Quote (woofer14 @ 8 Nov 2023 22:33)
Currently how death farming works is you farm at a certain level until your hp runs out or you get to 97% xp, when either occurs you die and keep dieing until xp is at a certain low level based on personal preference. My suggestion was to just have to do it once and go to 0%. I don't think it's an exploit, you sacrifice unlocking better classes and gaining prof for better average drop rate
When you Death farm, you lose experience... correct, however you also lose Melee/cast prof points as well at a certain %... you are only talking about experience and not realizing you lose Prof points by %. ... so... go to 0% experience from a death, also means gaining 0% prof points in my opinion.
Quote (Bigheaded @ 8 Nov 2023 23:07)
i'm not sure why you care about softcore anyway. Makes no difference to you whatsoever as far as i can tell.
didn't go as far as to call it an exploit either, these are the intended game mechanics and people are using them to gain an advantage.
if it's not intended then they can easily fix it
True... but then, there are a ton of stuff that got nerfed because they were deemed exploits when they weren't ... like having a higher level character in your run and drop & drop quality rates were reduced (still current) and also including experience gain. There are other things... none of them count now with updates during that time, however... death farming was a thing of the past on SC before when I was playing it ... but it was different because the Well was in town, and you just made a Mage or other caster to progress and die multiple times... again... HC could not do that, but at least they could try to keep up...NOT now.