33% to be hit magical.
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Dec 16 2009 02:18pm
Quote (arxyn @ Dec 16 2009 02:32pm)
scale with 150 EE will be better then a leather.

You have 66% chance to be hit phys, 33% to be hit magical.


interesting i didnt know that ratio i thought it was 50/50
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Dec 17 2009 08:43am
Quote (ibechief @ Dec 16 2009 04:18pm)
interesting i didnt know that ratio i thought it was 50/50


cant have 50/50 if there is 6 options

and the vit/int will be different from character to character

also the thing with casters they heal which will give you less attacks at you
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Dec 17 2009 10:18am
what are these 6 options you speak of and i thought 3/3 is 50/50 ;)
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Dec 17 2009 10:21am
Quote (xxtmanxx @ Dec 17 2009 12:18pm)
what are these 6 options you speak of and i thought 3/3 is 50/50 ;)


Robe 1 : 6
Padded Robe 2 : 5
Leather Armor 3 : 4
Scale Armor 4 : 3
Chain Mail 5 : 2
Plate Mail 6 : 1

Melee Defense : Caster Defense
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Dec 17 2009 10:22am
Leather > scale.

Much better in overall
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Dec 17 2009 11:27am
Quote (Djsem @ Dec 17 2009 09:43am)
cant have 50/50 if there is 6 options

and the vit/int will be different from character to character

also the thing with casters they heal which will give you less attacks at you


we already established i was wrong thanks for rubbing it in.

I was saying that i thought 50% of the time you were attacked by a melee monster and 50% of the time you were attacked by a casting monster. But i now understand there to be only 3 possibilities.

1) Melee dmg: the monster spawns with weapon and attack charm and he attacks you with his weapon.
2) Melee dmg: the monster spawns with weapon and heal charm and he attacks you with his weapon.
3) Caster dmg: the monster spawns with weapon and attack charm and he attacks you with his attack charm.

3 posssible outcomes means 66% chance to be hit with melee and 33% chance its casting. Making Physical def slightly more helpful then magical defense.

Ie scale is better tanking gear for cata.

with intelligent welling you can throw items in to influence the outcome.

throwing a heal charm in guarantees melee dmg so you should wear plate.
throwing in an attack charm raises the chance of Magical dmg to 50% from 33%
all other items will not effect dmg type chances.

ofc robes and plate and other combinations will still effect the monsters armor but otherwise its just helpfull to know what you might get.


Quote (Adversary @ Dec 17 2009 11:22am)
Leather > scale.

Much better in overall


nope even in welling this doesnt seem to be true

Quote (GunslingerOfOld @ Dec 17 2009 12:31pm)
idk but if you well heal charms the monster is auto matically  melee. so.........


yep said that in bold

This post was edited by ibechief on Dec 17 2009 11:41am
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Dec 17 2009 11:31am
idk but if you well heal charms the monster is auto matically melee. so.........
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Dec 17 2009 11:41am
Quote (ibechief @ Dec 17 2009 01:27pm)
we already established i was wrong thanks for rubbing it in.


im just trying to make it clear

no point of making fun of something that most people dont even understand
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