Quote (djman72 @ Nov 15 2018 10:54am)
I can't wait until they release how they plan to Monitize for this shit phone game.
I'm sure they'll do it right before launch to try and hide it.
Micro transactions Incoming!!!!
they already kinda have. although not 100% specifics.
in the Q&A day 2 session a guy asked about trading, and cited how "bad" the D3 real money AH was, but then how much worse trading got when everything was soulbound gear. and then wrapped it up by comparing it to D2, where "the company struggled for years to shut down 3rd party sellers", his words not mine. i agree they struggled, i just disagree it's an issue.
well the answer basically wen't something like this, and im just parapgrasing:
"in diablo 2 trading lead to lots of 3rd party sales, and that was bad bad bad, so we want to avoid that. In d3 the rmah was bad bad bad, because it got abused and was hard to police plus a GM ticket nightmare. so bad bad bad. then in d3 we made a system where you could trade some items, like gems. so lets say you have 20 rubies and i have 20 emeralds. since the horidric cube has a recipe to convert gem types two players trading isn't problematic. because the gain is only negligible, only a small number of meanial crafting materials have been avoided. so that's an example of good trade, and we're going to try and emulate that model"
tl;dr / translation:
when two players trade, because there isn't a medium to use as an exchance like valuable gold or something, one player can take advantage of another player. i can trade you a soj for a pair of mages, because i really want a pair of mages, but you basically just took advantage of me. and by making items tradeable, blizzard stands to allow 3rd party sites to make money. so translation, there will be next to zero economy. blizzard thinks trading red gems for green gems in equal number is the height of good gameplay. its odd and i fucking hate them.