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Sep 25 2009 12:51pm
Yes I'm well aware I need to upgrade my charms but as you can see at the moment I cannot afford to do so hence why i'm asking you to estimate what you think my pass % would be with what I currently have.

Dagger
Level 55
+2% Magical Damage Reduction
+42 INT

Robe
Level 30
+2% Damage Return
+38 INT

Fire
Level 50
101 EE

Focused Heal
level 50
82 EE
+3 Jubilance

By far my worst item is the heal charm..and it desperately needs a upgrade (will be the next thing I buy)

So %'s Anyone?

/E: Also what kind of heal do YOU prefer for welling? (I know wild is obviously a poor choice) Normal Or Focused?

This post was edited by TheNextBestThing on Sep 25 2009 12:52pm
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Sep 25 2009 01:10pm
Focused is the most expensive for a reason ;)

And I'd say that you'd probabaly have 60 - 75% success with that, maybe a tad more.
The first thing you should upgrade is your heal, of course -_- I'd aim for ~120ee at level 55, and with that I bet your rate would go up to around 80 - 90% even keeping that same attack charm. There's no way you can say for sure what your success will be, because it depends more than just on your gear. Welling strategy can be pretty important as well ;)
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Sep 25 2009 01:34pm
i prefer heals because of the cluitch high heals but never too low
and less expensive
but then again i dumped loads of fg into this game
u should be ok welling but if the mob is hard u gotta bounce
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Sep 25 2009 01:49pm
Mystical darkwood staff
Level Req: 40
Damage: 37 to 101

+40 Intelligence
+1% Critical Flux
+17% Heal Mastery
Angelic pixiesilk padded robe
Level Req: 50
Defense: 0 to 29

+52 Intelligence
+5% Mana Syphon
+35% Heal Mastery
+1 Jubilance
Mystical earth XIV
Level Req: 55
Spell Damage: 507 to 887
Mana Cost: 135

+183% Enhanced Effect
+1 to 10 Life per Kill
+8% Damage Return
Angelic focused heal XIV
Level Req: 55
Heals: 425 to 510
Mana Cost: 135

+90% Enhanced Effect
+1 to 4 Life per Attack
+1 to 7 Mana per Kill
+2% Mind Numb


here is my setup and ive failed maybe 5 times out of 1k wells ranging from my lvls of 64-75
Member
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Sep 25 2009 02:27pm
I'd say probably about 50%

The problem you're going to run into is that your heals will be so low that the majority of the well will be you healing yourself not giving enough time to get any attacks in. Therefor, running out of mana and having to run from the battle.

An extremely good heal charm is probably more useful than a high ee charm. Because If you can heal yourself in 1 cast and then be able to dmg 3 times before healing yourself. It is obviously better than having to heal yourself 5 times and then attack 1 time
Member
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Sep 25 2009 02:40pm
as long as you stat 40-50 vita should be fine
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Sep 25 2009 05:34pm
Quote (J_B @ Fri, Sep 25 2009, 08:40pm)
as long as you stat 40-50 vita should be fine


Erm..No way.

I'd rather just keep it at 64 until I can afford better gear than to stat that much in vita o_o

I tried a bunch of wells @ 55 / 56 and well I didn't fail any of them so hopefully once I upgrade to a good heal (Don't really want focused I'm like Joseph in that respect those clutch high heals are worth sometimes lower ones.

but not to the extent i'd consider wild heals good.

so far i'm at 100/100%

I'm sure I won't stay that way the closer I get to 64 but its all good. Thanks guys.
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Sep 25 2009 07:15pm
My charms are a little better than yours, but your weap/armor are much better than mine.

I get 75% or so, I'd guess you will get around there.
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Sep 26 2009 10:19am
Quote (stiffleronfire @ Fri, Sep 25 2009, 06:15pm)
My charms are a little better than yours, but your weap/armor are much better than mine.

I get 75% or so, I'd guess you will get around there.


I'd like to change this, for some reason I was looking at someone else's gear.

To the OP, I'd agree with the above people,~60% or so.

Good luck.
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Sep 26 2009 11:30am
Quote (stiffleronfire @ Sat, Sep 26 2009, 04:19pm)
I'd like to change this, for some reason I was looking at someone else's gear.

To the OP, I'd agree with the above people,~60% or so.

Good luck.


Still good enough.

I have a question though.

Does the Level of the white item I throw into the well affect the difficulty of the monster? Or just the type i'll face? and character level defines the hardness?
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