Quote (spuik @ Fri, 21 Nov 2008, 20:48)
I'm not saying don't reroll, just asking why since I don't know. Also: what does mute or muting items mean? And why do MQ and climb again and again when I could just stay and MF at high levels?
If you join a guild wich pays for GPS you might want to MQ (you might pass who knows

) and get more items while you climb. If you want to MF its up to you aswell.
Muting basically is when you combine two items together to make a new one.
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Q: What is the transmutation box?
A: The transmutation box will "fuse" two of your items. You will lose the two items you "fused" but in return you get a new item with new stats.
Recipes:
- Armor + Ice Charm = Armor with Strength or Mind Numb
- Armor + Fire Charm = Armor with Intelligence or Armor Pierce
- Armor + Lightning Charm = Armor with Dexterity or Damage Return
- Armor + Wind Charm = Armor with Dexterity or Critical Flux
- Armor + Earth Charm = Armor with Vitality or Block
- Armor + Wild Heal = Armor with Mana Regen or Luck
- Armor + Heal = Armor with Mana Regen or Physical Damage Reduction %
- Armor + Focused Heal = Armor with Life Regen or Magical Damage Reduction %
- Weapon + Weapon = Weapon with new stats
- Armor + Armor = Armor with new Stats
- Charm + Charm = Charm with new Stats
* All armor and charms must be magical or higher
* The tier of the armor and the charm must be the same
* The armor will be the same type of armor (possible variance on magical), with a guarenteed stat above depending on the charm type used
* Armor must be in 1st slot, charm in 2nd
Q: Does ‘Magic Luck’ have any effect regarding the result of the transmuted item?
A: Yes and no, I've seen LvL 1 chars muting a 231 EE wind charm, maybe having Magic Luck will increase your "Luck" a bit more than your normal "Luck". Nobody knows the actual formula nor has it been revealed.
Q: Which magic level will my item get?
A: Here’s a (basic) scenario with 0 Magic Luck.
Step 1: Highest Magic level Item - (minus) Lowest Magic level Item = XX
Step 2: XX + (plus) 1 = XX
Step 3: 100 : (divide) XX = XX%* To Spawn At That Magic level (see examples)
Example:
Mythical (LvL 5) - Rare (LvL 2) = 3 (5-2=3), 3+1= 4, 100:4 = 25% Chance to spawn either rare/mystical/angelic/mythical Magic level. (With insane amount of luck you can also get a magical or arcane one)
1 = Magical, 2 = Rare, 3 = Mystical, 4 = Angelic, etc.
Q: Which prefixes will my new transmuted item get?
A: You will get prefixes that are based on the item level. Therefore it's impossible to 'mute' any low level with 50+ str/dex etc. Section 3.5 for more information regarding this.
This post was edited by Absolution on Nov 21 2008 02:54pm