what happened to the time you could find a game that never lost its replay value (assuming other opponents where getting better and better along with you)
competitive games... not this fluffy nubbish
edit: before we cry, by competitive i mean games with objective winners and losers, as opposed to subjective 'winners' and 'loser'
I don't consider WH a competitive game in this sense. You can approach it competitively but your not neccessarily judging your degree of success by the same standads as someone else.
ex) a person with the best items in the game and highest renown rank Vs. someone whos character is not neccessarily good, but efficiently and effectively runs the most dominating guild in the game for a long standing, and also focuses on the games economy, having amassed a wealth of gold and equiptment/ trade supplies that could finance an empire,
or Vs. a supporting class character that perhaps does not have the highest rr/best equip, but who through his/her tactical/strategic supporting effect on the battlefield has caused the biggest impact over all on the server as compared to other players, but whose success value cannot be numerically quantified
I agree that these games are always going to get old over time, in some way shape or form it's always going to turn into a grind. Unless maybe you just 'play for fun', that will get old to when you constantly get outshined by nubs however :/
It's allways funner to be 'better'
This post was edited by qhorne on Mar 15 2009 11:48am