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d2jsp Forums > d2jsp > Ladder Slasher > LS Character Builds > Q About Ee And Int; Mage Vs. Rogue > Help Please?
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Jul 17 2009 07:26am
I can build a rogue with a lot more int items for much cheaper prices than a mage, so would it be better to make a rogue weller??
Or is the rogue must worse for welling than mages?? i dont have a lot of money to invest...

and how much ee is worth 1 int??

cuz depending on the item, i'd rather get a 30 int charm than like a 50ee charm


do u guys have any idea??

thanks
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Jul 17 2009 07:48am
a 30 intel charm would cost like 20-25 fg prolly :)

a 50 ee charm would cost like 45-50 fg :)

and mage weller is better than rogue and they prolly cost about the same

and HM =Heal Mastery is chwaper :)

if you mainly just want to heal then buy Heal Mastery gear :D
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Jul 17 2009 08:46am
I don't want just to heal, I want to heal, so i have to be as well able to do good damage..

my question about int vs. ee was which one is better... like... 30 intel is better than 50ee?? how does the proportion work?

thankks
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Jul 17 2009 09:46am
Quote (kennoba @ Fri, Jul 17 2009, 07:46am)
I don't want just to heal, I want to heal, so i have to be as well able to do good damage..

my question about int vs. ee was  which one is better...  like...  30 intel is better than 50ee??  how does the proportion work?

thankks


http://forums.d2jsp.org/index.php?showtopic=30489317&f=272

Read #3



But basically what it boils down to is that getting an intelligence charm would be pointless because you need to attack and heal during wells and with an int charm you'll only be able to effectively do one or the other.

And to answer your original question, magicians are MUCH better at welling with WORSE gear because their base intelligence is so much higher than a rogue. I've done both rogue wellers and mage wellers and I often ran out of mana with my rogue but I barely ever do with my mage (and the rogue was using better gear).

If you like, you can check out my magician guide here :)
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Jul 17 2009 11:53am
Quote (NevV @ Fri, Jul 17 2009, 10:46am)
http://forums.d2jsp.org/index.php?showtopic=30489317&f=272

Read #3



But basically what it boils down to is that getting an intelligence charm would be pointless because you need to attack and heal during wells and with an int charm you'll only be able to effectively do one or the other.

And to answer your original question, magicians are MUCH better at welling with WORSE gear because their base intelligence is so much higher than a rogue. I've done both rogue wellers and mage wellers and I often ran out of mana with my rogue but I barely ever do with my mage (and the rogue was using better gear).

If you like, you can check out my magician guide here :)


I vouch nev's guide, i have followed it a few times now and it has served me well. no pun intended...
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Jul 17 2009 03:11pm
Mage is Well better then Rogue

i sometimes run out of mana too when i was climbing with my rogue weller

but overall now my weller is Decent i probably spent less than if i made a mage

at ur early stages u tend to run out of mana quicker than a mage

but rogue has way more life i went all vita right now n i havent check my rogue but i get like 2.5k life more than a mage who goes all full intel and 1.5k-2k if a mage goes 5 or 10 stats into vita then rest into intel

i fail some Wells b/c i tend to Risk hoping they wont hit high n i finish them off and now i never run out of mana

If ur poor right now
just calculate an average of a 40+ intel robe n a 40+ intel dagger/staff n a 14x-16x ee dmg charm n 130-150 heal charm

if u can afford all that for ur final gear and still have atleast 300 fg then u shud make a mage but if not i would suggest rogue
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Jul 17 2009 06:35pm
"just calculate an average of a 40+ intel robe n a 40+ intel dagger/staff n a 14x-16x ee dmg charm n 130-150 heal charm"

that would cost me about 3-4k fg... i dont have that man, cant u see i just have 200? lol

i cant afford that =x

i needed some help, so when i get to 64, someone borrow me some fg, and i'd pay later

but dont think anyone would trust me..
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Jul 18 2009 01:11am
Quote (viet_boi_1994 @ Fri, Jul 17 2009, 02:11pm)
If ur poor right now
just calculate an average of a 40+ intel robe n a 40+ intel dagger/staff n a 14x-16x ee dmg charm n 130-150 heal charm

if u can afford all that for ur final gear and still have atleast 300 fg then u shud make a mage but if not i would suggest rogue


Uhhhhhmmm that's not good advice to give a new player. If you have that gear then you'll be getting 100% success rate if not very close to it.
All you'll need in order to get 70 - 80% success rate is 25+ intelligence on your weapon and robe and 80 or more ee on your attack and heal charms.


That's way more realistic of a setup for someone who doesn't have much to spend - if you just get some decent heal mastery gear to get you from 1 - 55 then swap out for welling gear then you'll do great in my opinion. Just don't get a wild heal ;) they're not good for welling (there's a reason that they're cheaper than all the others).
It still might be kinda hard to get all that for just 200 fg but if you play diablo 2 or something like that then it shouldn't be too hard to buy/resell or MF a bit to get like 400 or 500 fg which should be enough to work with :)


You can always PM me if you have any questions about any part of this crazy game.
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Jul 18 2009 05:42am
i dont think around 80 ee heal + attack charms And have about 25 intel on armor + wep is enough to get a good success rate if its ur first climb
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Jul 18 2009 10:12am
whats ur advice then??
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